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Ill/emp Build


Judge Jetson

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Be kind as this is my first build post. Perma Hasten, PA, 17 sec off for auras. Includes Incarnates.

Thanks!

 

Character Info

Character: "ill emp 3" A Level 50 Magic Controller (Hero)

Primary Power Set: Illusion Control

Secondary Power Set: Empathy

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Epic Power Pool: Fire Mastery

Selected Powers

Level 1: Blind

  • Slot Level 1: Gladiator's Net: Chance of Damage(Lethal)
  • Slot Level 3: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 3: Neuronic Shutdown: Chance of Damage(Psionic)
  • Slot Level 5: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • Slot Level 5: Unbreakable Constraint: Chance for Smashing Damage
  • Slot Level 7: Gladiator's Javelin: Accuracy/Damage

Level 1: Healing Aura

  • Slot Level 1: Preventive Medicine: Chance for +Absorb
  • Slot Level 7: Preventive Medicine: Heal/RechargeTime/Endurance
  • Slot Level 9: Preventive Medicine: Heal
  • Slot Level 9: Preventive Medicine: Heal/Endurance
  • Slot Level 11: Preventive Medicine: Endurance/RechargeTime
  • Slot Level 11: Preventive Medicine: Heal/RechargeTime

Level 2: Deceive

  • Slot Level 2: Coercive Persuasion : Confused
  • Slot Level 13: Coercive Persuasion : Confused/Recharge
  • Slot Level 13: Coercive Persuasion : Confused/Recharge/Accuracy
  • Slot Level 15: Coercive Persuasion : Recharge/Accuracy
  • Slot Level 15: Coercive Persuasion : Confused/Endurance
  • Slot Level 17: Coercive Persuasion : Contagious Confusion

Level 4: Combat Jumping

  • Slot Level 4: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Spectral Wounds

  • Slot Level 6: Apocalypse: Chance of Damage(Negative)
  • Slot Level 17: Apocalypse: Damage/Endurance
  • Slot Level 19: Apocalypse: Damage/Recharge
  • Slot Level 19: Apocalypse: Damage/Recharge/Accuracy
  • Slot Level 21: Apocalypse: Recharge/Accuracy

Level 10: Resurrect

  • Slot Level 10: Invention: Recharge Reduction

Level 12: Superior Invisibility

  • Slot Level 12: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 21: Shield Wall: Defense
  • Slot Level 23: Shield Wall: Defense/Endurance

Level 14: Hasten

  • Slot Level 14: Invention: Recharge Reduction

Level 16: Clear Mind

  • Slot Level 16: Invention: Recharge Reduction

Level 18: Phantom Army

  • Slot Level 18: Expedient Reinforcement: Accuracy/Damage/Recharge
  • Slot Level 23: Expedient Reinforcement: Endurance/Damage/Recharge
  • Slot Level 25: Expedient Reinforcement: Accuracy/Recharge
  • Slot Level 25: Expedient Reinforcement: Damage/Endurance
  • Slot Level 27: Soulbound Allegiance: Damage/Recharge
  • Slot Level 27: Soulbound Allegiance: Chance for Build Up

Level 20: Tough

  • Slot Level 20: Gladiator's Armor: TP Protection +3% Def (All)
  • Slot Level 29: Steadfast Protection: Resistance/+Def 3%

Level 22: Spectral Terror

  • Slot Level 22: Superior Will of the Controller: Accuracy/Control Duration
  • Slot Level 29: Superior Will of the Controller: Control Duration/Recharge
  • Slot Level 31: Superior Will of the Controller: Endurance/Recharge
  • Slot Level 31: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • Slot Level 31: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • Slot Level 33: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 24: Recovery Aura

  • Slot Level 24: Preemptive Optimization: EndMod/Endurance/Recharge
  • Slot Level 33: Preemptive Optimization: EndMod/Accuracy/Recharge
  • Slot Level 33: Preemptive Optimization: Accuracy/Recharge
  • Slot Level 34: Preemptive Optimization: EndMod/Endurance
  • Slot Level 34: Preemptive Optimization: EndMod/Recharge
  • Slot Level 34: Preemptive Optimization: EndMod/Accuracy/Endurance

Level 26: Phantasm

  • Slot Level 26: Expedient Reinforcement: Accuracy/Damage
  • Slot Level 36: Expedient Reinforcement: Endurance/Damage/Recharge
  • Slot Level 36: Expedient Reinforcement: Damage/Endurance
  • Slot Level 36: Expedient Reinforcement: Accuracy/Damage/Recharge
  • Slot Level 37: Expedient Reinforcement: Accuracy/Recharge
  • Slot Level 37: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 28: Regeneration Aura

  • Slot Level 28: Numina's Convalesence: +Regeneration/+Recovery
  • Slot Level 37: Numina's Convalesence: Heal
  • Slot Level 39: Numina's Convalesence: Heal/Endurance
  • Slot Level 39: Numina's Convalesence: Endurance/Recharge
  • Slot Level 39: Numina's Convalesence: Heal/Recharge
  • Slot Level 40: Numina's Convalesence: Heal/Endurance/Recharge

Level 30: Adrenalin Boost

  • Slot Level 30: Preemptive Optimization: EndMod/Endurance/Recharge
  • Slot Level 40: Preemptive Optimization: EndMod/Accuracy/Recharge
  • Slot Level 40: Preemptive Optimization: Accuracy/Recharge
  • Slot Level 42: Preemptive Optimization: EndMod/Endurance
  • Slot Level 42: Preemptive Optimization: EndMod/Recharge
  • Slot Level 42: Preemptive Optimization: EndMod/Accuracy/Endurance

Level 32: Fortitude

  • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Fire Ball

  • Slot Level 35: Ragnarok: Damage/Endurance
  • Slot Level 43: Ragnarok: Damage
  • Slot Level 43: Ragnarok: Damage/Recharge
  • Slot Level 43: Ragnarok: Damage/Recharge/Accuracy
  • Slot Level 45: Ragnarok: Chance for Knockdown
  • Slot Level 45: Positron's Blast: Chance of Damage(Energy)

Level 38: Fire Shield

  • Slot Level 38: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 45: Unbreakable Guard: Resistance
  • Slot Level 46: Unbreakable Guard: Resistance/Endurance
  • Slot Level 50: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 41: Rise of the Phoenix

  • Slot Level 41: Invention: Recharge Reduction

Level 44: Maneuvers

  • Slot Level 44: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 46: Luck of the Gambler: Defense
  • Slot Level 46: Luck of the Gambler: Defense/Endurance
  • Slot Level 48: Luck of the Gambler: Defense/Endurance/Recharge

Level 47: Weave

  • Slot Level 47: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 48: Luck of the Gambler: Defense
  • Slot Level 48: Luck of the Gambler: Defense/Endurance
  • Slot Level 50: Luck of the Gambler: Defense/Endurance/Recharge
  • Slot Level 50: Kismet: Accuracy +6%

Level 49: Group Invisibility

  • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Inherent Powers

Health:

  • Slot Level 1: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End

 

Incarnate Abilities

Assault Core Embodiment (Hybrid)

Agility Radial Paragon (Alpha)

Reactive Core Flawless Interface (Interface)

Ageless Core Epiphany (Destiny)

 

 

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Cool. Nice work on pumping up the global recharge.

A couple of nitpicks, since I'm on a big Empathy kick just now:

- Fortitude seems under-slotted. It's your main team protection buff, so I always try to slot of for defence and recharge, so I can shield as many people as possible with it. Red Fortune x5 + LotG Unique maxes out the global recharge from it, without compromising it's own recharge too heavily. I try to keep this on all the Blasters/Controllers and Def/Corrs on the team at the very least. My alternative slotting would be the lOTG unique and frnakenslot with 3 or 4 Def/Rech's. 

-Adrenalin Boost doesn't need slotting for End Mod - it already gives your target more energy than they can possibly use. I usually slot that with 5 x Doctored Wounds, or just two recharge IOs if I'm saving slots.

 

And I'm not sure if Superior Invisibility needs the extra slots. It's Defence bonus is pretty small. I'd look at moving slots to Fortitude.

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Thanks very much for the feedback. The pre-op full set was for the 3.75% ranged def but I’ll look at the build again and see if I need it. 
 

I will implement the other changes in mids and see how it looks. 
 

Appreciate the advice! 

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  • 2 weeks later

     Overall looks very solid.  What follows is mostly either alternative ideas or food for thought especially after the Fort comments.

     Yes I'd agree Fortitude needs more loving.  Minimal slots I'd go with is 3->> 2 Membrane HOs and a LotG 7.5%.  Or if trying to get back lost +def from changing up in AB, for instance,  go with a full 6 set of Red Fortune.  Or there's a gazillion other options for Fortitude.  In fact there's a whole thread buried pretty well in the Defender forums on this very subject.  I'd also love to see it moved up to an earlier slot.  It's one of the premiere buffs from Empathy I'd be trying to slip it in as close to as early as can (20th iirc) unless you plan an almost no exemplar work.  And as @MonteCarlasaid I'd spend the slots on Fort before I'd spend them on Superior Invisibility.  Or drop the Preemp from AB between SI and PA you shouldn't be getting that much attention and can probably stand the loss of range def as you'll still be well over the soft cap.

     Also in the nitpik category is I'd slot Resurrect with an Endred rather than recharge.  As a controller you've no Vigilance working to reduce you end costs if/when things get pear shaped and Resurrect is a 26 end cost power.  And Murphy seems to say things will go pear shaped right as you hit that short cooldown period with RA.  Ditto for Clear Mind especially on such a solid high recharge CM should be almost immediately available again.  I'd slot a Range IO in there to catch that one guy who's always across the room getting in trouble.

     Consider swapping around one of your Unbreakable Guard in Fire Shield to include the special UG instead.  You can also tinker with things in both Fort (6 Red Fortune) and Tough (6 slot Glad Armor for a total +5% ranged defense to offset the loss in AB, even gain a small amount pushing a bit closer to Incarnate defense cap (and add in a slot for the Steadfast +3% in Fire Shield).  Both Recovery Aura and AB can go with minimal slotting of 2 recharge as base RA is more than enough for most characters and the most important thing about AB is all the "special" bonuses and the recharge boost none of which can be enhanced.  And if you do want some added regen out of AB go 3 slots (2 heal/rchg and a rchg IO all boosted if desired or needed to +5).  Is this intended for solo work?  If not why no HO?

Edited by Doomguide2005
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