ZorkNemesis Posted January 19 Share Posted January 19 I decided to roll up a Symphony/Throns because I needed to try something new to get me back into the game. It's working so far, just hit level 22, but i'm not sure where I'm going with build ideas and power choices. I skipped the T1 range power in Thorns and opted to try to stay in melee range but the ranged cone focused nature of Symphony makes that difficult; i'm constantly having to jump in and out of range to hit as much as I can. A couple quick searches and I don't even see a build for this combo anywhere, though i'm aware Symphony is still one of the newest sets. And the Symphony/<X> builds i'm finding don't seem to agree on slotting for control or damage. Does anyone have any ideas on what to do with this combo to get the most out of it? I'm really just looking for suggestions and i'm a slow leveler so I don't need end-game level builds yet but an idea of what direction to build it as I go would be greatly helpful. I do want to do big damage and I see the stun cone is the best bang for the buck there, and I want to fit Fighting toggles in there somewhere, plus i'm using Infiltration for my travel at the moment. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Panache Posted January 23 Share Posted January 23 (edited) This is…a really tough combo. Symphony wants to stay at range and rotate its cones, while Thorns wants to stay in melee and leverage PBAoEs. I’ve run characters with that play style before, and your initial impression is right on; it’s a lot of hopping around. I have a few Symphony Control 50s, but I think they're all Controllers. On that AT, the proc potential of the non-Confounding Chant cones combined with the Hot Feet level damage of Chant, adds up to a good chunk of damage. On a Dom, ideally everything would be defeated before Chant did its full damage (it's a relatively slow DoT), because you have a whole secondary devoted to damage. If you push the build to perma-Dom levels of recharge (which ya should), there's a world where you can lay down a round of your cones, and then pop into a relatively safe melee environment. You'll see some Symphony/Savage builds that use this approach, which isn't too dissimilar from Thorny, but with the added benefit of another cone (that can take -Res procs and doesn't root you), and a teleport attack that gets you into melee quicker. Edited January 23 by Panache Link to comment Share on other sites More sharing options...
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