TheEmpyrean Posted June 20, 2019 Posted June 20, 2019 So the animation for Vicious Slash has you reach in and then rip their guts out to the sides and they... get knocked down? And then the animation for Hemmorage has you doing this huge, powerful strike from the ground up over your shoulder all the way behind you, and then the mob... bleeds out? I feel like this almost has to be a mistake. If the mob were knocked down by that huge whap it would make sense and feel so satisfying. And if you reached in and ripped their guts out and they bleed out it would be gross, but awesome :). As it is, both of those animations are just cognitive dissonance. Low priority and picky, I know, but it's a small fix that could lead to much greater awesomeness for the set.
TheEmpyrean Posted June 20, 2019 Author Posted June 20, 2019 Bump because I'm all alone here and I know it. I'll only bump it once :). (But, Devs, PLEASE take a look. You know I'm right.)
Vindicator Posted June 22, 2019 Posted June 22, 2019 You're right. It's the opposite of what it logically should be. And on the subject of Savage Melee, more animation options would be great. Aren't 2 of the powers using almost exactly the same animation?
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