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Illusion/Dark End Build Feedback


Two5boy

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Hi all,

 

Sincen discovering HomeComing I have been playing Illusion/Dark controller who is now level 39 and I am now planning ahead for end game build for when I hit 50.  Below data chunk is what I came up with from reading the advice from the forums and my own rusty knowledge for when I played before sunset.

 

I am looking for end game build to use for Incarnates and general high level gameplay.  I never played any character into Incarnate level before so I literally don't know much about it or what is best for Illusion/Dark Controller so any advice is welcome.

 

What I am generally looking for is feedback on:

 

1) Where I can further optimise slotting and IOs

2) Is my placement and powers efficient 

3) Its not designed for ultra challenges like x8/+4 but I would like to be able to solo GMs and AVs as normal content.  

4) What Incarnates I should aim for.

5) I built up a character chest of around 1 billion inf through playing the market and I am sure I can make more if I really put my time in so inf is not really an issue.

 

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Thank you in advance!

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I’m trying to do a full import of my build but MIDs is not letting me. I keep getting error when I try to export. I imagine it’s hard for people to see and comment. I will see if I can use the screenshot option when I get home 

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Here's Carni's planned "Oh crap they moved the powers" respec build. Pretty much as per live other than moving some powers around and taking Tarantula over the Epic AoE (I think personally without a good way to set up containment Epic AoEs are meh, even procced up). I like Mace because Scorp Shield gives S/L/E defense and there's a lot of Energy attacks flying around in end game. Poison Ray is a decent attack but a really nice -resist debuff (and one of the few places an Ill/Dark can squeeze in an Achilles Heel). 

 

Hits the Incarnate cap for S/L/E defense along with the standard softcap for Ranged. 

 

Incarnates are Agility, mostly for +Recharge and +Def but the End Mod is nice too. Void because it's thematic, Degen because the -MaxHP can be useful vs AVs, Phantom again for theme (Carnies are a good alternative or whatever you want), Ageless Radial both for more recharge AND stacking AoE DDR with Fade and Control Hybrid mostly for trying to add Immob to attacks. 

 

 

 

Carnifax_tarantula.mbd

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7 hours ago, Carnifax said:

Here's Carni's planned "Oh crap they moved the powers" respec build. Pretty much as per live other than moving some powers around and taking Tarantula over the Epic AoE (I think personally without a good way to set up containment Epic AoEs are meh, even procced up). I like Mace because Scorp Shield gives S/L/E defense and there's a lot of Energy attacks flying around in end game. Poison Ray is a decent attack but a really nice -resist debuff (and one of the few places an Ill/Dark can squeeze in an Achilles Heel). 

 

Hits the Incarnate cap for S/L/E defense along with the standard softcap for Ranged. 

 

Incarnates are Agility, mostly for +Recharge and +Def but the End Mod is nice too. Void because it's thematic, Degen because the -MaxHP can be useful vs AVs, Phantom again for theme (Carnies are a good alternative or whatever you want), Ageless Radial both for more recharge AND stacking AoE DDR with Fade and Control Hybrid mostly for trying to add Immob to attacks. 

 

 

 

Carnifax_tarantula.mbd 43.91 kB · 4 downloads

I noticed in some powers you only have 1 slot for accuracy like Poison Ray - is that enough for later content to consistently hit critters?

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43 minutes ago, Two5boy said:

I noticed in some powers you only have 1 slot for accuracy like Poison Ray - is that enough for later content to consistently hit critters?

One 50+5 Yellow IO is 50% accuracy so it's fine. Plus Kismet and a few set bonuses.

 

Honestly the damage comes mostly from pets anyway. Checked a run I did over lunch and Phantasm + PAs do most of the work (PAs together do twice the damage of the Phantasm but he's no slouch either), Toxic T in 3rd (about the same as a single PA) and Dark Servant last, the majority of which is from the proc.

 

Poison Ray is mostly to give 18% + 20% -resist to the toughest thing in the spawn if Achilles kicks in (Achilles never stacks on an enemy) on top of the 30% from Tar Patch. PAs like -68% resist. 

Edited by Carnifax
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  • 3 weeks later

So I got my character to level 50 and I am starting to slot my end IOs.  Those +3 HO are expensive!

 

I have a question for those with good experience on enhancing IOs. 
 

I have 2 full sets of attuned Cloud senses because I thought I may need them if I exemplar down. The % coming from lvl 30 is pretty poor. Will it be better to buy new set and enhance them to lvl 30+5 to get better bonus?  

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+3 HOs? You're insane.  I normally just slot regular ones I picked up in Hami raids. 

 

I'd suggest sticking your latest build up and highlighting the powers in question. Honestly though if you're exemping down you probably won't notice. But put the build up and we can suggest alternative slotting if needed.

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My mids wont let export the actual build

 

This is what I have repec to just missing the +3 HO in blind and ice blast.  My build actual sucks - I realised in game I dont have perma PA/Hasten and i am running out of stamina because of all the toggles

 

Any feedback is welcomed

 

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On 2/15/2024 at 2:50 PM, Two5boy said:

Any thoughts on improvement on mb build?

 

It looks pretty good, I've got a few suggestions you could make.

 

Reliance on Agility Core could actually be hurting you here. It is smoothing out your recharge for everything but it works as if your slotting recharge in a power. This will reduce your proc chances in Blind and Ice Blast by a good amount. Consider perhaps the Superior Will of the Controller full set in Spectral Terror and the Decimation 5 set in Ice Blast and Absolute Amazement 5 set in Howling Twilight. HT could use a bit of extra recharge anyway. You'll lose proc damage but gain the recharge you need.

 

The Controller ATO procs also reduce recharge time, putting 2 of them in Blind is hurting it's proc damage as well.

 

Your s/l resist is very low. Although your defense is bulky, s/l damage is common and any that gets through your defense is going to hurt. If you switched Leadership for Fighting and Kick/Tough/Weave you could run with Tough to help that out. You shouldn't really need Tactic's.

 

You could shuffle some slots to add a hair more recharge to Fade and Soul Absorption. If you make those changes it should nix your need for Agility, at the cost of some procs. Then you could do something like Musculature Radial for more dmg and to enhance your debuffs.

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6 hours ago, Wimbochismo said:

 

It looks pretty good, I've got a few suggestions you could make.

 

Reliance on Agility Core could actually be hurting you here. It is smoothing out your recharge for everything but it works as if your slotting recharge in a power. This will reduce your proc chances in Blind and Ice Blast by a good amount. Consider perhaps the Superior Will of the Controller full set in Spectral Terror and the Decimation 5 set in Ice Blast and Absolute Amazement 5 set in Howling Twilight. HT could use a bit of extra recharge anyway. You'll lose proc damage but gain the recharge you need.

 

The Controller ATO procs also reduce recharge time, putting 2 of them in Blind is hurting it's proc damage as well.

 

Your s/l resist is very low. Although your defense is bulky, s/l damage is common and any that gets through your defense is going to hurt. If you switched Leadership for Fighting and Kick/Tough/Weave you could run with Tough to help that out. You shouldn't really need Tactic's.

 

You could shuffle some slots to add a hair more recharge to Fade and Soul Absorption. If you make those changes it should nix your need for Agility, at the cost of some procs. Then you could do something like Musculature Radial for more dmg and to enhance your debuffs.

Thank you very much. I will test the changes you suggested and feedback 

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