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Posted

Firstly, I want to admit that I copied the WP part of this build off the WP/Dark tanker TheShooter36 in this forum and hope that they don't mind me doing so.

 

Secondly, I want to ask for opinions and advice on the effort I put together here.

 

I don't enjoy making builds, but I realise that better totals DO mean better builds. That's why I'm TRYING to put SOMETHING together.

 

My Goals

  • To be solid enough to tank things like the Romulus Nictus etc. (which I can't do with my current build of IOs).
  • I want to be able to survive a decent amount of time with no defender/controller support.
  • I want to be able to dish out reasonable damage (for a tank).

 

 

 

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

testtest: Level 50 Natural Tanker

Primary Power Set: Willpower

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Mind Over Body

  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (5) Aegis - Resistance/Endurance: Level 50
  • (5) Aegis - Resistance: Level 50

Level 1: Jab

  • (A) Empty

Level 2: High Pain Tolerance

  • (A) Unbreakable Guard - +Max HP: Level 50
  • (7) Unbreakable Guard - Resistance: Level 50
  • (7) Unbreakable Guard - Resistance/Endurance: Level 50
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

Level 4: Haymaker

  • (A) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (11) HamiO:Nucleolus Exposure

Level 6: Super Jump

  • (A) Jumping IO: Level 50

Level 8: Indomitable Will

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (11) Reactive Defenses - Scaling Resist Damage: Level 50
  • (13) Reactive Defenses - Defense/Endurance: Level 50
  • (13) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
  • (15) Luck of the Gambler - Recharge Speed: Level 50

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 12: Taunt

  • (A) Taunt Duration IO: Level 50

Level 14: Spring Attack

  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (37) Scirocco's Dervish - Damage/Endurance: Level 50
  • (37) Scirocco's Dervish - Damage/Recharge: Level 50
  • (37) Scirocco's Dervish - Accuracy/Recharge: Level 50

Level 16: Quick Recovery

  • (A) Efficacy Adaptor - EndMod: Level 50
  • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (42) Efficacy Adaptor - EndMod/Recharge: Level 50

Level 18: Fast Healing

  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (19) Numina's Convalesence - Heal/Endurance: Level 50
  • (25) Numina's Convalesence - Endurance/Recharge: Level 50
  • (25) Numina's Convalesence - Heal/Recharge: Level 50
  • (27) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
  • (27) Numina's Convalesence - Heal: Level 50

Level 20: Knockout Blow

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
  • (21) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
  • (23) Superior Might of the Tanker - Damage/Recharge: Level 50
  • (40) Superior Might of the Tanker - Accuracy/Damage: Level 50

Level 22: Rise to the Challenge

  • (A) Preventive Medicine - Chance for +Absorb: Level 50
  • (34) Preventive Medicine - Heal: Level 50
  • (34) Preventive Medicine - Heal/Endurance: Level 50
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
  • (36) Preventive Medicine - Endurance/RechargeTime: Level 50
  • (36) Preventive Medicine - Heal/RechargeTime: Level 50

Level 24: Heightened Senses

  • (A) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Defense Buff IO: Level 30

Level 26: Kick

  • (A) Empty

Level 28: Rage

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

Level 30: Tough

  • (A) Unbreakable Guard - Resistance: Level 50
  • (31) Unbreakable Guard - Resistance/Endurance: Level 50
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

Level 32: Weave

  • (A) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense/Recharge: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 35: Focused Accuracy

  • (A) Rectified Reticle - Increased Perception: Level 20

Level 38: Foot Stomp

  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (39) Scirocco's Dervish - Damage/Endurance: Level 50
  • (39) Scirocco's Dervish - Damage/Recharge: Level 50
  • (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

Level 41: Physical Perfection

  • (A) Miracle - +Recovery: Level 40
  • (50) Miracle - Heal: Level 40

Level 44: Cross Punch

  • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (45) Scirocco's Dervish - Damage/Recharge: Level 50
  • (46) Scirocco's Dervish - Damage/Endurance: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage: Level 50

Level 47: Hurl

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Overwhelming Force - Accuracy/Damage: Level 50
  • (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (50) Overwhelming Force - Damage/Endurance/Recharge: Level 50

Level 49: Resurgence

  • (A) Recharge Reduction IO: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO: Level 50

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Panacea - Heal/Endurance: Level 50
  • (17) Panacea - Heal: Level 50
  • (19) Panacea - +Hit Points/Endurance: Level 50

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (15) Performance Shifter - EndMod: Level 50
  • (17) Performance Shifter - Chance for +End: Level 50

------------

 

Data:

http://www.cohplanner.com/mids/download.php?uc=1460&c=691&a=1382&f=HEX&dc=78DA6594CB4F135114C6673A534B4B81960205815250DEEDD002EE4C5C081A0C18B4A84BD2E8B53436A56907015DB94713DDB83271E17BE19FE33B3E121F3C448D8F4457F530DF27123AE9F477EFB9F73CEE39E7CED4D298FFF1D12B8734DD7F38972E956667D2F90BAAE8399EB6178AE99C264F95AD4AF6D6EB914933D667C7D479952F29EB4C36972BCC2FAA622B17A6544E292BB5509071CA2EAA7CC69E0B4EE4E7940C6DEBDFC03F3D3F9FB32655BA90CD676A9CC9916C66CE9699CF99A50A4A9DF373C1CEAB5229345EC89EB5C6F3AA98599E9D4A976C555C6E9688BAE5FDE0953F7D2BD8B2A91D9041D2D45C6161BB70D870E666027273148CF9343E65F9C9A3BD172B3AAC18FA1F68EDF949FE02AB7E8396681BD076190705A6A155913E322C0973D383BB4F73F43E890F0F23F5041089EF076CFABF92DFC1DA46AC37891D2F745CDE06C806A81B0F8143124F357D5527E14B6FD2B41AC88C9A8B90ED5F2497C865704DE2AAE3D9EB565C8EACFF3A798DBC0A7E94BD41EC75074FC37FFD09B0F9249902F7CE90A7C0A4C419A26EE825CED9F0827C0E363D239F82BD4FC055F1DBE814A8EC6EDC84AC73955C03F77D26D7C90D705D74C3CC6178570E07221A3A45F2DCC21CB6381D312CD1B6D263EB439CBEED3E790F8C3C00A377C0CEBBA021D6DAE9B19D5D14611745D845A6ECE960D63B185594514583CC182B7C5B54BAB057EBBA253E42A636EA43FF6FC5D7CD0AF7B0C23DAC700F2BDC7B89BC0C3E92D6E8833DBDEF980C7AC5D704B8224607697790FB63D48FD15E8CF6E3F417A7FF1189C982AE69BDC33987DE92AFC8D760F20DB821D54930F38941D8693377DFCF7E73FB9697072A56131592648564A442325A2199DC2989239669938E45A63BBBBC81EDFB5FDEF46D7F37349D1A5FFFCB5C7A1B4E198882F59DE0979D7AFC3E7CDBA91785ACF6063A2A7013FC0B921AED6B

 

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted

Did this turn into one of those crazy half-billion inf builds? Is it bad?

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted

First off your going to have major issues with end, second your a tank no need for stealth at all for a tank. How are you going to tank with stealth in the first place. Not only that you got the stealth IO in sprint with both of those powers are useless for a tank with your Taunt Aura. your recharge is also slow I would suggest getting rid of stealth all together. Most people do not take leadership in a tank build FYI, or stealth you should of gotten haste in there to help with recharge.

Posted

 

 

First off your going to have major issues with end, second your a tank no need for stealth at all for a tank. How are you going to tank with stealth in the first place. Not only that you got the stealth IO in sprint with both of those powers are useless for a tank with your Taunt Aura. your recharge is also slow I would suggest getting rid of stealth all together. Most people do not take leadership in a tank build FYI, or stealth you should of gotten haste in there to help with recharge.

 

Great stuff, thanks. I got rid of leadership and stealth and rebuilt the whole thing from scratch. Does it look ok now?

 

The numbers look a bit unimpressive tbh. :( I'm just bad at this. :(

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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