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Herotu

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About Herotu

  • Birthday 01/01/1004
  1. You can bet your ass it's not IMPOSSIBLE. In fact, I'll bet your ass it's not impossible. There was a threddit here: https://www.reddit.com/r/Cityofheroes/comments/bqpn7e/3d_print_characters/eo7wdxa/
  2. Did you ever try Brannigan's Roast Beef and Mustard? That's the ultimate crisp. There is no competition.
  3. Don't knock Prawn Cocktail. Just because John Oliver dissed them on some telly show, it doesn't mean he's right! It might be a packet of nothing but salt and MSG, but it's MY packet of salt and MSG (there are many like it)!
  4. I recently made an earth/earth dom. It looks like it should be a lot of fun.
  5. ^This. I wasn't a fan when they spread the different archetypes because the then new Villain ATs were equivalents (ish) of existing Hero ATs. But we're here, it's not going to change, and it's a non-competitive game so... flip it. Let's go!
  6. Ignore the flames. This is fine.
  7. This would be a job for "power customisation", wouldn't it?
  8. Talk of the Apollo missions always has me rooting in my music collection. My pet peeve is that I haven't got a 3rd song. This will have to do... Another peeve is that someone's keying their mic. I can hear myself back. That always reminds me of Chuck Yeagar. What a badge collector he is! https://en.wikipedia.org/wiki/Chuck_Yeager
  9. I did NOT mention playing golf, buying any equipment or riding around on a keg. You're not there to play golf! But yes, equipment would be good, because there's always someone looking to make up a foursome.
  10. That's really interesting and reminds me of things we've seen in video games such as Evil Genius and Minecraft. "Traps" essentially, but they don't have to be traps per se, just effects that trigger other effects. I wonder if something akin to these might be implemented into AE, and even into the greater game itself?
  11. Buy a golf club membership instead. That's the actual way to a better job.
  12. Mechanics as in what? The simplest ones, crowd control, tend to be frowned upon and/or circumvented with IOs these days, although I'd love to see enemies doing more knockback, I think - particularly if the player CHOSE higher difficulty. I approve of new mechanics, they pique my interest, but I'd like to know what you have in mind.
  13. I hasten to add that I love IOs and that whole system, it's just... well ... ... everybody is in such a hurry now. I guess that if you see one guy rush off ahead without dying, then everybody else thinks/knows it's possible, too.
  14. "Painfully slow" or just "longer" and with nothing to compare it to, what did it matter? The game was much more deadly for players back in the day, you couldn't just buy whatever you want on the auction house because prices were prohibitively expensive, so everybody was underpowered back then. When it came to missions, yes, they were "Painfully slow" but there was much tension and a sense of adventure, DANGER! Players would creep through missions carefully to avoid extra adds or surprises. People learnt to do ghosting/teleporting and pulling mobs onto a corner to AoE them. These things are gone now and I think it's a shame.
  15. This is amazing. I love it. Thank you very much indeed, it's wonderful - I love the TTS and I love the beep at the end, too. Very well thought out! Could the program perhaps have a little bit explaining what the difference between Generations and Iterations is please?
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