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Posted

Firstly, I want to admit that I copied the WP part of this build off the WP/Dark tanker TheShooter36 in this forum and hope that they don't mind me doing so.

 

Secondly, I want to ask for opinions and advice on the effort I put together here.

 

I don't enjoy making builds, but I realise that better totals DO mean better builds. That's why I'm TRYING to put SOMETHING together.

 

My Goals

  • To be solid enough to tank things like the Romulus Nictus etc. (which I can't do with my current build of IOs).
  • I want to be able to survive a decent amount of time with no defender/controller support.
  • I want to be able to dish out reasonable damage (for a tank).

 

 

 

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

testtest: Level 50 Natural Tanker

Primary Power Set: Willpower

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Mind Over Body

  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (5) Aegis - Resistance/Endurance: Level 50
  • (5) Aegis - Resistance: Level 50

Level 1: Jab

  • (A) Empty

Level 2: High Pain Tolerance

  • (A) Unbreakable Guard - +Max HP: Level 50
  • (7) Unbreakable Guard - Resistance: Level 50
  • (7) Unbreakable Guard - Resistance/Endurance: Level 50
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

Level 4: Haymaker

  • (A) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (11) HamiO:Nucleolus Exposure

Level 6: Super Jump

  • (A) Jumping IO: Level 50

Level 8: Indomitable Will

  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (11) Reactive Defenses - Scaling Resist Damage: Level 50
  • (13) Reactive Defenses - Defense/Endurance: Level 50
  • (13) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
  • (15) Luck of the Gambler - Recharge Speed: Level 50

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
  • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 12: Taunt

  • (A) Taunt Duration IO: Level 50

Level 14: Spring Attack

  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (37) Scirocco's Dervish - Damage/Endurance: Level 50
  • (37) Scirocco's Dervish - Damage/Recharge: Level 50
  • (37) Scirocco's Dervish - Accuracy/Recharge: Level 50

Level 16: Quick Recovery

  • (A) Efficacy Adaptor - EndMod: Level 50
  • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (42) Efficacy Adaptor - EndMod/Recharge: Level 50

Level 18: Fast Healing

  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (19) Numina's Convalesence - Heal/Endurance: Level 50
  • (25) Numina's Convalesence - Endurance/Recharge: Level 50
  • (25) Numina's Convalesence - Heal/Recharge: Level 50
  • (27) Numina's Convalesence - Heal/Endurance/Recharge: Level 50
  • (27) Numina's Convalesence - Heal: Level 50

Level 20: Knockout Blow

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
  • (21) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
  • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
  • (23) Superior Might of the Tanker - Damage/Recharge: Level 50
  • (40) Superior Might of the Tanker - Accuracy/Damage: Level 50

Level 22: Rise to the Challenge

  • (A) Preventive Medicine - Chance for +Absorb: Level 50
  • (34) Preventive Medicine - Heal: Level 50
  • (34) Preventive Medicine - Heal/Endurance: Level 50
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
  • (36) Preventive Medicine - Endurance/RechargeTime: Level 50
  • (36) Preventive Medicine - Heal/RechargeTime: Level 50

Level 24: Heightened Senses

  • (A) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Defense Buff IO: Level 30

Level 26: Kick

  • (A) Empty

Level 28: Rage

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50

Level 30: Tough

  • (A) Unbreakable Guard - Resistance: Level 50
  • (31) Unbreakable Guard - Resistance/Endurance: Level 50
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

Level 32: Weave

  • (A) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
  • (33) Luck of the Gambler - Defense/Recharge: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 35: Focused Accuracy

  • (A) Rectified Reticle - Increased Perception: Level 20

Level 38: Foot Stomp

  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (39) Scirocco's Dervish - Damage/Endurance: Level 50
  • (39) Scirocco's Dervish - Damage/Recharge: Level 50
  • (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (40) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

Level 41: Physical Perfection

  • (A) Miracle - +Recovery: Level 40
  • (50) Miracle - Heal: Level 40

Level 44: Cross Punch

  • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (45) Scirocco's Dervish - Damage/Recharge: Level 50
  • (46) Scirocco's Dervish - Damage/Endurance: Level 50
  • (46) Scirocco's Dervish - Accuracy/Damage: Level 50

Level 47: Hurl

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Overwhelming Force - Accuracy/Damage: Level 50
  • (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (50) Overwhelming Force - Damage/Endurance/Recharge: Level 50

Level 49: Resurgence

  • (A) Recharge Reduction IO: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO: Level 50

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Panacea - Heal/Endurance: Level 50
  • (17) Panacea - Heal: Level 50
  • (19) Panacea - +Hit Points/Endurance: Level 50

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (15) Performance Shifter - EndMod: Level 50
  • (17) Performance Shifter - Chance for +End: Level 50

------------

 

Data:

http://www.cohplanner.com/mids/download.php?uc=1460&c=691&a=1382&f=HEX&dc=78DA6594CB4F135114C6673A534B4B81960205815250DEEDD002EE4C5C081A0C18B4A84BD2E8B53436A56907015DB94713DDB83271E17BE19FE33B3E121F3C448D8F4457F530DF27123AE9F477EFB9F73CEE39E7CED4D298FFF1D12B8734DD7F38972E956667D2F90BAAE8399EB6178AE99C264F95AD4AF6D6EB914933D667C7D479952F29EB4C36972BCC2FAA622B17A6544E292BB5509071CA2EAA7CC69E0B4EE4E7940C6DEBDFC03F3D3F9FB32655BA90CD676A9CC9916C66CE9699CF99A50A4A9DF373C1CEAB5229345EC89EB5C6F3AA98599E9D4A976C555C6E9688BAE5FDE0953F7D2BD8B2A91D9041D2D45C6161BB70D870E666027273148CF9343E65F9C9A3BD172B3AAC18FA1F68EDF949FE02AB7E8396681BD076190705A6A155913E322C0973D383BB4F73F43E890F0F23F5041089EF076CFABF92DFC1DA46AC37891D2F745CDE06C806A81B0F8143124F357D5527E14B6FD2B41AC88C9A8B90ED5F2497C865704DE2AAE3D9EB565C8EACFF3A798DBC0A7E94BD41EC75074FC37FFD09B0F9249902F7CE90A7C0A4C419A26EE825CED9F0827C0E363D239F82BD4FC055F1DBE814A8EC6EDC84AC73955C03F77D26D7C90D705D74C3CC6178570E07221A3A45F2DCC21CB6381D312CD1B6D263EB439CBEED3E790F8C3C00A377C0CEBBA021D6DAE9B19D5D14611745D845A6ECE960D63B185594514583CC182B7C5B54BAB057EBBA253E42A636EA43FF6FC5D7CD0AF7B0C23DAC700F2BDC7B89BC0C3E92D6E8833DBDEF980C7AC5D704B8224607697790FB63D48FD15E8CF6E3F417A7FF1189C982AE69BDC33987DE92AFC8D760F20DB821D54930F38941D8693377DFCF7E73FB9697072A56131592648564A442325A2199DC2989239669938E45A63BBBBC81EDFB5FDEF46D7F37349D1A5FFFCB5C7A1B4E198882F59DE0979D7AFC3E7CDBA91785ACF6063A2A7013FC0B921AED6B

 

Posted

First off your going to have major issues with end, second your a tank no need for stealth at all for a tank. How are you going to tank with stealth in the first place. Not only that you got the stealth IO in sprint with both of those powers are useless for a tank with your Taunt Aura. your recharge is also slow I would suggest getting rid of stealth all together. Most people do not take leadership in a tank build FYI, or stealth you should of gotten haste in there to help with recharge.

Posted

 

 

First off your going to have major issues with end, second your a tank no need for stealth at all for a tank. How are you going to tank with stealth in the first place. Not only that you got the stealth IO in sprint with both of those powers are useless for a tank with your Taunt Aura. your recharge is also slow I would suggest getting rid of stealth all together. Most people do not take leadership in a tank build FYI, or stealth you should of gotten haste in there to help with recharge.

 

Great stuff, thanks. I got rid of leadership and stealth and rebuilt the whole thing from scratch. Does it look ok now?

 

The numbers look a bit unimpressive tbh. :( I'm just bad at this. :(

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