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need help elec/earth/mace


Enzat

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A couple of questions that help when offering feedback are in what content you want to play your dominator and how much of a budget you are willing to spend for your dominator. Also, what mix of teaming and solo play do you prefer? 

As "first pass" feedback mostly focused on using Mids remember to turn off stealth in Mids when looking at defense totals, and then add 2%-ish to the total you see without stealth activated in Mids. All but about 2% of stealth's defense total suppresses when in combat, so it overstates your defenses to leave it always activated when planning a build. Also, leave power up switched off as well when reviewing totals in Mids (especially defense), as it is typically activated under 50% of the time anyways and leaving it activated in Mids can create confusion about how high your dom's defenses are when power up is down (which it usually is). 

As a bit more feedback on power selection, heavy mallet and seismic smash are two of the hardest hitting powers in the earth assault set. They hit much harder than project will. Also, mud pots is a very endurance-intensive power that doesn't do much to help your dominator. It's probably better to come up with a build that leaves out the two latter powers and introduces the former two powers. 

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My main hesitation about providing a build that could be used as a template is that I have little experience making electric control builds and even less experience running them. There are definitely better candidates for suggesting an electric control build than me. Still, having asked the OP for further input it would feel borderline impolite to not respond any further. If nobody else provides at least one solid build in the next day or thereabouts for the OP to review then I'll put something together. 

 

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Hi there!

 

One of may favorites Dominators is Elec/elec/Primal. Im sharing my build which is ranged defense softcap for end game. Also is perma (of course) and besides the good control and end drain, got a decent ST and AoE dps (Energy Trabsfer does worth to take and most in Elec set that lacks of ST dps)

 

The build aint cheap but if you can afford it you will fly through any type of content +4 x 8

 

 

Villain Dominator
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Electric Control
  • Secondary powerset: Electricity Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Primal Forces Mastery

──────────────────────────────

Powers taken:

Level 1: Tesla Cage

  • A: Basilisk's Gaze: Accuracy/Hold
  • 3: Basilisk's Gaze: Accuracy/Recharge
  • 3: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 5: Basilisk's Gaze: Recharge/Hold

Level 1: Charged Brawl

  • A: Crushing Impact: Accuracy/Damage
  • 5: Crushing Impact: Damage/Endurance
  • 7: Crushing Impact: Damage/Recharge
  • 7: Crushing Impact: Accuracy/Damage/Recharge
  • 9: Crushing Impact: Accuracy/Damage/Endurance

Level 2: Chain Fences

  • A: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 11: Superior Ascendency of the Dominator: Control Duration/Recharge
  • 11: Superior Ascendency of the Dominator: Endurance/Recharge
  • 13: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 13: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge
  • 15: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

Level 4: Lightning Bolt

  • A: Thunderstrike: Accuracy/Damage
  • 15: Thunderstrike: Accuracy/Damage/Recharge
  • 17: Thunderstrike: Accuracy/Damage/Endurance

Level 6: Jolting Chain

  • A: Gladiator's Javelin: Chance of Damage(Toxic)
  • 19: Apocalypse: Chance of Damage(Negative)

Level 8: Conductive Aura

  • A: Preemptive Optimization: Accuracy/Recharge
  • 9: Preemptive Optimization: EndMod/Endurance/Recharge
  • 21: Preemptive Optimization: EndMod/Endurance
  • 23: Preemptive Optimization: EndMod/Recharge
  • 23: Preemptive Optimization: EndMod/Accuracy/Endurance
  • 25: Preemptive Optimization: EndMod/Accuracy/Recharge

Level 10: Havoc Punch

  • A: Hecatomb: Damage
  • 21: Hecatomb: Damage/Recharge
  • 27: Hecatomb: Damage/Recharge/Accuracy
  • 27: Hecatomb: Recharge/Accuracy
  • 29: Hecatomb: Damage/Endurance

Level 12: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Build Up

  • A: Rectified Reticle: To Hit Buff/Recharge
  • 17: Rectified Reticle: To Hit Buff

Level 18: Paralyzing Blast

  • A: Lockdown: Accuracy/Hold
  • 31: Lockdown: Accuracy/Recharge
  • 31: Lockdown: Recharge/Hold
  • 33: Lockdown: Endurance/Recharge/Hold
  • 33: Lockdown: Accuracy/Endurance/Recharge/Hold
  • 33: Lockdown: Chance for +2 Mag Hold

Level 20: Super Jump

  • (Empty)

Level 22: Synaptic Overload

  • A: Coercive Persuasion : Confused
  • 34: Coercive Persuasion : Confused/Recharge
  • 34: Coercive Persuasion : Confused/Recharge/Accuracy
  • 34: Coercive Persuasion : Recharge/Accuracy
  • 36: Coercive Persuasion : Confused/Endurance
  • 36: Coercive Persuasion : Contagious Confusion

Level 24: Zapp

  • A: Sting of the Manticore: Accuracy/Damage
  • 37: Sting of the Manticore: Damage/Endurance
  • 37: Sting of the Manticore: Accuracy/Interrupt/Range
  • 37: Sting of the Manticore: Damage/Interrupt/Recharge
  • 39: Sting of the Manticore: Damage/Endurance/Recharge

Level 26: Gremlins

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 39: Expedient Reinforcement: Accuracy/Damage
  • 39: Expedient Reinforcement: Damage/Endurance
  • 40: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 40: Expedient Reinforcement: Endurance/Damage/Recharge
  • 40: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 28: Static Discharge

  • A: Ragnarok: Damage
  • 42: Ragnarok: Damage/Recharge
  • 42: Ragnarok: Damage/Recharge/Accuracy
  • 42: Ragnarok: Recharge/Accuracy
  • 43: Ragnarok: Damage/Endurance

Level 30: Thunder Strike

  • A: Armageddon: Damage
  • 31: Sudden Acceleration: Knockback to Knockdown
  • 43: Armageddon: Damage/Recharge
  • 43: Armageddon: Damage/Recharge/Accuracy
  • 45: Armageddon: Recharge/Accuracy
  • 45: Armageddon: Damage/Endurance

Level 32: Boxing

  • (Empty)

Level 35: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 36: Steadfast Protection: Resistance/+Def 3%

Level 38: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Energy Transfer

  • A: Mako's Bite: Accuracy/Damage
  • 45: Mako's Bite: Damage/Endurance
  • 46: Mako's Bite: Damage/Recharge
  • 46: Mako's Bite: Accuracy/Endurance/Recharge
  • 46: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 50: Mako's Bite: Chance of Damage(Lethal)

Level 44: Conserve Power

  • A: Invention: Recharge Reduction

Level 47: Temp Invulnerability

  • A: Impervious Skin: Resistance/Endurance
  • 48: Impervious Skin: Resistance/Recharge
  • 48: Impervious Skin: Endurance/Recharge
  • 48: Impervious Skin: Resistance/Endurance/Recharge
  • 50: Impervious Skin: Status Resistance/Regeneration

Level 49: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 19: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 25: Invention: Endurance Modification
  • 50: Performance Shifter: EndMod

Level 20: Double Jump


Level 49: Quick Form

 

 


 

Dominator (Electric Control - Electricity Assault).mbd

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