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Posted

My solution to this was /energy and the leaping pool.  This gets all the major mezzes covered except Sleep, which is less of an issue as it breaks when you take damage.

 

Stun - Energize on autocast (easily perma with SOs)

Immob - Combat Jumping (also awesome for in-combat mobility, if you turn off your travel powers)

Hold - Acrobatics will block most incidental holds

KB - Acrobatics

 

 

Posted

A reason to go for S/L over Ranged defense ia that it is a lot easier to get to 45%.

 

Another is that S/L protects you in melee

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