Greyhame Posted March 1 Posted March 1 My solution to this was /energy and the leaping pool. This gets all the major mezzes covered except Sleep, which is less of an issue as it breaks when you take damage. Stun - Energize on autocast (easily perma with SOs) Immob - Combat Jumping (also awesome for in-combat mobility, if you turn off your travel powers) Hold - Acrobatics will block most incidental holds KB - Acrobatics
Haijinx Posted March 1 Posted March 1 A reason to go for S/L over Ranged defense ia that it is a lot easier to get to 45%. Another is that S/L protects you in melee
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