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A possible solution to the kheldian revamp
Greyhame replied to FlammeFatale's topic in Peacebringer & Warshade
These are both excellent QoL suggestions. -
A possible solution to the kheldian revamp
Greyhame replied to FlammeFatale's topic in Peacebringer & Warshade
I'd like to see: Mez protection in all forms An inherent that is useful whether teamed or solo All powers usable in all forms, but with significant form modifiers applied (i.e. Nova has high ranged damage and lowered melee damage and resist modifiers, Dwarf high melee and resist, low ranged, and Human more in-between) -
My solution to this was /energy and the leaping pool. This gets all the major mezzes covered except Sleep, which is less of an issue as it breaks when you take damage. Stun - Energize on autocast (easily perma with SOs) Immob - Combat Jumping (also awesome for in-combat mobility, if you turn off your travel powers) Hold - Acrobatics will block most incidental holds KB - Acrobatics
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Focused Feedback: Epic / Ancillary Power Pools
Greyhame replied to The Curator's topic in [Open Beta] Focused Feedback
A blaster's Bonfire with KB>KD is better at AOE control than most entire Controller/Dominator primary powersets. Hard to call that balanced. -
Focused Feedback: Epic / Ancillary Power Pools
Greyhame replied to The Curator's topic in [Open Beta] Focused Feedback
I am unaccustomed to this level of Thesaurus-related excitement. 😆😂🤣 -
Turn your travel powers off when fighting (Sprint, Ninja Run, Super Speed, etc). They suppress movement in combat. Have Combat Jumping always on for unsuppressed movement in combat Target your enemy (use Target Nearest and Target Next binds) Jump straight up Press Follow (while in the air) Let Follow and air control from Combat Jumping carry you toward the target Release jump key, land on target's face Profit.
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Does anyone build Bio with more of a focus on resistance bonuses instead of defense? I'm working on a Bio/Ice and currently tinkering with final build ideas. Given the lack of defense debuff resistance, I am not strongly inclined to make a build focused on softcapping.
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🤣 You're not wrong, but this was my first villain when CoV came out. The main challenge was balancing damage output, survivability and endurance burn, especially with the fast decay of Fury. I had to make several copies to Test to experiment with slotting strategies. Eventually, all of my attacks had 2 endred and I would start a fight spamming tier1/2 attacks (boxing and brawl included) to build up Fury before laying into the spawn with bigger hits. It worked, but every fight was a balancing act on a tightrope. When IOs came out, I realized that I could solve the endurance issues and more - this became one of my all time favorite characters. It was the first on HC that I gave an absurdly purpled-out build.
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If you're really looking for a challenge, try SS/DA with SOs only 😛
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I noticed the combination of Hot Feet and Time's Juncture under mobs' feet has potential. Play with the colors and go for an candy/ice cream theme. Neapolitan, Fruit Swirl, Candy Barbarian 😉
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I just copied to Beta and tested with my 'shade. Mini mode does NOT work with Nova or Dwarf forms. The effect auras do, however (i.e. Effect: Psionic or Effect: Shadow)
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This thread is too short 🙂 I don't remember the name of SG that I played so much with on Justice, but... good times. I even found a screenshot of my favorite bugged costume. Formerly: @Greyhame Tau Muon
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Quite nostalgic, this thread 🙂 Formerly: @Greyhame Greysoul Tempestae
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Who is the most powerful hero and villian in the game
Greyhame replied to savair's topic in General Discussion
Me. In Mender Ramiel's first mission. -
Resurrecting an old thread here because it's exactly what I was looking for. One question about Absorb mechanics: If I'm hit by an attack that also debuffs (like a Galaxy -rch -spd) and my Absorb shield absorbs all the damage, am I debuffed?