MadnessAsMuse Posted February 14 Posted February 14 Looking for a way to enable a Target-of-Target window in addition to the existing target window, or additional information in the existing target window. It allows players to see which character the enemy is targeting and the targeted character at the same time in the HUD. The use case is for aggro pullers so see when to taunt enemies as well legibly see in detail which enemy a character is targeting, as well as toons like blasters to target through tanks and clearly see the enemy's health in the HUD, not just the battlefield. This is unlike /assist or target-through because /assist switches target to target of target, but in my testing it is a one-way target switch which does not ricochet to the new target's target on subsequent uses target nor to the target's new target. /assist is sticky in that it does not replace this feature, especially trying to target through. To be clear, if I assist target 1 to target 2, then try to assist target 2, it does not active to direct me back to target 1 nor target 3 while target 2 is obviously attacking. Assist also does not show when the target is targeting self, and assist doesn't to track when target 1 changes from target 2 to target 3 like target-through does, but target through does not show enemies' target. If there's an existing way to implement this, please help. I looked into custom windows but those are macros. Attached imaged from Star Wars: The Old Republic as example of the suggested feature currently implemented in an existing game. This is a bespoke UI element for this feature but I'm only seeking to add this optional information to the current target window or an optional secondary Target window which dupes the existing window populated with my Target's Target so that I can see both my target and their target at the same time in my HUD. Image is from this video explaining the feature succinctly: This post contained the word target 46 times. I hope I was clear. 1 1 1
Rudra Posted February 14 Posted February 14 Strictly as an option instead of it automatically always doing so? Sure. Add the option to the Windows tab of the Options menu. Not as a everyone automatically has it though. I don't want my screen getting even more cluttered. 1
Cyclone Jack Posted February 14 Posted February 14 I'd love to see an option to add "Target of my Target" to the Target Window. Perhaps add a down arrow that expands it to display the TomT. I feel this would be beneficial for both targeting through my tank, and targeting through my target (to see who currently has aggro on my target). 1
MadnessAsMuse Posted February 15 Author Posted February 15 7 hours ago, Rudra said: Strictly as an option instead of it automatically always doing so? Sure. Add the option to the Windows tab of the Options menu. Not as a everyone automatically has it though. I don't want my screen getting even more cluttered. Strictly optional, not a request to change the default UI 6 hours ago, Cyclone Jack said: I'd love to see an option to add "Target of my Target" to the Target Window. Perhaps add a down arrow that expands it to display the TomT. I feel this would be beneficial for both targeting through my tank, and targeting through my target (to see who currently has aggro on my target). That would work. Add it to the action button in the target window, make it it's own window, I trust the devs to make it smart and unintrusive to legacy players.
A.I.D.A. Posted February 16 Posted February 16 Would be a neat feature, especially it it came with a secondary in-world targeting square around the target-of-target. You know, how you target a player or an enemy and you get those little brackets around their model in-game, that are green for players, blue for many NPCs, or orange/yellow for enemies that aggro/don't, respectively? In the chaos of a Hamidon raid, it would be really nice to see which mitochondria the league's targeter has in their sights, so I can fly close enough to the right one. Oftentimes, they have one targeted, but position close to a different one, either due to the framerate drops caused by full leagues animating inside a giant particle effect, or other reasons. 1
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