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Fire/Ice questions...


BurtHutt

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My first 50 was a Fire/Ice tank and later an Ice/Fire tank became my main on another server. I thoroughly loved him and enjoyed playing those powersets very much.

 

I don't know how things have changed on Homecoming stats-wise, tho. I think I read fire melee got tuned down? Maybe? Idk. Your mileage my vary on HC servers with changes but again, I really enjoyed him.

 

(Remember, Energy Absorption is +DEF, too.)

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Here, try this on for sheer levels of WILL YOU FRAGGING DIE ALREADY

 

Villain Brute
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Fiery Melee
  • Secondary powerset: Ice Armor
  • Pool powerset (#1): Experimentation
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Fire Sword

  • A: Hecatomb: Chance of Damage(Negative)
  • 13: Hecatomb: Damage/Endurance
  • 15: Hecatomb: Recharge/Accuracy
  • 15: Hecatomb: Damage/Recharge/Accuracy
  • 21: Hecatomb: Damage/Recharge

Level 1: Frozen Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 3: Gift of the Ancients: Defense/Increased Run Speed
  • 3: Gift of the Ancients: Defense/Endurance
  • 5: Gift of the Ancients: Defense/Endurance/Recharge
  • 9: Kismet: Accuracy +6%

Level 2: Hoarfrost

  • A: Unbreakable Guard: +Max HP
  • 5: Aegis: Resistance/Recharge
  • 7: Aegis: Endurance/Recharge
  • 7: Aegis: Resistance/Endurance/Recharge
  • 50: Numina's Convalesence: Heal
  • 50: Numina's Convalesence: Heal/Recharge

Level 4: Chilling Embrace

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 9: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 11: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 11: Ice Mistral's Torment: Damage/Slow
  • 13: Ice Mistral's Torment: Damage/Recharge

Level 6: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 8: Incinerate

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 21: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 23: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 23: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 33: Superior Blistering Cold: Damage/Endurance
  • 33: Superior Blistering Cold: Accuracy/Damage

Level 10: Wet Ice

  • A: Invention: Endurance Reduction

Level 12: Speed of Sound

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Taunt

  • A: Perfect Zinger: Chance for Psi Damage

Level 16: Glacial Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 17: Gift of the Ancients: Defense/Increased Run Speed
  • 19: Gift of the Ancients: Defense/Endurance
  • 19: Gift of the Ancients: Defense/Endurance/Recharge

Level 18: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 20: Energy Absorption

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 34: Reactive Defenses: Scaling Resist Damage
  • 34: Preemptive Optimization: EndMod/Endurance
  • 34: Preemptive Optimization: EndMod/Accuracy/Endurance

Level 22: Fire Sword Circle

  • A: Superior Avalanche: Recharge/Chance for Knockdown
  • 36: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Avalanche: Accuracy/Damage/Recharge
  • 36: Superior Avalanche: Accuracy/Damage/Endurance
  • 37: Superior Avalanche: Damage/Endurance
  • 37: Superior Avalanche: Accuracy/Damage

Level 24: Permafrost

  • A: Steadfast Protection: Resistance/+Def 3%
  • 25: Gladiator's Armor: TP Protection +3% Def (All)
  • 25: Impervious Skin: Status Resistance/Regeneration
  • 27: Aegis: Resistance/Endurance
  • 27: Aegis: Resistance
  • 29: Aegis: Psionic/Status Resistance

Level 26: Greater Fire Sword

  • A: Superior Brute's Fury: Recharge/Fury Bonus
  • 37: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 39: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 39: Superior Brute's Fury: Accuracy/Damage
  • 40: Superior Brute's Fury: Damage/Recharge

Level 28: Icicles

  • A: Fury of the Gladiator: Chance for Res Debuff
  • 29: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 31: Superior Unrelenting Fury: RechargeTime/+Regen/+End
  • 31: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 31: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 33: Superior Unrelenting Fury: Accuracy/Damage

Level 30: Experimental Injection

  • A: Power Transfer: Chance to Heal Self

Level 32: Corrosive Vial

  • A: Superior Frozen Blast: Recharge/Chance for Immobilize
  • 40: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 40: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 42: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 42: Superior Frozen Blast: Damage/Endurance
  • 42: Superior Frozen Blast: Accuracy/Damage

Level 35: Kick

  • A: Force Feedback: Chance for +Recharge

Level 38: Tough

  • A: Aegis: Resistance/Endurance
  • 43: Aegis: Resistance/Endurance/Recharge
  • 43: Aegis: Resistance

Level 41: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Gift of the Ancients: Defense/Increased Run Speed
  • 45: Gift of the Ancients: Defense/Endurance
  • 45: Gift of the Ancients: Defense/Endurance/Recharge

Level 44: Gloom

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 45: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 46: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 46: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 46: Superior Winter's Bite: Damage/RechargeTime
  • 48: Superior Winter's Bite: Accuracy/Damage

Level 47: Darkest Night

  • A: Dark Watcher's Despair: To Hit Debuff/Endurance
  • 48: Dark Watcher's Despair: Recharge/Endurance
  • 48: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
  • 50: Dark Watcher's Despair: To Hit Debuff/Recharge

Level 49: Hibernate

  • A: Preventive Medicine: Chance for +Absorb


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Fury


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Invention: Endurance Modification

Level 12: Jaunt


 

Brute - Fire - Ice - Soul - R1.mbd

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I feel that Ice Armor is the red-headed stepchild of +DEF. I also feel it's underappreciated and suspect I'll be taking a crack at seeing what I can do to maximize it, as a personal goal. I do take the fighting pool and will get addition IO set bonuses and perhaps -tohit and anything else I can to beef up the mitigation.

 

The PBAoE dmg toggle, +END bar max refill, +Max HP/Heal, -Rechg/-DMG of Chilling Embrace (still damage mitigation)... IDK, I think there's a lot there that I'd like to give a chance to shine.

 

I have many meta picks, I'm enjoying picking less played picks lately.

 

 

Extra resource JIC:

 

https://homecoming.wiki/wiki/Ice_Armor

Screenshot_20240227-232500.png

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In my first/OP, I included a mostly softcap to DEF build. It is expensive. I haven't gone ahead with it as I am wondering how well a melee toon, with high DEF and meh RES, would fare. Maybe I should run around on test (which I've never done and don't really want to).

 

Red headed step child is definitely a term...

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Yeah, I feel ya. I'm gonna give it a go either way. I've checked this thread on my phone in bed only and haven't remembered to load it into Mids when I'm at my PC.

 

I'll try a build tomorrow and see what the numbers I get are. I'm by no means a pro builder but I think I can muddle something decent up.

 

Yeah, it's an older saying, for sure. Perhaps not the most sensitive now that I think of it. 😒

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