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Various Icon Replacements


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I made some icon replacements for various powers and am sharing them here if anyone wants to use them.

 

First, a few disclaimers:

  • DO NOT ADD OR REMOVE FILES FROM YOUR GAME DIRECTORY WHILE THE GAME IS RUNNING!
    It will crash the game.
  • Please don't ask me how to install or troubleshoot the files.
    You should be able to drag the texture_library folder directly from the zip into the data folder in your game directory. That said, I don't know computers - I'm just a monkey that learned how to edit textures and, even then, not in the way people are doing it nowadays. If something doesn't work, I have no idea why.
  • Please don't ask me to tweak the icons or make icons for you.
    I use photoshop and an old, "working" copy of Leandro's splasher but it crashes every time I make a texture with transparency (all power icons) so it's a P.I.T.A. to generate things. I'll attach the PNGs of the icons in the zips if you want to modify them.
  • The replacement icons were made to my own taste.
    I'm aware they diverge from the game's icon rules/patterns.

 

Note: If it asks to overwrite a file, you already have something replacing the icon you're trying to install. If it doesn't work... *shrug* No idea; as I said above, I don't know how to fix it if it's not working out of the box.

 

Also always remember to back up your files first so you don't lose anything!

 

As for the icons:

image.png.89867336e1b6ea83c43717630b860322.png

Ouroboros Portal

Gave it the glossy accolade backing. It's not an accolade but it can be earned

via certain badges. Plus I think it deserves a little special treatment.

ouroboros-portal-accolade.zip

Veteran_TargetAoETeleportTeamToCaster.png.de993ca22ed9ab586b069c702505a147.png

Assemble the Team

Simply added the "location" ring for the icon since it's a placed power.

iconfix-assemble-the-team.zip

Veteran_TeleportBase.png.d2a079fa4c0bfb6820e9b79a9ce0543f.png

Base Transporter

I prefer this icon as the "teleport to a different map" symbol

to go with the Long Range Teleporter.

Don't use this one unless you also replace the Mission Transporter

with something otherwise you'll have two of the exact same icon!

iconfix-base-transporter.zip

MissionTeleporter.png.6a47cfe884ddf9cf197c265692ba594d.png

Veteran_TeamTransport.png.fff0a3bd10d01efc173434c78442034c.png

Mission Transporter & Team Transporter (black)

Gave both a dark-gray normal icon backing and the former the aforementioned

"teleport to a different map" symbol, since they both teleport to mission doors.

mission-teleporter-black.zipteam-transporter-black.zip

MissionTeleporter.png.418dd6b850a8d85d016a102f15c09599.png

Veteran_TeamTransport.png.9c524cdfa99d5960cbe025d27ef5f4c2.png

Mission Transporter & Team Transporter (green)

Same as the above but green to go better with the quick travel popmenu icon.

mission-transports-green.zip

image.png.fb13546337cc0f6ed0af8ce72b8ae6ef.png

Architect Comlink

Gave it a glossy(-ish) accolade backing. It's a macro instead of an actual

accolade but its function is unlocked by the Mission Engineer badge.

architect-comlink-accolade.zip

 

Hope you guys find these useful.

Edited by megaericzero
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  • megaericzero changed the title to Various Icon Replacements
Posted (edited)

Since powers from Veteran Rewards, Super Boosters, Paragon Market, etc. are nowadays under the S.T.A.R.T. vendors, I figured it would be nice to recycle/expand the use of the old veteran "laurel wreath" backing to include those powers. (Haven't done any pet powers because man there's a lot of them.)

 

Here's a pack with various icons. Below is a list of the powers affected as well as individual downloads in case you only want specific ones.

I've also included the PNG originals in the zips again, though after this post I'll probably stop doing that since they're in the post anyway and aren't needed in the game files.

Runs Inherent_AthleticRun.png.9d8827c67e7be598cff75a35e6c7566c.pngInherent_BeastRun.png.17f1ecb84094e6b7f2d2d163676445c9.pngInherent_NinjaRun.png.12ca9ad215d7667071346bcd9a46c80c.png

Athetic Run Beast RunNinja Run

Jumps Flight_JumpJet.png.af90dcdbd12ea2f1b793067ea324f814.pngInherent_SteamJump.png.9ece9c74940bdf41423e696151e5d76b.png

Jump PackSteam Jump

Shapeshift Travel Inherent_Coyote.png.b37002128d0e8529c0db67b7c1c55a16.pngInherent_Panther.png.2d4f660b6b248cfbf94d3c59bb017f62.png

Coyote Travel PowerPanther Travel Power

Origin Pack Powers MysticFortune.png.6a74f24c6d6f6443e40969b7204724b2.pngSecondaryMutation.png.b2e328306656270b50f8ef3d87536369.pngCyborgSelfDestruct.jpg.451d997aca8f7602e7a906c471076259.jpg

Mystic FortuneSecondary MutationSelf Destruction

 

There's a few other icons I'd like to replace but are shared with powers that shouldn't be included so I'd rather avoid mucking things up. Those being the unique travel powers (skiff, board, carpet), Shadowy Presence, the prestige sprints, and Renewal of Light (which I'd use the "body explosion" icon to differentiate it from Return to Battle). Here's the PNGs for them nonetheless.

 

unused_veteran_travel.png.d05fcddc01e3b5d6e91a6c1ced9786cb.pngunused_shadowy_presence.png.93ba274cf275a53a8f808ef98a80d449.pngunused_prestige_sprints.png.e3dd4cccb58df3470002adc60379e6fb.pngunused_renewal_of_light.png.f195d0ef8e521159b04837053c0f8c4e.png

 

-----

 

I'm also not really a fan of some of the rings used in the power icon lexicon.

 

We'll start with this one: TPBAoEBorder.png

It's fine, visually, but I find its purpose superfluous. Personally, I don't care about differentiating team-affecting PBAOE from other PBAOEs. 

 

Here's a set of icons to replace (to my knowledge) all of the team-PBAOE borders with the regular PBAOE border (except Vengeance and Victory Rush). This affects:

* Peacebringers > Cosmic Balance / Warshades > Dark Sustenance

* Fly > Group Fly / Luminous Aura > Group Energy Flight

* Illusion Control > Group Invisibility

* Kinetics > Inertial Reduction (I believe I took this one directly from Vanden's icon fix pack; some of these icon replacements are actually years older than others)

* Storm Summoning > Steamy Mist

* and all of the toggles from Leadership, Training and Gadgets, and Teamwork

 

InherentPeacebringer_InterSpacialLink.png.db0be137ee5520a7ffe2c20053a74e25.pngFlight_GroupFly.png.72235234e80b4b29995b17059e00fbc8.pngLuminousAura_GroupEnergyFlight.png.06281b8af9c6728663873222cf6d9114.pngIllusions_GiveInvisibility.png.edc36c754f0abda03ba49edcc1ce8dd7.pngKineticBoost_InitialReductions.png.b9cd1bdd309c3faca607f56fe506242b.pngStormSummoning_Fog.png.6cebde435a80f8dec2d9a879d60ac81c.pngLeadership_Assault.png.f7855213e91a04ef211ed6d9bc1f6f10.pngLeadership_Defense.png.238d6f705c959d1df48d1f34f99f96d5.pngLeadership_Tactics.png.05b5ba64ba4586886bee648b44dcef07.pngTeamwork_TacticalTrainingAssault.png.74f907d98ca27218b4089a51854c2b16.pngTeamwork_TacticalTrainingLeadership.png.58d3b77d8ec4eee59b1f38245d499bb1.pngTeamwork_TacticalTrainingManeuvers.png.e1cc100269a93ee39235bf78c57ef3bd.pngTrainingandGadgets_TacticalTrainingAssault.png.1f4a2d43fb7db9aea7b8e765c6f65c7d.pngTrainingandGadgets_TacticalTrainingLeadership.png.a79cc90ae91a88d4284350f4a6077c83.pngTrainingandGadgets_TacticalTrainingManeuvers.png.ecd184f021652a1b258c2b95f6ca01dc.png

 

 

Similarly, I also don't care for the distinction of AllyTAoEBorder.png "anchors to a teammate but affects foes" as opposed to just using the TAOE ring for "affects an area centered around your target" regardless of whether we're talking friends or foes for either, so here's a pack to replace the teammate-anchored AOEs in Sonic Resonance as well as the two outlier team-PBAOE rings for Vengeance and Victory Rush with the normal TAOE ring. It should affect:

* Sonic Resonance > Disruption Field, Sonic Repulsion

* Leadership > Victory Rush, Vengeance

* Widow Teamwork / Fortunata Teamwork > Tactical Training: Vengeance

 

FortunataTeamwork_TacticalTrainingVengeance.png.de737b31e942caa0c88f9b47788df964.pngLeadership_Vengence.png.b2c7999ef230054d3ec0eb3178241a4f.pngLeadership_VictoryRush.png.0e11a8eeeb3be0504aa64ca9b764e22c.pngSonicDebuff_TeamDebuffDamRes.png.2ea738415d3c61832f1a105f46a3cd3f.pngSonicDebuff_TeamKnockback.png.6b3e829bb64bb4ceafa3db49aa331e7b.pngWidowTeamwork_TacticalTrainingVengeance.png.9811e42aff65a3750dd8f2f3d25a0da5.png

 

 

Now I do think the team-PBAOE ring can be repurposed. While I don't think the distinction on chains is particularly useful either - I would probably just use the TAOE icon for those as well - aesthetically I dislike the ring that was made to distinguish them: image.png.14a6efd87c585a04246633474271a88e.png

The detail on the chainlink pattern is too small. At a glance, it looks like the TAOE ring with noise. If I was still running COH on a 1024x768 monitor, it might be a small enough screen in proportion to the pixel-tight detail of the design; in the world of 1920x1080+, though, it's just hard to read beyond "it's TAOE but has pixel noise - must be chain AOE." (This isn't to criticize the devs for making the ring - kudos on giving chain its own ring - I just think the design could've been better.)

 

Instead, here's a set of replacement icons that repurpose the team-PBAOE ring as an abstraction of chain links. This replaces:

* Electric Control > Jolting Chain, Synaptic Overload

* Electrical Melee > Chain Induction

* Martial Assault > Trick Shot

* Psychic Blast > Scramble Thoughts

* Electrical Affinity > Rejuvenating Circuit, Energizing Circuit, Empowering Circuit, Insulating Circuit
* Storm Blast > Chain Lightning

 

ElectricControl_JoltingChain.png.bc37b3ba4a24315dcb95fd5e51653026.pngElectricControl_SynapticOverload.png.82e9ccb83f2152149fdef3dcc27d15e5.pngElectricMelee_TargetedChainInduction.png.ef85873ceb499da31eb561b59a618f11.pngMartialAssault_TrickShot.png.26c2c2251ee1aa3cf42904e71c3b034c.pngPsychicBlast_ScrambleMinds.png.403ae4ec83eac1f661964d655708a706.pngShockTherapy_RejuvenatingCircuit.png.e8dc04b322cee8b35188e534edd8ba73.pngShockTherapy_EnergizingCircuit.png.013d406380775730187a8b6f40ab8982.pngShockTherapy_EmpoweringCircuit.png.10d275db594dd03c402d35a4788ef1d3.pngShockTherapy_InsulatingCircuit.png.a9b86bef2edb7ed9395ce3039afb7250.pngStormBlast_ChainLightning.png.bd44e028884b48aebf6ec0011453debf.png

 

chain-ring-replacement.zip

(EDIT: added Synaptic Overload on 06/18/24)

Edited by megaericzero
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  • 5 weeks later

Some more icon replacements:

 

StaffFighting_FormoftheBody.png.74f99ad3ac3115a5ada31b88d8f1d347.pngStaffFighting_PerfectionofBodyLevel1.png.5c7965e07c99e5685bf25f3a1b82f08f.pngStaffFighting_PerfectionofBodyLevel2.png.f7df99a05b34c8b3fe7e4b9ccd986ea1.pngStaffFighting_PerfectionofBodyLevel3.png.39a4fbd41a54a8f5e9983a6c8e382a11.pngStaffFighting_FormoftheMind.png.fa06b690e39d4514fd83ed4b1a4c7f44.pngStaffFighting_PerfectionofMindLevel1.png.11b34bc1d3b460e558d4e50184a996fb.pngStaffFighting_PerfectionofMindLevel2.png.c0a8d9e9649e1757010ebd098fe9c8dc.pngStaffFighting_PerfectionofMindLevel3.png.927644addc83bd3154698498d5e66fc4.pngStaffFighting_FormoftheSoul.png.08538111bc3b1147f2f2dd2e722c165a.pngStaffFighting_PerfectionofSoulLevel1.png.0e8cc48e7006dea0fbc8f931501ad073.pngStaffFighting_PerfectionofSoulLevel2.png.3b892b14233974ea8c9e8d0b389517cc.pngStaffFighting_PerfectionofSoulLevel3.png.2a912e89b5ae0b051d24f025e072768a.png

This one changes the Staff Mastery toggles' icons (Form of the Body/Mind/Soul) to the standard "damage buff", "recharge buff," and "recovery buff" (since there is no "endurance discount") symbols. It also color-codes them red for damage, violet-ish for recharge, and blue for endurance. The pack includes their 1-2-3 stack icons, with chunky text that has the same color-coding.

staff-form-icons.zip

 

BioOrganicArmor_DefensiveAdaptation.png.b6dad5fb95fda52907a09d4127327a89.pngBioOrganicArmor_EfficientAdaptation.png.3db01d6404665c72a2a1af83430189af.pngBioOrganicArmor_OffensiveAdaptation.png.1dedb6b45205f6d843b9d890bd68fbee.png

Similarly, this pack replaces Bio Armor's Adaptations with the normal "defense buff", "recovery buff", and "damage buff" icons with similar color-coding to Staff Mastery's icons. I wouldn't normally color powers' symbols differently from the rest of their set but I think the mutual exclusivity and special, integrated nature of these toggles (as well as Dual Pistols' Swap Ammo) merit a sparing exception.

bio-armor-adaptation-icons.zip

 

FireAssault_FieryEmbrace.png.3168d313da697f16b5d05612fc1c8f00.pngFlamingShield_FieryEmbrace.png.72f3c9d7d623a2d3ba3ad1302c4989fb.png

Since Fiery Embrace adds fire damage to attacks, I've appropriated Dual Pistols' Incendiary Ammo icon as an "adds fire" icon. And since Fiery Assault's Embrace of Fire used to be the same power, I've included a replacement for it as well, though its effects aren't actually the same.

fiery-embrace-incendiary-icon.zip

 

MartialAssault_EnvenomedBlades.png.eccae2c3c064bfd4d5c7efc8217520c4.pngMartialAssault_EnvenomedBladesGrant.png.81ee832510d1cff054bd90535788f333.png

Just as well, this will give the Envenomed Blades power in Martial Assault the Chemical Ammunition icon from Dual Pistols. The gold icon should replace the actual power that goes into your tray. I saw in the files that there's one with a green droplet but I don't have a Martial Assault Dominator so, being unsure of when/why that is used, I've included a green-tinted version of the biohazard symbol for it.

envenomed-blades-toxic.zip

 

AssassinsFocus.png.d15802015bcdad91fab2c0629786c78f.png

This one changes the Assassin's Focus icon to have the inherent palette and the "buff" arch overlaid (underlaid?) on the Assassin's Strike symbol.

assassin-focus-strike-icon.zip

 

And for anyone who photoshops their own icons, here's rips of the "ammo", "incendiary", "cryo", "chemical", and "poison/blood" symbols. They're not perfect but they should get the job done when overlaid on a clean power button; just shift their hue to match the power set you're applying them to.

(They're red so that their hue value is 0°; there are 1x1 black pixels in the corners to help align them properly.)

symbol_bullet.png.6ca863511ead9db948c272018cdb4536.pngsymbol_fire.png.ee6595007457d8bdd584b8594d85a998.pngsymbol_snowflake.png.87c239051ce36708d9a9ce5043699ae3.pngsymbol_biohazard.png.aeef706658764b701fdf5c6b99d5219b.pngsymbol_blood.png.8eb06a20fb218fbfc6d2e26a7b9336ac.png

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  • 4 weeks later
  • 2 weeks later
Posted (edited)
On 7/13/2024 at 7:52 AM, Glacier Peak said:

These are awesome. 

Thanks! I'm glad you like them and I appreciate the feedback.

 

--

 

Now that Marine Affinity is out, here's the icons I suggested during the beta that weren't implemented, for those that prefer them. (Again, no shade to the HC team.)

This gives Toroidal Bubble a standard "recovery buff" symbol, Tide Pool a summoned-AOE ring, Barrier Reef a summoned-AOE ring and "defense buff" symbol, and Power of the Depths a "mega buff" symbol.

MarineAffinity_ToroidalBubble.png.d9d1a2d4d168cab67750bf099263a918.pngMarineAffinity_TidePool.png.3b2b78a76bf914a821e59e744e6a1a32.pngMarineAffinity_Wellspring.png.0aa67045c95537f41bdd0e0cf530e366.pngMarineAffinity_PowerOfTheDepths.png.c5b194e0d48c624ca63a14432d0afd16.png

marine-affinity-icon-fix.zip

 

--

 

Here's a set of icons that repurposes one of the custom power symbols from the Tyrant solo mission. In that mission I think it was used for his version of Zeus' Lightning but I'm in agreement with the new Marine Affinity set that it works well as a "move + attack" icon to distinguish it from a normal teleport. This should affect: Electrical Melee, Shield Defense, Savage Melee, Savage Assault, Martial Combat, and Leaping.

symbol_teleport_attack.png.8e15296f541a6a573e280a98af21a402.pngElectricMelee_PBAoETeleport.png.2ad0227a1319bb23326946e5237d76ba.pngJump_SpringAttack.png.b5a470a93326d4e98d6e7f6e480c1b94.pngMartialManipulation_BurstofSpeed.png.804b0ee103c25b380aad8d29b271b641.pngSavageMelee_FeralCharge.png.20c3cc553b2f9d4e7b56de9b2997aa3a.pngSavageMelee_SavageLeap.png.539555e2fede3498421b3d81a364f7d0.pngShieldDefense_ShieldCharge.png.683648dda499e90ed08d83e778dcfcae.png

teleport-attack-icons.zip

Edited by megaericzero
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