megaericzero Posted February 23, 2024 Posted February 23, 2024 (edited) I made some icon replacements for various powers and am sharing them here if anyone wants to use them. First, a few disclaimers: DO NOT ADD OR REMOVE FILES FROM YOUR GAME DIRECTORY WHILE THE GAME IS RUNNING! It will crash the game. Please don't ask me how to install or troubleshoot the files. You should be able to drag the texture_library folder directly from the zip into the data folder in your game directory. That said, I don't know computers - I'm just a monkey that learned how to edit textures and, even then, not in the way people are doing it nowadays. If something doesn't work, I have no idea why and good luck. Please don't ask me to tweak the icons or make icons for you. I use photoshop and an old, "working" copy of Leandro's splasher but it crashes every time I make a texture with transparency (which is all power icons) so it's a P.I.T.A. to generate things. I'll attach the base PNGs of the icons in the thread if you want to download and modify them. The replacement icons were made to my own taste. I'm aware they diverge from the game's icon rules/patterns. Note: If it asks to overwrite a file, you already have something replacing the icon you're trying to install. If it doesn't work... *shrug* No idea; as I said above, I don't know how to fix it if it's not working out of the box. Also always remember to back up your files first so you don't lose anything! As for the icons: EXPANDED CATEGORIES Expanded Accolade Icons (also available on City Mod Installer) Gives a glossy or semi-glossy accolade-style backing to the Ouroboros Portal and Architect Comlink. Neither are truly accolade powers but the former can be earned with certain badges and the latter is a macro whose function is unlocked via the Mission Engineer badge. expanded_accolade_powicons.zip Expanded Veteran Icons (also available on City Mod Installer) Since powers from Veteran Rewards, Super Boosters, Paragon Market, etc. are consolidated under the S.T.A.R.T. vendors nowadays, I figured it would be nice to recycle/expand the use of the old veteran "laurel wreath" backing to include those powers. This affects the runs (Athletic Run, Beast Run, Ninja Run), jumps (Jump Pack, Steam Jump), shapeshift travel (Coyote, Panther), and origin pack powers (Mystic Fortune, Secondary Mutation, Self Destruction). This also affects the vanity pets that don't already have the laurel wreath in their icon, as well as adding the "summon aoe" ring to Assemble the Team since it is a placed power and affects multiple targets. expanded_veteran_powicons.zip There's a few other icons I'd like to replace but won't because they share texture files with other powers that shouldn't be changed, so I'd rather avoid mucking things up. Those being the unique travel powers (skiff, board, carpet), Shadowy Presence, the prestige sprints, and Renewal of Light (which I'd use the "body explosion" icon to differentiate it from Return to Battle). Here's the PNGs for them: Special Teleport Icons (also available on City Mod Installer) I prefer Long Range Teleporter's icon for "teleport to a different map." This gives that symbol to Base Transporter and Mission Transporter, as well as giving Mission Transporter and Team Transporter the same palette as the quick travel popmenu icon. special_teleport_powicons.zip I also have versions of Mission Teleporter and Team Transporter with a black backing instead. (I don't plan to upload this one to the City Mod Installer.) black_mission_teleporter_powicons.zip Edited Tuesday at 12:44 PM by megaericzero 2
megaericzero Posted March 4, 2024 Author Posted March 4, 2024 (edited) POWER ICON RING REPLACEMENTS Team AOE Replacement (also available on City Mod Installer) I'm not a fan of this ring. It's fine, visually, but I find its purpose superfluous. Personally, I don't care about differentiating team-affecting AOEs from other AOEs. Here's a set of icons to effectively remove the team-AOE borders by replacing them with other borders. The following get the regular PBAOE border: Cosmic Balance / Dark Sustenance, Group Fly / Group Energy Flight, Group Invisibility, Inertial Reduction, Steamy Mist, and the Leadership toggles as well as their Arachnos equivalents. These get the regular TAOE border: Vengeance (and its variants) and Victory Rush. team_aoe_ring_replacement.zip Teammate-Centered AOE Replacement (also available on City Mod Installer) Similarly, I don't care for the distinction of "teammate-centered AOE that affects foes" as opposed to just using the TAOE ring for "affects an area centered around your target" regardless of whether we're talking friends or foes for either. This replaces the teammate-anchored AOEs in Sonic Resonance with the normal TAOE ring. It should affect Disruption Field and Sonic Repulsion. teammate_aoe_ring_replacement.zip Chain Ring (also available on City Mod Installer) Now I do think the team-PBAOE ring can be repurposed. While I don't think the distinction on chains is particularly useful either - I would probably just use the TAOE icon for those as well - aesthetically I dislike the ring that was made to distinguish them. The detail on the chainlink pattern is too small. At a glance, it looks very much like the TAOE ring just with noise. (This isn't to criticize the devs for making the ring - kudos on giving chain its own ring design - I just think it could've been better.) Instead, here's a set of replacement icons that repurpose the team-PBAOE ring as an abstraction of chain links. This alters: Jolting Chain, Synaptic Overload, Chain Induction, Trick Shot, Scramble Thoughts, Rejuvenating Circuit, Energizing Circuit, Empowering Circuit, Insulating Circuit, Chain Lightning, and Sparkling Chain. chain_ring_replacement.zip Edited Tuesday at 12:43 PM by megaericzero 2
megaericzero Posted June 20, 2024 Author Posted June 20, 2024 Some more icon replacements: This one changes the Staff Mastery toggles' icons (Form of the Body/Mind/Soul) to the standard "damage buff", "recharge buff," and "recovery buff" (since there is no "endurance discount") symbols. It also color-codes them red for damage, violet-ish for recharge, and blue for endurance. The pack includes their 1-2-3 stack icons, with chunky text that has the same color-coding. staff-form-icons.zip Similarly, this pack replaces Bio Armor's Adaptations with the normal "defense buff", "recovery buff", and "damage buff" icons with similar color-coding to Staff Mastery's icons. I wouldn't normally color powers' symbols differently from the rest of their set but I think the mutual exclusivity and special, integrated nature of these toggles (as well as Dual Pistols' Swap Ammo) merit a sparing exception. bio-armor-adaptation-icons.zip Since Fiery Embrace adds fire damage to attacks, I've appropriated Dual Pistols' Incendiary Ammo icon as an "adds fire" icon. And since Fiery Assault's Embrace of Fire used to be the same power, I've included a replacement for it as well, though its effects aren't actually the same. fiery-embrace-incendiary-icon.zip Just as well, this will give the Envenomed Blades power in Martial Assault the Chemical Ammunition icon from Dual Pistols. The gold icon should replace the actual power that goes into your tray. I saw in the files that there's one with a green droplet but I don't have a Martial Assault Dominator so, being unsure of when/why that is used, I've included a green-tinted version of the biohazard symbol for it. envenomed-blades-toxic.zip This one changes the Assassin's Focus icon to have the inherent palette and the "buff" arch overlaid (underlaid?) on the Assassin's Strike symbol. assassin-focus-strike-icon.zip And for anyone who photoshops their own icons, here's rips of the "ammo", "incendiary", "cryo", "chemical", and "poison/blood" symbols. They're not perfect but they should get the job done when overlaid on a clean power button; just shift their hue to match the power set you're applying them to. (They're red so that their hue value is 0°; there are 1x1 black pixels in the corners to help align them properly.) 2
Glacier Peak Posted July 13, 2024 Posted July 13, 2024 These are awesome. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
megaericzero Posted July 25, 2024 Author Posted July 25, 2024 (edited) On 7/13/2024 at 7:52 AM, Glacier Peak said: These are awesome. Thanks! I'm glad you like them and I appreciate the feedback. -- Marine Affinity Here's some icons I suggested during Marine Affinity's open beta that weren't implemented, for those that prefer more normal icons. (Again, no shade to the HC team.) This gives Toroidal Bubble a standard "recovery buff" symbol; Tide Pool a summoned-AOE ring; Barrier Reef a summoned-AOE ring and "defense buff" symbol; and Power of the Depths the "mega buff" symbol. marine-affinity-icon-fix.zip Psionic Armor This one is less about incorrect icons and more about norms. The cool thing about doing it outside of the mod installer is that you can pick and choose which ones you want to use. It gives Psychic Wall the normal physical shield icon; Psionic Shield the energy shield icon (which I prefer to take precedence over the temperature shield one); Impose Presence the "buff defense/accuracy" icon of Invincibility; and Memento Mori the normal resurrect icon akin to Rise of the Phoenix and Soul Transfer. psionic-armor-icon-fix.zip -- Here's a set of icons that repurposes one of the custom power symbols from the Tyrant solo mission. In that mission I think it was used for his version of Zeus' Lightning but I'm in agreement with the new Marine Affinity set that it works well as a "move + attack" icon to distinguish it from a normal teleport. This should affect: Electrical Melee, Shield Defense, Savage Melee, Savage Assault, Martial Combat, and Leaping. teleport-attack-icons.zip Edited Thursday at 03:02 PM by megaericzero 1
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