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Posted (edited)

Okay, so this is my first Sentinel and recently hit 50, unlocked incarnates etc...  I've been surviving with normal IOs but I'm trying to flesh out my final build with set bonuses.  Survivability is my primary goal with damage secondary.  Aiming for close as possible to cap on Resist and Defense, then shoring up damage to feel like I can solo efficiently.  I would have liked some more procs to increase my damage potential that way, but to get the bonuses I wanted it doesn't look possible.

 

I didn't do many purples, as those are a luxury I may or may not invest in later.  I like flight, other pools are flexible.

 

What do you think?

 

Gamira - Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Water Blast
  • Secondary powerset: Radiation Armor
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Dark Mastery

──────────────────────────────

Powers taken:

Level 1: Hydro Blast

  • A: Thunderstrike: Damage/Endurance
  • 3: Thunderstrike: Damage/Recharge
  • 3: Thunderstrike: Accuracy/Damage/Recharge
  • 5: Thunderstrike: Accuracy/Damage/Endurance
  • 5: Thunderstrike: Accuracy/Damage
  • 7: Thunderstrike: Damage/Endurance/Recharge

Level 1: Alpha Barrier

  • A: Unbreakable Guard: Resistance
  • 7: Unbreakable Guard: Resistance/Endurance
  • 9: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 9: Unbreakable Guard: RechargeTime/Resistance
  • 11: Steadfast Protection: Resistance/+Def 3%
  • 11: Gladiator's Armor: TP Protection +3% Def (All)

Level 2: Water Burst

  • A: Positron's Blast: Accuracy/Damage
  • 15: Positron's Blast: Damage/Endurance
  • 15: Positron's Blast: Damage/Range
  • 17: Positron's Blast: Accuracy/Damage/Endurance
  • 17: Positron's Blast: Chance of Damage(Energy)
  • 19: Annihilation: Chance for Res Debuff

Level 4: Proton Armor

  • A: Unbreakable Guard: Resistance
  • 19: Unbreakable Guard: Resistance/Endurance
  • 21: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 21: Unbreakable Guard: RechargeTime/Resistance

Level 6: Dehydrate

  • A: Thunderstrike: Damage/Endurance
  • 23: Thunderstrike: Damage/Recharge
  • 23: Thunderstrike: Accuracy/Damage/Recharge
  • 25: Thunderstrike: Accuracy/Damage/Endurance
  • 25: Thunderstrike: Accuracy/Damage
  • 27: Thunderstrike: Damage/Endurance/Recharge

Level 8: Gamma Boost

  • A: Performance Shifter: Chance for +End
  • 27: Invention: Endurance Modification

Level 10: Fallout Shelter

  • A: Unbreakable Guard: Resistance/Endurance
  • 29: Unbreakable Guard: +Max HP

Level 12: Tidal Forces

  • A: Invention: Recharge Reduction

Level 14: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Kismet: Accuracy +6%

Level 16: Hasten

  • A: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction

Level 18: Water Jet

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 31: Superior Sentinel's Ward: Damage/RechargeTime
  • 31: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 33: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 20: Particle Acceleration

  • A: Invention: Flight Speed

Level 22: Proton Therapy

  • A: Numina's Convalesence: Heal/Endurance
  • 34: Numina's Convalesence: Endurance/Recharge
  • 34: Numina's Convalesence: Heal/Recharge
  • 34: Numina's Convalesence: Heal/Endurance/Recharge
  • 36: Numina's Convalesence: Heal
  • 36: Numina's Convalesence: +Regeneration/+Recovery

Level 24: Particle Shielding

  • A: Preventive Medicine: Heal
  • 36: Preventive Medicine: Heal/Endurance
  • 37: Preventive Medicine: Endurance/RechargeTime
  • 37: Preventive Medicine: Heal/RechargeTime
  • 37: Preventive Medicine: Heal/RechargeTime/Endurance
  • 39: Preventive Medicine: Chance for +Absorb

Level 26: Geyser

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 39: Superior Opportunity Strikes: Damage/RechargeTime
  • 39: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 40: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 40: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 40: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 28: Steam Spray

  • A: Artillery: Accuracy/Damage
  • 42: Artillery: Damage/Endurance
  • 42: Artillery: Damage/Recharge
  • 42: Artillery: Accuracy/Damage/Recharge
  • 43: Artillery: Accuracy/Recharge/Range
  • 43: Artillery: Endurance/Recharge/Range

Level 30: Ground Zero

  • A: Armageddon: Damage/Recharge/Accuracy
  • 43: Eradication: Chance for Energy Damage
  • 45: Scirocco's Dervish: Chance of Damage(Lethal)
  • 45: Fury of the Gladiator: Chance for Res Debuff
  • 45: Touch of the Nictus: Chance for Negative Energy Damage
  • 46: Armageddon: Chance for Fire Damage

Level 32: Fly

  • A: Winter's Gift: Slow Resistance (20%)

Level 35: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Boxing

  • (Empty)

Level 41: Tough

  • A: Unbreakable Guard: Resistance
  • 46: Unbreakable Guard: Resistance/Endurance
  • 46: Unbreakable Guard: RechargeTime/Resistance
  • 48: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 44: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Luck of the Gambler: Defense/Endurance
  • 48: Luck of the Gambler: Defense/Endurance/Recharge
  • 50: Luck of the Gambler: Defense

Level 47: Meltdown

  • A: Invention: Recharge Reduction

Level 49: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense/Endurance
  • 50: Luck of the Gambler: Defense


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Opportunity


Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 13: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 13: Invention: Endurance Modification

Level 32: Afterburner


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Edited by Temerity86
fixing data chunk
Posted

Sorry about that, fixed the data chunk and double checked it's correct now.

 

Update:  I respec'd into this build yesterday and it's performing beyond expectations.  Damage can still be improved (through incarnates) but the survivability is satisfying.  I went from faceplanting when trying to solo +2s to fairly easily tanking +4s.

Posted

Right off the bat, I'd look at frankenslotting Dehydrate, making room to fit in an Achilles' Heel proc. Dehydrate should be part of your rotation, so having it add a res debuff is helpful.

 

Steam Spray had it's claws clipped, so it's rightfully muled. I don't know if you're looking to cut costs, but you can pad your aoe defense with Frozen Blast here. I'd look at replacing Steam Spray with Whirlpool, same slotting.

 

Aqua Bolt > Hydro Blast. Also look at muling Frozen Blast here.

 

Water /jet is your bread and butter single target attack. If there's any one ability that gets an very rare set, it's this one.

 

Grabbing one of the melee attacks from the epic pools will get you very high DPA attack, and also give you a place to mule Blistering Cold.

 

 

 

So I moved few slots around, made my suggested changes. Lost you slightly higher Melee/Ranged defense and moved to more all around typed defenses. Resists are higher except in S/L. Will be an increase in damage output by a wide margin.

 

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