itaalh Posted June 22, 2019 Posted June 22, 2019 Hello. I'm tweaking my main char build for some time, and can't see how I can improve it now. I'm still at 130sec recharge for hasten (with 50+5 IOs) I want to keep 45% S/L, 32.5% E/N/F/C Moonbeam is not necessary, but helps me killing running away mobs. maybe I can swap it for water spout with 2 -res procs ? teleport other is, again, not mandatory if you can bring me to perma hasten, otherwise I want to keep it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Teleportation Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7) Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), ShlWal-ResDam/Re TP:50(9), Rct-ResDam%:50(9) Level 2: Shred -- FuroftheG-ResDeb%:50(A), AchHee-ResDeb%:20(13), Obl-Dmg:50(27), Obl-Acc/Dmg/Rchg:50(27) Level 4: Super Speed -- WntGif-ResSlow:50(A) Level 6: Assassin's Frenzy -- SprAssMar-Dmg/EndRdx/Rchg:50(A), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(15), SprAssMar-Acc/Dmg:50(17), SprStlGl-Acc/Dmg:50(17), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(19), SprStlGl-Rchg/Hide%:50(19) Level 8: Hardened Carapace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), GldArm-3defTpProc:50(23), StdPrt-ResDam/Def+:30(25) Level 10: Environmental Modification -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25) Level 12: Boundless Energy -- PrfShf-End%:50(A) Level 14: Recall Friend -- Range-I:50(A) Level 16: Adaptation Level 18: Rending Flurry -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(29), Arm-Dmg/Rchg:50(29), Arm-Acc/Dmg/Rchg:50(31), Arm-Acc/Rchg:50(31) Level 20: Ablative Carapace -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(31), Prv-Heal:50(33), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34) Level 22: Build Up -- GssSynFr--Build%:50(A), RctRtc-ToHit/Rchg:20(50), RctRtc-Pcptn:20(50) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34) Level 26: Hemorrhage -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(34), Hct-Dmg/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), TchofDth-Dam%:40(37) Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg:50(A), SprStlGl-Acc/Dmg/Rchg:50(37), SprStlGl-Dmg/EndRdx/Rchg:50(37), Prv-Heal:50(39), Prv-Heal/Rchg:50(39) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39) Level 32: Savage Leap -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42) Level 35: Genetic Corruption -- EndRdx-I:50(A) Level 38: Parasitic Aura -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(42), Pnc-Heal/Rchg:50(42), Pnc-Heal/EndRedux/Rchg:50(43), Pnc-Heal:50(43) Level 41: Moonbeam -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(43), Apc-Dmg/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45) Level 44: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(46), KntCmb-Dmg/Rchg:35(46), KntCmb-Dmg/EndRdx/Rchg:35(46) Level 47: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam:50(48), TtnCtn-ResDam/EndRdx/Rchg:50(48), TtnCtn-ResDam/Rchg:50(48) Level 49: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(11), KntCmb-Dmg/Rchg:35(11), KntCmb-Dmg/EndRdx/Rchg:35(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 1: Blood Frenzy Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 34.44% Defense(Smashing) 34.44% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 26.31% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 75% Enhancement(Accuracy) 76.25% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 221.4 HP (18.39%) HitPoints MezResist(Confused) 72.5% MezResist(Held) 72.5% MezResist(Immobilized) 72.5% MezResist(Sleep) 72.5% MezResist(Stunned) 72.5% MezResist(Terrorized) 72.5% 20% PerceptionRadius 22.5% (0.38 End/sec) Recovery 66% (3.31 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 35% Resistance(Fire) 35% Resistance(Cold) 8.75% Resistance(Energy) 8.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 14.75% Resistance(Lethal)
Kaeladin Posted June 22, 2019 Posted June 22, 2019 Here's my take: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Hide (A) Defense Buff IOLevel 2: Savage Strike (A) Superior Assassin's Mark - Accuracy/Damage (7) Superior Assassin's Mark - Damage/RechargeTime (9) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (11) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 4: Hardened Carapace (A) Unbreakable Guard - +Max HP (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Assassin's Frenzy (A) Crushing Impact - Accuracy/Damage/Recharge (19) Crushing Impact - Accuracy/Damage/Endurance (19) Crushing Impact - Damage/Endurance/Recharge (21) Superior Stalker's Guile - Damage/Endurance/Recharge (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (23) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Boundless Energy (A) Performance Shifter - Chance for +End (23) Panacea - +Hit Points/Endurance (25) Panacea - Heal (25) Panacea - Heal/Endurance (27) Panacea - Hea/Recharge (27) Panacea - Heal/Endurance/Recharge Level 10: Environmental Modification (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance Level 12: Shred (A) Armageddon - Damage (31) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge (31) Armageddon - Damage/Endurance (33) Armageddon - Chance for Fire Damage (33) Eradication - Chance for Energy Damage Level 14: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (33) Recharge Reduction IO Level 16: Adaptation Level 18: Rending Flurry (A) Obliteration - Damage (34) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (36) Obliteration - Chance for Smashing Damage Level 20: Boxing (A) EmptyLevel 22: Tough (A) Reactive Armor - Resistance (36) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Endurance/Recharge (37) Reactive Armor - Endurance (37) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Recharge Speed (39) Shield Wall - Defense (39) Shield Wall - Defense/Endurance (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Hemorrhage (A) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) (42) Touch of Death - Chance of Damage(Negative) Level 28: DNA Siphon (A) Preventive Medicine - Heal (42) Preventive Medicine - Heal/RechargeTime Level 30: Ablative Carapace (A) Preventive Medicine - Heal (43) Preventive Medicine - Heal/RechargeTime Level 32: Savage Leap (A) Superior Stalker's Guile - Accuracy/Damage (43) Superior Stalker's Guile - Damage/Recharge (43) Superior Stalker's Guile - Accuracy/Damage/Recharge (45) Eradication - Chance for Energy Damage (45) Eradication - Accuracy/Damage/Endurance/Recharge (45) Eradication - Accuracy/Damage/Recharge Level 35: Combat Jumping (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 38: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Maneuvers (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense Level 44: Parasitic Aura (A) Preventive Medicine - Heal (48) Preventive Medicine - Heal/RechargeTime Level 47: Moonbeam (A) Apocalypse - Damage (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 49: Shadow Meld (A) Luck of the Gambler - Recharge SpeedLevel 1: Assassination Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (13) Miracle - +Recovery Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod Level 1: Blood Frenzy Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment ------------ 1) With its defenses the way it's set up, using barrier will softcap s/l/e/n/f/c defenses all at once (with just the 5%). 2) End efficiency should be good enough to run without ageless. 3) Gained more recharge; you're not going to get perma-hasten on a /bio build in most cases, and it's unnecessary; you can do your rotation without needing perma-hasten. Overall should be a stronger defensive build than your current iteration, with a little more recharge, and slightly better slotted attacks.
itaalh Posted June 23, 2019 Author Posted June 23, 2019 Thanks Kaeladin! You don’t slot any -res proc in shred ?
Kaeladin Posted June 23, 2019 Posted June 23, 2019 Whoops, that was an error. Go ahead and put a -res proc in place of that eradication proc.
itaalh Posted June 23, 2019 Author Posted June 23, 2019 Whoops, that was an error. Go ahead and put a -res proc in place of that eradication proc. Thanks a lot for your help !
drdeath50 Posted June 30, 2019 Posted June 30, 2019 Have you tried this build out already? im actually trying to decide between scrapper or stalker for the same build. Any reason why you picked stalker over scrapper? Just curious. Thank you!
KalChoedan Posted July 11, 2019 Posted July 11, 2019 Here's my take:[snip] My understanding was that Savage Leap was a pretty poor performer on Stalkers, is that not the case?
EWHarker Posted July 12, 2019 Posted July 12, 2019 Here's my take:[snip] It's not so much that it's a poor performer, just that it breaks Hide, so using it for an opener is obviously bad. You typically wouldn't need it for runners either since your bleeds can handle those. It really ends up as preference and even thematic reasoning to use it. My understanding was that Savage Leap was a pretty poor performer on Stalkers, is that not the case?
Mspekkio Posted July 15, 2019 Posted July 15, 2019 I have a Savage Melee/Bio Stalker at 50+3 now. IO Build focused on Global Recharge and Slashing Lethal Resist My thoughts: I skipped the level 38 power. The low recharge, and the low effect per target made it a poor survival button. I took and slotted Shadow Meld from the Soul Master Pool instead. I also skipped Tough/Weave in favor of the leadership pool. I didn't feel like my defenses needed it, and I wanted tactics. Alternately, I considered Energy Mastery and Focused Accuracy, but ultimately decided I liked Shadow Meld better. Savage Leap is your 2nd tier AOE power after Slashing Rend. It's also great movement. I'm glad I took it., It is not an opener, and I don't use it on cooldown, but I often use it every group to reposition. Being able to get inside a grouping without the awkward jump in/float on the baddies head problem is nice. Difficulties: Robots. Your damage is all lethal and toxic, you'll be able to tell when the resists are high. Knives of Vengeance. Ladies can you not stand all over the place so I can AOE you in an orderly fashion. I've enjoyed SM/Bio greatly, and my survivability has been amazing compared to other stalkers I've played. Much of that was back on early issue live COV so the stalker buffs, and IO changes have helped alot. You'll still eat dirt at time, but it's no blaster.
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