BeornOTNS Posted February 24 Share Posted February 24 Imagine, if you will, a scrapper with a magickal suit of armour (yeah, I know, I make mostly magickal toons, and a LOT of them wield magic shields, weapons, and wear mystical armours). But this guy, I want to build him to be hella capable at end content, even though I am handicapping him because I MUST have 3 powers for the build: Lightning Rod (so I need Electrical Melee as the primary, so far, *yawn* am I right?) Shield Charge (so, Shield Defense, once again, nice defense and some good resists, double *yawn*) Spring Attack (from the Leaping Power Pool Set [ah HAH! Didn't see THAT one coming, didja?]) His name is "Translocutus" and I was wanting him to have teleport attacks, even if not actual teleport as a power (since I need 3 powers from Leaping to get Spring attack). I saw this on another character (I think a tank?) and I believe the attack chain was a kind of teleport in, lightning, BOOM, then spring into the middle of the mass, BOOM, and then shield bash the remaining mobs BOOM and whatever is left standing was hit with Ion Judgement. It was AWESOME. And I want something similar, but in a scrapper form. Does anyone with a greater appreciation and facility for Mids Reborn care to help me out? I know that I am really limiting the overall utility with the Spring Attack, but I REALLY want to make this guy! Yours in Service, ~Beorn 2 I love ALL Archetypes, but prefer to play them Blue-Side. Link to comment Share on other sites More sharing options...
BeornOTNS Posted February 24 Author Share Posted February 24 Hero ScrapperBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Electrical MeleeSecondary powerset: Shield DefensePool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Charged BrawlA: Superior Scrapper's Strike: Accuracy/Damage3: Superior Scrapper's Strike: Damage/Recharge3: Superior Scrapper's Strike: Accuracy/Damage/Recharge5: Superior Scrapper's Strike: Damage/Endurance/Recharge5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge7: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: DeflectionA: Kismet: Accuracy +6%7: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Impervious Skin: Status Resistance/Regeneration9: Aegis: Psionic/Status Resistance11: Gladiator's Armor: TP Protection +3% Def (All)11: Steadfast Protection: Resistance/+Def 3% Level 2: Havoc PunchA: Superior Critical Strikes: Accuracy/Damage13: Superior Critical Strikes: Damage/RechargeTime13: Superior Critical Strikes: Accuracy/Damage/RechargeTime15: Superior Critical Strikes: Damage/Endurance/RechargeTime15: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime17: Superior Critical Strikes: RechargeTime/+50% Crit Proc Level 4: Battle AgilityA: Reactive Defenses: Scaling Resist Damage42: Reactive Defenses: Defense42: Reactive Defenses: Defense/Endurance42: Reactive Defenses: Endurance/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime43: Reactive Defenses: Defense/RechargeTime Level 6: True GritA: Aegis: Resistance17: Aegis: Resistance/Endurance19: Aegis: Resistance/Endurance/Recharge19: Panacea: Heal40: Panacea: Heal/Endurance Level 8: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Thunder StrikeA: Obliteration: Damage21: Obliteration: Accuracy/Recharge21: Obliteration: Damage/Recharge23: Obliteration: Accuracy/Damage/Recharge23: Obliteration: Accuracy/Damage/Endurance/Recharge25: Obliteration: Chance for Smashing Damage Level 12: Super JumpA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance50: Blessing of the Zephyr: Knockback Reduction (4 points) Level 14: Spring AttackA: Overwhelming Force: Accuracy/Damage25: Overwhelming Force: Endurance/Recharge27: Overwhelming Force: Accuracy/Damage/Endurance27: Overwhelming Force: Damage/Endurance/Recharge29: Overwhelming Force: Accuracy/Damage/Endurance/Recharge29: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 16: Active DefenseA: Membrane Exposure Level 18: Against All OddsA: Invention: Endurance Reduction Level 20: Phalanx FightingA: Shield Wall: +Res (Teleportation), +5% Res (All) Level 22: KickA: Force Feedback: Chance for +Recharge Level 24: Grant CoverA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Lightning RodA: Armageddon: Damage31: Armageddon: Damage/Recharge31: Armageddon: Damage/Recharge/Accuracy31: Armageddon: Recharge/Accuracy33: Armageddon: Damage/Endurance33: Armageddon: Chance for Fire Damage Level 28: Shield ChargeA: Superior Avalanche: Accuracy/Damage33: Superior Avalanche: Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Endurance34: Superior Avalanche: Accuracy/Damage/Recharge34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge36: Superior Avalanche: Recharge/Chance for Knockdown Level 30: ToughA: Impervium Armor: Psionic Resistance43: Unbreakable Guard: +Max HP46: Unbreakable Guard: Resistance48: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 32: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense Level 35: ZappA: Experienced Marksman: Damage/Endurance/Interrupt36: Experienced Marksman: Accuracy/Endurance/Recharge36: Experienced Marksman: Range/Fast Snipe37: Experienced Marksman: Accuracy/Damage37: Experienced Marksman: Damage/Recharge37: Experienced Marksman: Damage/Interrupt/Range/Recharge Level 38: Ball LightningA: Superior Frozen Blast: Accuracy/Damage39: Superior Frozen Blast: Damage/Endurance39: Superior Frozen Blast: Accuracy/Damage/Endurance39: Superior Frozen Blast: Accuracy/Damage/Recharge40: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime40: Superior Frozen Blast: Recharge/Chance for Immobilize Level 41: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Build UpA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: AssaultA: Invention: Endurance Reduction Level 49: TacticsA: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance ────────────────────────────── Inherents: Level 1: Brawl(Empty) Level 1: Critical Hit Level 1: SprintA: Unbounded Leap: +Stealth Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HealthA: Preventive Medicine: Chance for +Absorb45: Numina's Convalesence: +Regeneration/+Recovery45: Miracle: +Recovery45: Panacea: +Hit Points/Endurance Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Power Transfer: Chance to Heal Self46: Performance Shifter: Chance for +End46: Power Transfer: EndMod Level 12: Double Jump Level 49: Quick Form 1 I love ALL Archetypes, but prefer to play them Blue-Side. 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Yomo Kimyata Posted February 24 Share Posted February 24 (edited) I love theory crafting like this! I’m nowhere near Mids, but I’ve got some ideas that would really work more for my style than for “traditional” builds. I’ll look into that later. Some quick thoughts on your concept: Three teleport attacks, all with knock. You can chain all three but recharge will be long enough that you can’t continuously chain them. You’ll need some ST attacks for endgame stuff, but you don’t need to go nuts. Endurance recovery and healing will be very important. In your build, without seeing the numbers, I have a few thoughts. Defenses should be relatively easy to cap (although my thought craft now wouldn’t) and I’m guessing you are overbuilt on defense and underbuilt on endurance reduction. The six slot bonuses for Avalanche and Armageddon aren’t worth it in my eyes. I’d drop the quad Avalanche, the damage Armageddon (and I would boost the rest of the set to +5) and put a Force Feedback + recharge in each of them. You can reasonably expect them to proc each time. Active Defense should come earlier and I’d use two (or 1) +5 recharge reduction. Membrane won’t be very helpful there. Having double application of this power would be very helpful at end game since defense debuff resistance stacks. Edited February 24 by Yomo Kimyata 1 Who run Bartertown? Link to comment Share on other sites More sharing options...
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