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Posted (edited)

 

So I've been thinking on a Demon/Pain build and I wanted to make sure my defenses were persistently gud (little to no reliance on hot buttons), so I've built to that purpose. I've heard demons don't do as well with procs as other MM builds, so I hadn't worried to much about franken slotting them. Any suggestion on improvements?

 

Hasten, Anguished Cry and World of Pain have essentially permanent uptime for bosses, as well as share pain if needed.

image.png.e486287ec6b549b340e2a5d62eed3d62.png

image.png.1b3f05a04401f508e321ca62c6552b92.pngimage.png.ffd33f6f3da834c20a54c440e29ee536.png

image.png.6ed7d4b97fdf42efa82f654aac5476f0.pngimage.png.ea282ab3fe020e7d0a0c415fd8a0545e.png

 

Character Info

Character: Level 50 Magic Mastermind (Villain)

Primary Power Set: Demon Summoning

Secondary Power Set: Pain Domination

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Epic Power Pool: Field Mastery

 

Character Stats

image.png.63248196b8ea53cc63e338fe52842685.png

Selected Powers

Level 1: Corruption

  • Slot Level 1: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • Slot Level 3: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • Slot Level 3: Overwhelming Force: Accuracy/Damage
  • Slot Level 5: Overwhelming Force: Endurance/Recharge
  • Slot Level 5: Overwhelming Force: Accuracy/Damage/Endurance
  • Slot Level 7: Overwhelming Force: Damage/Endurance/Recharge

Level 1: Nullify Pain

  • Slot Level 1: Panacea: +Hit Points/Endurance
  • Slot Level 7: Panacea: Heal
  • Slot Level 9: Panacea: Heal/Endurance
  • Slot Level 9: Panacea: Endurance/Recharge
  • Slot Level 11: Panacea: Heal/Recharge
  • Slot Level 11: Panacea: Heal/Endurance/Recharge

Level 2: Summon Demonlings

  • Slot Level 2: Ice Mistral's Torment: Chance for Cold Damage
  • Slot Level 15: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • Slot Level 15: Ice Mistral's Torment: Endurance/Slow
  • Slot Level 17: Ice Mistral's Torment: Damage/Recharge
  • Slot Level 17: Ice Mistral's Torment: Damage/Slow
  • Slot Level 19: Ice Mistral's Torment: Accuracy/Damage/Endurance

Level 4: Lash

  • Slot Level 4: Superior Blistering Cold: Recharge/Chance for Hold
  • Slot Level 19: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 21: Superior Blistering Cold: Accuracy/Damage
  • Slot Level 21: Superior Blistering Cold: Damage/Endurance
  • Slot Level 23: Superior Blistering Cold: Accuracy/Damage/Endurance
  • Slot Level 23: Superior Blistering Cold: Accuracy/Damage/Recharge

Level 6: Enchant Demon

  • Slot Level 6: Vesicle Exposure

Level 8: Crack Whip

  • Slot Level 8: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 25: Superior Frozen Blast: Damage/Endurance
  • Slot Level 25: Superior Frozen Blast: Accuracy/Damage/Endurance
  • Slot Level 27: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 27: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 29: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 10: Share Pain

  • Slot Level 10: Regenerative Tissue: +Regeneration
  • Slot Level 29: Numina's Convalesence: +Regeneration/+Recovery

Level 12: Summon Demons

  • Slot Level 12: Superior Command of the Mastermind: Accuracy/Damage
  • Slot Level 31: Superior Command of the Mastermind: Damage/Endurance
  • Slot Level 31: Superior Command of the Mastermind: Accuracy/Damage/Recharge
  • Slot Level 31: Superior Command of the Mastermind: Damage/Endurance/Recharge
  • Slot Level 33: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
  • Slot Level 33: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura

Level 14: Hover

  • Slot Level 14: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 33: Shield Wall: Defense/Endurance

Level 16: Fly

  • Slot Level 16: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 18: Hell on Earth

  • Slot Level 18: Expedient Reinforcement: Accuracy/Recharge
  • Slot Level 34: Expedient Reinforcement: Accuracy/Damage
  • Slot Level 34: Expedient Reinforcement: Damage/Endurance
  • Slot Level 34: Expedient Reinforcement: Accuracy/Damage/Recharge
  • Slot Level 36: Expedient Reinforcement: Endurance/Damage/Recharge
  • Slot Level 36: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 20: Suppress Pain

  • Slot Level 20: Preventive Medicine: Chance for +Absorb
  • Slot Level 36: Preventive Medicine: Heal
  • Slot Level 37: Preventive Medicine: Heal/Endurance
  • Slot Level 37: Preventive Medicine: Heal/RechargeTime/Endurance
  • Slot Level 37: Preventive Medicine: Heal/RechargeTime
  • Slot Level 39: Preventive Medicine: Endurance/RechargeTime

Level 22: Summon Demon Prince

  • Slot Level 22: Superior Mark of Supremacy: Damage
  • Slot Level 39: Superior Mark of Supremacy: Damage/Endurance
  • Slot Level 39: Superior Mark of Supremacy: Accuracy/Damage
  • Slot Level 40: Superior Mark of Supremacy: Accuracy/Endurance
  • Slot Level 40: Superior Mark of Supremacy: Accuracy/Damage/Endurance
  • Slot Level 40: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen

Level 24: World of Pain

  • Slot Level 24: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • Slot Level 42: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • Slot Level 42: Gaussian's Synchronized Fire-Control: To Hit Buff
  • Slot Level 42: Unbreakable Guard: +Max HP
  • Slot Level 43: Unbreakable Guard: Resistance
  • Slot Level 43: Unbreakable Guard: RechargeTime/Resistance

Level 26: Abyssal Empowerment

  • Slot Level 26: Vesicle Exposure

Level 28: Anguishing Cry

  • Slot Level 28: Analyze Weakness: Chance for +ToHit
  • Slot Level 43: Analyze Weakness: Accuracy/Endurance/Recharge
  • Slot Level 45: Analyze Weakness: Accuracy/Recharge
  • Slot Level 45: Analyze Weakness: Defense Debuff/Endurance/Recharge
  • Slot Level 45: Analyze Weakness: Accuracy/Defense Debuff
  • Slot Level 46: Achilles' Heel: Chance for Res Debuff

Level 30: Hasten

  • Slot Level 30: Invention: Recharge Reduction

Level 32: Maneuvers

  • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 46: Luck of the Gambler: Defense

Level 35: Tactics

  • Slot Level 35: Adjusted Targeting: To Hit Buff/Endurance

Level 38: Evasive Maneuvers

  • Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 46: Luck of the Gambler: Defense
  • Slot Level 48: Luck of the Gambler: Defense/Endurance
  • Slot Level 48: Luck of the Gambler: Defense/Endurance/Recharge

Level 41: Kick

  • Slot Level 41: Kinetic Combat: Knockdown Bonus

Level 44: Tough

  • Slot Level 44: Steadfast Protection: Knockback Protection

Level 47: Weave

  • Slot Level 47: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 48: Luck of the Gambler: Defense
  • Slot Level 50: Luck of the Gambler: Defense/Endurance
  • Slot Level 50: Luck of the Gambler: Defense/Endurance/Recharge

Level 49: Temp Invulnerability

  • Slot Level 49: Gladiator's Armor: TP Protection +3% Def (All)
  • Slot Level 50: Aegis: Psionic/Status Resistance
 

Inherent Powers

Brawl:

  • Slot Level 1: Nucleolus Exposure

Sprint:

  • Slot Level 1: Celerity: +Stealth

Rest:

  • Slot Level 2: Invention: Endurance Modification

Swift:

  • Slot Level 1: Microfilament Exposure

Hurdle:

  • Slot Level 1: Microfilament Exposure

Health:

  • Slot Level 1: Miracle: +Recovery
  • Slot Level 13: Invention: Healing

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 13: Power Transfer: Chance to Heal Self
 

Incarnate Abilities

Agility Core Paragon (Alpha)

Diamagnetic Core Flawless Interface (Interface)

Demons Radial Superior Ally (Lore)

Ageless Core Epiphany (Destiny)

Vorpal Radial Final Judgement (Judgement)

Support Radial Embodiment (Hybrid)

 

Accolades

Born In Battle

Demonic Aura

Elusive Mind

Force of Nature

High Pain Threshold

Invader

Megalomaniac

Marshal

 

Set Bonus Totals

  • 212% (7.09 HP/sec) Regeneration
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 165.7 HP (20.63%) HitPoints
  • 7.06% Defense(Energy)
  • 7.06% Defense(Negative)
  • 7.38% Defense(Ranged)
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • 14.5% (0.24 End/sec) Recovery
  • +71.25% Enhancement(RechargeTime)
  • +6% Enhancement(Heal)
  • +51% Enhancement(Accuracy)
  • 40% ResEffect(SpeedRunning)
  • 40% ResEffect(RechargeTime)
  • 40% ResEffect(SpeedFlying)
  • 31.75% Defense(AoE)
  • 17.38% Defense(Fire)
  • 17.38% Defense(Cold)
  • 51% Resistance(Fire)
  • 51% Resistance(Cold)
  • 88.75% MezResist(Immobilized)
  • 88.75% MezResist(Held)
  • 88.75% MezResist(Stunned)
  • 88.75% MezResist(Sleep)
  • 88.75% MezResist(Terrorized)
  • 88.75% MezResist(Confused)
  • 10.5% Defense(Lethal)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Melee)
  • 36% Resistance(Toxic)
  • 41% Resistance(Psionic)
  • 44.25% Resistance(Lethal)
  • 44.25% Resistance(Smashing)
  • 42% Resistance(Energy)
  • 42% Resistance(Negative)
  • 200% MezResist(Teleport) (20% chance)
  • 6.25% Enhancement(Endurance Discount)
  • GrantPower Preventive Medicine (when PreventiveMedicine)
  • 7.5% SpeedJumping
  • 7.5% JumpHeight
  • 7.5% SpeedFlying
  • 7.5% SpeedRunning
  • 3% Defense(Toxic)
  • 3% Defense(Psionic)
 

Set Bonus Breakdown

Overwhelming Force: Corruption

  • 12% (0.4 HP/sec) Regeneration
  • 3% DamageBuff(All)
  • 12.05 HP (1.5%) HitPoints
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • Knockback Protection (Mag 4)

Panacea: Nullify Pain

  • 2.5% (0.04 End/sec) Recovery
  • 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  • 10% (0.33 HP/sec) Regeneration
  • 1000% MezResist(Repel) (10% chance)
  • 12.05 HP (1.5%) HitPoints

Ice Mistral's Torment: Summon Demonlings

  • 9.04 HP (1.13%) HitPoints
  • +7% Enhancement(Accuracy)
  • 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  • +6.25% Enhancement(RechargeTime)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)

Superior Blistering Cold: Lash

  • 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  • 4% (0.07 End/sec) Recovery
  • 6% Resistance(Fire,Cold), 10% Status Resistance
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 5% Defense(Fire,Cold), 2.5% Defense(AoE)

Superior Frozen Blast: Crack Whip

  • 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  • 6% Resistance(Fire,Cold), 10% Status Resistance
  • 4% (0.07 End/sec) Recovery
  • 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  • 5% Defense(Fire,Cold), 2.5% Defense(AoE)

Superior Command of the Mastermind: Summon Demons

  • 4% DamageBuff(All)
  • 24.1 HP (3%) HitPoints
  • +10% Enhancement(RechargeTime)
  • 6% Resistance(Toxic,Psionic), 10% Status Resistance
  • 6% Resistance(Smashing,Lethal), 10% Status Resistance
  • 15% Defense(AoE)

Shield Wall: Hover

  • 10% (0.33 HP/sec) Regeneration
  • 5% Resistance(All), 100% MezResist(Teleport) (20% chance)

Blessing of the Zephyr: Fly

  • Knockback Protection (Mag 4)

Expedient Reinforcement: Hell on Earth

  • 1.5% Resistance(Energy,Negative), 2.5% Status Resistance
  • 3% DamageBuff(All)
  • +6.25% Enhancement(RechargeTime)
  • 10% (0.33 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)

Preventive Medicine: Suppress Pain

  • 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance
  • 15.06 HP (1.88%) HitPoints
  • 3% Resistance(Fire,Cold), 5% Status Resistance
  • 3.75% Enhancement(EnduranceDiscount)
  • +8.75% Enhancement(RechargeTime)
  • GrantPower Preventive Medicine (when PreventiveMedicine)

Superior Mark of Supremacy: Summon Demon Prince

  • +10% Enhancement(RechargeTime)
  • +15% Enhancement(Accuracy)
  • 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  • 4% (0.07 End/sec) Recovery
  • 6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)
  • 6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)
  • 6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)
  • 15% Resistance(All), 150% (5.02 HP/sec) Regeneration

Gaussian's Synchronized Fire-Control: World of Pain

  • 7.5% Movement Speed
  • 15.06 HP (1.88%) HitPoints

Unbreakable Guard: World of Pain

  • 2.5% Enhancement(EnduranceDiscount)
  • 2.25% Resistance(Energy,Negative), 3.75% Status Resistance
  • 60.24 HP (7.5%) HitPoints

Analyze Weakness: Anguishing Cry

  • 10% (0.33 HP/sec) Regeneration
  • 2.25% Resistance(Energy,Negative), 3.75% Status Resistance
  • 3% DamageBuff(All)
  • +11% Enhancement(Accuracy)

Luck of the Gambler: Maneuvers

  • 10% (0.33 HP/sec) Regeneration
  • +7.5% Enhancement(RechargeTime)

Luck of the Gambler: Evasive Maneuvers

  • 10% (0.33 HP/sec) Regeneration (Exceeded the 5 Bonus Cap)
  • 9.04 HP (1.13%) HitPoints
  • +9% Enhancement(Accuracy)
  • +7.5% Enhancement(RechargeTime)

Steadfast Protection: Tough

  • Knockback Protection (Mag 4)

Luck of the Gambler: Weave

  • 10% (0.33 HP/sec) Regeneration (Exceeded the 5 Bonus Cap)
  • 9.04 HP (1.13%) HitPoints
  • +9% Enhancement(Accuracy)
  • +7.5% Enhancement(RechargeTime)

Gladiator's Armor: Temp Invulnerability

  • 3% Defense(All), 100% MezResist(Teleport) (20% chance)

Aegis: Temp Invulnerability

  • 5% Resistance(Psionic)

Build Data Chunk:

Spoiler

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Edited by Hesarael
Added more info.
Posted

Hmm....let's see here.

 

Why didn't you slot all the Pet uniques? You only slotted the Expedient Reinforcement  unique.

 

CAREFUL with Share Pain! While it's a large heal, and a nice buff for you, for 20 seconds you can not be healed, and your regen rate tanks.

 

It's my understanding that as soon as you attack, buff/debuff, or give commands to your pets, you lose the Defense bonus from Evasive Maneuvers. Yes? No?

 

You're over the cap on +10% Regen bonus (can only have 5, and you have 7).

 

Suppress Pain....if you slot the Panacea Proc in it, everyone in the radius has the chance for it to proc on them. Cool little trick.

 

Why did you skip Painbringer? Even if you solo, you can still apply it to one of your henchmen. It's a +37.5% Damage Buff, and not to mention a HUGE increase to their Regen and Recovery rate. In the build below with the slotting I went, you give +987.% Regen bonus (about 33 HP/Sec) and +1,064% End Recovery bonus (about 17 End/Sec). If you do team, whichever teammate you keep it on will LOVE you...since it's a 37.5% Damage bonus and they won't run out of endurance...not to mention even harder to kill.

 If you have Painbringer on one of your pets (or a teammate), and if they are within the Suppress Pain radius, then their regen will be like 31 HP/sec or higher. Definitely nothing to sneeze at. You can keep it perma one 1 pet/teammate.

 

 I went Vigor on my Necro/Pain just to increase my heals/Suppress Pain/Painbringer even more. Musc is always an awesome choice.

I personally love having Diamagnetic Core...gotta love the -to hit debuff and regen debuff! 

I always go Support Core on my MMs.

I suppose you could go Barrier, or maybe even Clarion, for your Destiny incarnate power.

Lore pets....whatever works for you. A Lore pet to help heal? Or debuff To Hit? Maybe one that helps with your Defense? Soooo many good choices haha.

 

I really think Demons/Pain would be an awesome pairing (maybe I'm partial since I have several /Pain toons).  I know my Necro/Pain is awesome...solo or on a team.

 

Either way, good luck and let us know how it goes!

 

 

Here's how I might build one...which I've been thinking about making one.

 

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Mastermind (Demon Summoning - Pain Domination).mbd

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