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Mercs/Pain - Frankenslotting and Defense


Aeseiri

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I've got two variations 1) Set slotting, but obviously I am missing some key pet slots, defense is kinda bad, resistance fairly good. 2)Some frankenslotting hitting most of the important pet slots, better damage (at least in Mids), defense is worse, and resistance tanks..... So is there a middle ground? Or is there a clear priotrity. I am open to multiple builds as I will also use this toon for PvP eventually. Thanks in advance.

 

BUILD 1

Villain Mastermind
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Mercenaries
  • Secondary powerset: Pain Domination
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Experimentation
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Soldiers

  • A: Sovereign Right: Accuracy
  • 5: Sovereign Right: Accuracy/Damage
  • 5: Sovereign Right: Accuracy/Endurance
  • 7: Sovereign Right: Accuracy/Damage/Endurance
  • 7: Sovereign Right: Damage/Endurance
  • 9: Sovereign Right: Resistance Bonus

Level 1: Nullify Pain

  • A: Doctored Wounds: Heal/Endurance/Recharge
  • 9: Doctored Wounds: Heal/Endurance
  • 11: Doctored Wounds: Recharge
  • 33: Doctored Wounds: Endurance/Recharge
  • 34: Doctored Wounds: Heal/Recharge
  • 34: Doctored Wounds: Heal

Level 2: Soothe

  • A: Doctored Wounds: Heal/Endurance
  • 11: Doctored Wounds: Heal/Endurance/Recharge
  • 13: Doctored Wounds: Endurance/Recharge
  • 40: Doctored Wounds: Heal/Recharge
  • 43: Triage: Heal/Endurance
  • 45: Doctored Wounds: Recharge

Level 4: Hover

  • A: Kismet: Accuracy +6%
  • 13: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 15: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Equip Mercenary

  • A: Impervious Skin: Status Resistance/Regeneration

Level 8: Fly

  • A: Invention: Flight Speed

Level 10: Share Pain

  • A: Doctored Wounds: Heal
  • 34: Doctored Wounds: Heal/Recharge
  • 37: Doctored Wounds: Heal/Endurance/Recharge

Level 12: Spec Ops

  • A: Superior Mark of Supremacy: Accuracy/Damage/Endurance
  • 15: Superior Mark of Supremacy: Accuracy/Damage
  • 17: Superior Mark of Supremacy: Accuracy/Endurance
  • 17: Superior Mark of Supremacy: Damage
  • 19: Superior Mark of Supremacy: Damage/Endurance
  • 19: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen

Level 14: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 21: Luck of the Gambler: Defense/Recharge
  • 21: Luck of the Gambler: Defense/Endurance/Recharge
  • 46: Luck of the Gambler: Endurance/Recharge
  • 46: Luck of the Gambler: Defense
  • 46: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 23: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 23: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 18: Assault

  • A: Invention: Endurance Reduction

Level 20: Suppress Pain

  • A: Preventive Medicine: Heal
  • 25: Preventive Medicine: Heal/RechargeTime/Endurance
  • 25: Preventive Medicine: Endurance/RechargeTime
  • 27: Preventive Medicine: Heal/Endurance
  • 27: Preventive Medicine: Heal/RechargeTime
  • 29: Preventive Medicine: Chance for +Absorb

Level 22: Group Fly

  • A: Winter's Gift: Slow Resistance (20%)

Level 24: Serum

  • A: Steadfast Protection: Resistance/+Def 3%
  • 29: Gladiator's Armor: TP Protection +3% Def (All)

Level 26: Commando

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 31: Expedient Reinforcement: Accuracy/Damage
  • 31: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 31: Expedient Reinforcement: Endurance/Damage/Recharge
  • 33: Expedient Reinforcement: Damage/Endurance
  • 33: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 28: Conduit of Pain

  • A: Efficacy Adaptor: EndMod/Recharge

Level 30: Enforced Morale

  • A: Invention: Endurance Reduction

Level 32: Tactical Upgrade

  • A: Invention: Recharge Reduction

Level 35: Scorpion Shield

  • A: Reactive Defenses: Defense
  • 36: Reactive Defenses: Defense/Endurance/RechargeTime
  • 36: Reactive Defenses: Defense/Endurance
  • 36: Reactive Defenses: Defense/RechargeTime
  • 37: Reactive Defenses: Endurance/RechargeTime
  • 37: Reactive Defenses: Scaling Resist Damage

Level 38: World of Pain

  • A: Unbreakable Guard: Resistance
  • 39: Unbreakable Guard: Resistance/Endurance
  • 39: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 39: Unbreakable Guard: Endurance/RechargeTime
  • 40: Unbreakable Guard: RechargeTime/Resistance
  • 40: Unbreakable Guard: +Max HP

Level 41: Anguishing Cry

  • A: Shield Breaker: Accuracy/Defense Debuff
  • 42: Shield Breaker: Accuracy/Endurance/Recharge
  • 42: Shield Breaker: Accuracy/Recharge
  • 42: Shield Breaker: Defense Debuff/Endurance/Recharge
  • 43: Shield Breaker: Defense Debuff
  • 43: Shield Breaker: Chance for Lethal Damage

Level 44: Painbringer

  • A: Doctored Wounds: Heal
  • 45: Doctored Wounds: Heal/Recharge
  • 45: Doctored Wounds: Heal/Endurance/Recharge

Level 47: Web Envelope

  • A: Enfeebled Operation: Accuracy/Immobilize/Recharge
  • 48: Enfeebled Operation: Accuracy/Recharge
  • 48: Enfeebled Operation: Accuracy/Endurance
  • 48: Enfeebled Operation: Accuracy/Immobilize
  • 50: Enfeebled Operation: Endurance/Immobilize
  • 50: Enfeebled Operation: Immobilize/Range

Level 49: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 50: Miracle: +Recovery

Level 1: Stamina

  • A: Efficacy Adaptor: EndMod
  • 3: Efficacy Adaptor: EndMod/Recharge
  • 3: Efficacy Adaptor: EndMod/Endurance

Level 8: Afterburner


Level 1: Soldier


Level 1: Medic


Level 12: Spec Ops


Level 26: Commando


 

BUILD 2

Villain Mastermind
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Mercenaries
  • Secondary powerset: Pain Domination
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Soldiers

  • A: Achilles' Heel: Chance for Res Debuff
  • 5: Edict of the Master: Defense Bonus
  • 5: Superior Command of the Mastermind: Accuracy/Damage
  • 7: Superior Command of the Mastermind: Damage/Endurance
  • 7: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura
  • 9: Soulbound Allegiance: Chance for Build Up

Level 1: Nullify Pain

  • A: Doctored Wounds: Heal/Endurance/Recharge
  • 9: Doctored Wounds: Heal/Endurance
  • 11: Doctored Wounds: Recharge
  • 33: Doctored Wounds: Endurance/Recharge
  • 34: Doctored Wounds: Heal/Recharge
  • 34: Doctored Wounds: Heal

Level 2: Soothe

  • A: Doctored Wounds: Heal/Endurance
  • 11: Doctored Wounds: Heal/Endurance/Recharge
  • 13: Doctored Wounds: Endurance/Recharge
  • 40: Doctored Wounds: Heal/Recharge
  • 43: Triage: Heal/Endurance
  • 45: Doctored Wounds: Recharge

Level 4: Hover

  • A: Kismet: Accuracy +6%
  • 13: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 15: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 6: Equip Mercenary

  • A: Impervious Skin: Status Resistance/Regeneration
  • 29: Steadfast Protection: Resistance/+Def 3%
  • 50: Gladiator's Armor: TP Protection +3% Def (All)

Level 8: Fly

  • A: Invention: Flight Speed

Level 10: Share Pain

  • A: Doctored Wounds: Heal
  • 34: Doctored Wounds: Heal/Recharge
  • 37: Doctored Wounds: Heal/Endurance/Recharge

Level 12: Spec Ops

  • A: Sovereign Right: Damage/Endurance
  • 15: Sovereign Right: Accuracy/Damage
  • 17: Sovereign Right: Resistance Bonus
  • 17: Blood Mandate: Accuracy/Damage
  • 19: Blood Mandate: Damage/Endurance
  • 19: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 14: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 21: Luck of the Gambler: Defense/Recharge
  • 21: Luck of the Gambler: Defense/Endurance/Recharge
  • 23: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 46: Luck of the Gambler: Endurance/Recharge
  • 46: Luck of the Gambler: Defense

Level 16: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 23: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 18: Assault

  • A: Invention: Endurance Reduction

Level 20: Suppress Pain

  • A: Preventive Medicine: Heal
  • 25: Preventive Medicine: Heal/RechargeTime/Endurance
  • 25: Preventive Medicine: Endurance/RechargeTime
  • 27: Preventive Medicine: Heal/Endurance
  • 27: Preventive Medicine: Heal/RechargeTime
  • 29: Preventive Medicine: Chance for +Absorb

Level 22: Group Fly

  • A: Winter's Gift: Slow Resistance (20%)

Level 24: Serum

  • A: Invention: Recharge Reduction

Level 26: Commando

  • A: Overwhelming Force: Accuracy/Damage/Endurance
  • 31: Overwhelming Force: Accuracy/Damage
  • 31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 31: Call to Arms: Defense Bonus Aura for Pets
  • 33: Superior Mark of Supremacy: Accuracy/Damage
  • 33: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen

Level 28: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 30: Enforced Morale

  • A: Invention: Endurance Reduction

Level 32: Tactical Upgrade

  • A: Invention: Recharge Reduction

Level 35: Scorpion Shield

  • A: Reactive Defenses: Defense
  • 36: Reactive Defenses: Defense/Endurance/RechargeTime
  • 36: Reactive Defenses: Defense/Endurance
  • 36: Reactive Defenses: Defense/RechargeTime
  • 37: Reactive Defenses: Endurance/RechargeTime
  • 37: Reactive Defenses: Scaling Resist Damage

Level 38: World of Pain

  • A: Unbreakable Guard: Resistance
  • 39: Unbreakable Guard: Resistance/Endurance
  • 39: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 39: Unbreakable Guard: Endurance/RechargeTime
  • 40: Unbreakable Guard: RechargeTime/Resistance
  • 40: Unbreakable Guard: +Max HP

Level 41: Anguishing Cry

  • A: Analyze Weakness: Defense Debuff
  • 42: Analyze Weakness: Accuracy/Defense Debuff
  • 42: Analyze Weakness: Accuracy/Recharge
  • 42: Analyze Weakness: Defense Debuff/Endurance/Recharge
  • 43: Analyze Weakness: Accuracy/Endurance/Recharge
  • 43: Analyze Weakness: Chance for +ToHit

Level 44: Painbringer

  • A: Doctored Wounds: Heal
  • 45: Doctored Wounds: Heal/Recharge
  • 45: Doctored Wounds: Heal/Endurance/Recharge

Level 47: Web Envelope

  • A: Enfeebled Operation: Accuracy/Immobilize/Recharge
  • 48: Enfeebled Operation: Accuracy/Recharge
  • 48: Enfeebled Operation: Accuracy/Endurance
  • 48: Enfeebled Operation: Accuracy/Immobilize
  • 50: Enfeebled Operation: Endurance/Immobilize
  • 50: Enfeebled Operation: Immobilize/Range

Level 49: Conduit of Pain

  • A: Efficacy Adaptor: EndMod/Recharge


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 46: Miracle: +Recovery

Level 1: Stamina

  • A: Efficacy Adaptor: EndMod
  • 3: Efficacy Adaptor: EndMod/Recharge
  • 3: Efficacy Adaptor: EndMod/Endurance

Level 8: Afterburner


Level 1: Soldier


Level 1: Medic


Level 12: Spec Ops


Level 26: Commando


 

1 - Mercenaries - Pain Domination.mbd 2 - Mercenaries - Pain Domination.mbd

Edited by Aeseiri
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I would frankenslot pets; regular slotting on the MM. This is probably how I would slot the pets with Musculature Alpha in mind. I don't know much about PD. I've never been able to create a build with it that I love.

 

2B - Mercenaries - Pain Domination.mbd


I do think Hasten is pretty important for the build. Just to get Serum, Anguishing Cry and Painbringer up as often as possible.


Gaussian's BU proc is pretty useless in Tactics since the MM has no attacks. 


Same with Kismet in Hover. It's only really helping Web Envelope and Anguishing Cry. But it could be slotted into Tactical Upgrade to improve all Merc pets +tohit. With Supremacy + Tactics + Serum + World of Pain + Kismet + pets/Anguishing Cry -def debuffs, they will probably have no problems hitting.


Adding the Triage into Soothe seems odd. The build would get more recovery slotting a Performance Shifter proc into Stamina.


@Xandyr pointed out that Panacea unique has a chance to proc on yourself, pets, teammates, leaguemates within range if slotted in Supress Pain. I tested it once and it's pretty awesome.


All in all, it's a good build and can probably get through most content without much issue.

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16 hours ago, StrikerFox said:

I would frankenslot pets; regular slotting on the MM. This is probably how I would slot the pets with Musculature Alpha in mind. I don't know much about PD. I've never been able to create a build with it that I love.

 

2B - Mercenaries - Pain Domination.mbd 44.16 kB · 3 downloads


I do think Hasten is pretty important for the build. Just to get Serum, Anguishing Cry and Painbringer up as often as possible.


Gaussian's BU proc is pretty useless in Tactics since the MM has no attacks. 


Same with Kismet in Hover. It's only really helping Web Envelope and Anguishing Cry. But it could be slotted into Tactical Upgrade to improve all Merc pets +tohit. With Supremacy + Tactics + Serum + World of Pain + Kismet + pets/Anguishing Cry -def debuffs, they will probably have no problems hitting.


Adding the Triage into Soothe seems odd. The build would get more recovery slotting a Performance Shifter proc into Stamina.


@Xandyr pointed out that Panacea unique has a chance to proc on yourself, pets, teammates, leaguemates within range if slotted in Supress Pain. I tested it once and it's pretty awesome.


All in all, it's a good build and can probably get through most content without much issue.

 

Ahh I was under the mistaken pretense that it would affect everyone affected by tactics, not just my damage. Thanks for clarifying.

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2 hours ago, Aeseiri said:

 

Ahh I was under the mistaken pretense that it would affect everyone affected by tactics, not just my damage. Thanks for clarifying.

 

There are a bunch of players that seem to think that. I tested it a long time ago but couldn't get the BU to proc on pets. I don't believe anyone has posted any actual proof. The more pets/teammates/leaguemates within Tactics' range will give BU a higher chance to proc on the MM, but it won't proc on anyone else.

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