Aeseiri Posted February 27 Posted February 27 (edited) I've got two variations 1) Set slotting, but obviously I am missing some key pet slots, defense is kinda bad, resistance fairly good. 2)Some frankenslotting hitting most of the important pet slots, better damage (at least in Mids), defense is worse, and resistance tanks..... So is there a middle ground? Or is there a clear priotrity. I am open to multiple builds as I will also use this toon for PvP eventually. Thanks in advance. BUILD 1 Villain MastermindBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: MercenariesSecondary powerset: Pain DominationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): ExperimentationPool powerset (#4): FightingAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: SoldiersA: Sovereign Right: Accuracy5: Sovereign Right: Accuracy/Damage5: Sovereign Right: Accuracy/Endurance7: Sovereign Right: Accuracy/Damage/Endurance7: Sovereign Right: Damage/Endurance9: Sovereign Right: Resistance Bonus Level 1: Nullify PainA: Doctored Wounds: Heal/Endurance/Recharge9: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Recharge33: Doctored Wounds: Endurance/Recharge34: Doctored Wounds: Heal/Recharge34: Doctored Wounds: Heal Level 2: SootheA: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Heal/Endurance/Recharge13: Doctored Wounds: Endurance/Recharge40: Doctored Wounds: Heal/Recharge43: Triage: Heal/Endurance45: Doctored Wounds: Recharge Level 4: HoverA: Kismet: Accuracy +6%13: Shield Wall: +Res (Teleportation), +5% Res (All)15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Equip MercenaryA: Impervious Skin: Status Resistance/Regeneration Level 8: FlyA: Invention: Flight Speed Level 10: Share PainA: Doctored Wounds: Heal34: Doctored Wounds: Heal/Recharge37: Doctored Wounds: Heal/Endurance/Recharge Level 12: Spec OpsA: Superior Mark of Supremacy: Accuracy/Damage/Endurance15: Superior Mark of Supremacy: Accuracy/Damage17: Superior Mark of Supremacy: Accuracy/Endurance17: Superior Mark of Supremacy: Damage19: Superior Mark of Supremacy: Damage/Endurance19: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen Level 14: ManeuversA: Luck of the Gambler: Defense/Endurance21: Luck of the Gambler: Defense/Recharge21: Luck of the Gambler: Defense/Endurance/Recharge46: Luck of the Gambler: Endurance/Recharge46: Luck of the Gambler: Defense46: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: TacticsA: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance23: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: AssaultA: Invention: Endurance Reduction Level 20: Suppress PainA: Preventive Medicine: Heal25: Preventive Medicine: Heal/RechargeTime/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/Endurance27: Preventive Medicine: Heal/RechargeTime29: Preventive Medicine: Chance for +Absorb Level 22: Group FlyA: Winter's Gift: Slow Resistance (20%) Level 24: SerumA: Steadfast Protection: Resistance/+Def 3%29: Gladiator's Armor: TP Protection +3% Def (All) Level 26: CommandoA: Expedient Reinforcement: Accuracy/Recharge31: Expedient Reinforcement: Accuracy/Damage31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge33: Expedient Reinforcement: Damage/Endurance33: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Conduit of PainA: Efficacy Adaptor: EndMod/Recharge Level 30: Enforced MoraleA: Invention: Endurance Reduction Level 32: Tactical UpgradeA: Invention: Recharge Reduction Level 35: Scorpion ShieldA: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance/RechargeTime36: Reactive Defenses: Defense/Endurance36: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Endurance/RechargeTime37: Reactive Defenses: Scaling Resist Damage Level 38: World of PainA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance40: Unbreakable Guard: +Max HP Level 41: Anguishing CryA: Shield Breaker: Accuracy/Defense Debuff42: Shield Breaker: Accuracy/Endurance/Recharge42: Shield Breaker: Accuracy/Recharge42: Shield Breaker: Defense Debuff/Endurance/Recharge43: Shield Breaker: Defense Debuff43: Shield Breaker: Chance for Lethal Damage Level 44: PainbringerA: Doctored Wounds: Heal45: Doctored Wounds: Heal/Recharge45: Doctored Wounds: Heal/Endurance/Recharge Level 47: Web EnvelopeA: Enfeebled Operation: Accuracy/Immobilize/Recharge48: Enfeebled Operation: Accuracy/Recharge48: Enfeebled Operation: Accuracy/Endurance48: Enfeebled Operation: Accuracy/Immobilize50: Enfeebled Operation: Endurance/Immobilize50: Enfeebled Operation: Immobilize/Range Level 49: Evasive ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl(Empty) Level 1: SprintA: Invention: Run Speed Level 2: Rest(Empty) Level 1: SwiftA: Invention: Flight Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery50: Miracle: +Recovery Level 1: StaminaA: Efficacy Adaptor: EndMod3: Efficacy Adaptor: EndMod/Recharge3: Efficacy Adaptor: EndMod/Endurance Level 8: Afterburner Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando BUILD 2 Villain MastermindBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: MercenariesSecondary powerset: Pain DominationPool powerset (#1): FlightPool powerset (#2): LeadershipPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: SoldiersA: Achilles' Heel: Chance for Res Debuff5: Edict of the Master: Defense Bonus5: Superior Command of the Mastermind: Accuracy/Damage7: Superior Command of the Mastermind: Damage/Endurance7: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura9: Soulbound Allegiance: Chance for Build Up Level 1: Nullify PainA: Doctored Wounds: Heal/Endurance/Recharge9: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Recharge33: Doctored Wounds: Endurance/Recharge34: Doctored Wounds: Heal/Recharge34: Doctored Wounds: Heal Level 2: SootheA: Doctored Wounds: Heal/Endurance11: Doctored Wounds: Heal/Endurance/Recharge13: Doctored Wounds: Endurance/Recharge40: Doctored Wounds: Heal/Recharge43: Triage: Heal/Endurance45: Doctored Wounds: Recharge Level 4: HoverA: Kismet: Accuracy +6%13: Shield Wall: +Res (Teleportation), +5% Res (All)15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Equip MercenaryA: Impervious Skin: Status Resistance/Regeneration29: Steadfast Protection: Resistance/+Def 3%50: Gladiator's Armor: TP Protection +3% Def (All) Level 8: FlyA: Invention: Flight Speed Level 10: Share PainA: Doctored Wounds: Heal34: Doctored Wounds: Heal/Recharge37: Doctored Wounds: Heal/Endurance/Recharge Level 12: Spec OpsA: Sovereign Right: Damage/Endurance15: Sovereign Right: Accuracy/Damage17: Sovereign Right: Resistance Bonus17: Blood Mandate: Accuracy/Damage19: Blood Mandate: Damage/Endurance19: Expedient Reinforcement: Resist Bonus Aura for Pets Level 14: ManeuversA: Luck of the Gambler: Defense/Endurance21: Luck of the Gambler: Defense/Recharge21: Luck of the Gambler: Defense/Endurance/Recharge23: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Endurance/Recharge46: Luck of the Gambler: Defense Level 16: TacticsA: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 18: AssaultA: Invention: Endurance Reduction Level 20: Suppress PainA: Preventive Medicine: Heal25: Preventive Medicine: Heal/RechargeTime/Endurance25: Preventive Medicine: Endurance/RechargeTime27: Preventive Medicine: Heal/Endurance27: Preventive Medicine: Heal/RechargeTime29: Preventive Medicine: Chance for +Absorb Level 22: Group FlyA: Winter's Gift: Slow Resistance (20%) Level 24: SerumA: Invention: Recharge Reduction Level 26: CommandoA: Overwhelming Force: Accuracy/Damage/Endurance31: Overwhelming Force: Accuracy/Damage31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown31: Call to Arms: Defense Bonus Aura for Pets33: Superior Mark of Supremacy: Accuracy/Damage33: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen Level 28: Evasive ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Enforced MoraleA: Invention: Endurance Reduction Level 32: Tactical UpgradeA: Invention: Recharge Reduction Level 35: Scorpion ShieldA: Reactive Defenses: Defense36: Reactive Defenses: Defense/Endurance/RechargeTime36: Reactive Defenses: Defense/Endurance36: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Endurance/RechargeTime37: Reactive Defenses: Scaling Resist Damage Level 38: World of PainA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Endurance/RechargeTime40: Unbreakable Guard: RechargeTime/Resistance40: Unbreakable Guard: +Max HP Level 41: Anguishing CryA: Analyze Weakness: Defense Debuff42: Analyze Weakness: Accuracy/Defense Debuff42: Analyze Weakness: Accuracy/Recharge42: Analyze Weakness: Defense Debuff/Endurance/Recharge43: Analyze Weakness: Accuracy/Endurance/Recharge43: Analyze Weakness: Chance for +ToHit Level 44: PainbringerA: Doctored Wounds: Heal45: Doctored Wounds: Heal/Recharge45: Doctored Wounds: Heal/Endurance/Recharge Level 47: Web EnvelopeA: Enfeebled Operation: Accuracy/Immobilize/Recharge48: Enfeebled Operation: Accuracy/Recharge48: Enfeebled Operation: Accuracy/Endurance48: Enfeebled Operation: Accuracy/Immobilize50: Enfeebled Operation: Endurance/Immobilize50: Enfeebled Operation: Immobilize/Range Level 49: Conduit of PainA: Efficacy Adaptor: EndMod/Recharge ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth Level 2: Rest(Empty) Level 1: SwiftA: Invention: Flight Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery46: Miracle: +Recovery Level 1: StaminaA: Efficacy Adaptor: EndMod3: Efficacy Adaptor: EndMod/Recharge3: Efficacy Adaptor: EndMod/Endurance Level 8: Afterburner Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando 1 - Mercenaries - Pain Domination.mbd 2 - Mercenaries - Pain Domination.mbd Edited February 27 by Aeseiri Formatting
StrikerFox Posted February 27 Posted February 27 I would frankenslot pets; regular slotting on the MM. This is probably how I would slot the pets with Musculature Alpha in mind. I don't know much about PD. I've never been able to create a build with it that I love. 2B - Mercenaries - Pain Domination.mbd I do think Hasten is pretty important for the build. Just to get Serum, Anguishing Cry and Painbringer up as often as possible. Gaussian's BU proc is pretty useless in Tactics since the MM has no attacks. Same with Kismet in Hover. It's only really helping Web Envelope and Anguishing Cry. But it could be slotted into Tactical Upgrade to improve all Merc pets +tohit. With Supremacy + Tactics + Serum + World of Pain + Kismet + pets/Anguishing Cry -def debuffs, they will probably have no problems hitting. Adding the Triage into Soothe seems odd. The build would get more recovery slotting a Performance Shifter proc into Stamina. @Xandyr pointed out that Panacea unique has a chance to proc on yourself, pets, teammates, leaguemates within range if slotted in Supress Pain. I tested it once and it's pretty awesome. All in all, it's a good build and can probably get through most content without much issue. 1 1
Aeseiri Posted February 27 Author Posted February 27 16 hours ago, StrikerFox said: I would frankenslot pets; regular slotting on the MM. This is probably how I would slot the pets with Musculature Alpha in mind. I don't know much about PD. I've never been able to create a build with it that I love. 2B - Mercenaries - Pain Domination.mbd 44.16 kB · 3 downloads I do think Hasten is pretty important for the build. Just to get Serum, Anguishing Cry and Painbringer up as often as possible. Gaussian's BU proc is pretty useless in Tactics since the MM has no attacks. Same with Kismet in Hover. It's only really helping Web Envelope and Anguishing Cry. But it could be slotted into Tactical Upgrade to improve all Merc pets +tohit. With Supremacy + Tactics + Serum + World of Pain + Kismet + pets/Anguishing Cry -def debuffs, they will probably have no problems hitting. Adding the Triage into Soothe seems odd. The build would get more recovery slotting a Performance Shifter proc into Stamina. @Xandyr pointed out that Panacea unique has a chance to proc on yourself, pets, teammates, leaguemates within range if slotted in Supress Pain. I tested it once and it's pretty awesome. All in all, it's a good build and can probably get through most content without much issue. Ahh I was under the mistaken pretense that it would affect everyone affected by tactics, not just my damage. Thanks for clarifying.
StrikerFox Posted February 28 Posted February 28 2 hours ago, Aeseiri said: Ahh I was under the mistaken pretense that it would affect everyone affected by tactics, not just my damage. Thanks for clarifying. There are a bunch of players that seem to think that. I tested it a long time ago but couldn't get the BU to proc on pets. I don't believe anyone has posted any actual proof. The more pets/teammates/leaguemates within Tactics' range will give BU a higher chance to proc on the MM, but it won't proc on anyone else.
TooManyButtons Posted February 28 Posted February 28 I've decided to give this build a shot. I went with a resistance epic because it combos better with healing, but you can still change to Mace if you prefer. It's possible to reach softcap defense with Support core and Diamagnetic. The attacks are there mostly for the utility they provide. Mastermind (Mercenaries - Pain Domination).mbd
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