Ridiculous Girl Posted February 27 Posted February 27 (edited) i made an arsenal control/trick arrow controller, and it really does not feel right to have both a rifle and a bow and to constantly switch between the two. as well, i have ideas for other arsenal control toons, but for a control set that does not actually use the rifle to shoot bullets, having only a rifle option for a weapon is a bit strange. both break the role playing (something or other, insert word later 😅) immersion. i would like to suggest the possibility of having both... 1) a crossbow-like option for an AC/TA controller combo, one that does not require a constant model switch 2) a launch tube/mortar-like or mace-like weapon for only controllers and non-AA dominators. i am sure it is not easy, since those would probably require some animation substitutes, but it would be greatly appreciated. 🙂 other than that, i love the arsenal sets, just need more weapon options to help with RP purposes. 😁 Edited February 27 by Ridiculous Girl found the word i was looking for 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Random Robot Posted February 27 Posted February 27 I was just thinking about this earlier. With an arsenal controller (or a domi that doesn't take arsenal assault) not firing bullets it would be great to have a weapon model that wasn't a "gun" per se but more of a tool. I'm not sure what form that would take however. 1 "Minimal FX Everything!" I love this game. I'm eternally grateful that it was brought back. "It's not enough that I win, somebody else has to lose" is not the attitude of a Hero.
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