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Posted (edited)

i made an arsenal control/trick arrow controller, and it really does not feel right to have both a rifle and a bow and to constantly switch between the two. as well, i have ideas for other arsenal control toons, but for a control set that does not actually use the rifle to shoot bullets, having only a rifle option for a weapon is a bit strange. both break the role playing (something or other, insert word later 😅) immersion.

 

i would like to suggest the possibility of having both...

 

1) a crossbow-like option for an AC/TA controller combo, one that does not require a constant model switch

2) a launch tube/mortar-like or mace-like weapon for only controllers and non-AA dominators.

 

i am sure it is not easy, since those would probably require some animation substitutes, but it would be greatly appreciated. 🙂

 

other than that, i love the arsenal sets, just need more weapon options to help with RP purposes. 😁

Edited by Ridiculous Girl
found the word i was looking for
  • Like 1

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Posted

I was just thinking about this earlier. With an arsenal controller (or a domi that doesn't take arsenal assault) not firing bullets it would be great to have a weapon model that wasn't a "gun" per se but more of a tool. I'm not sure what form that would take however.

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