BeornOTNS Posted February 27 Share Posted February 27 Howdy folks. So, like many of you, I am a dyed-in-the-wool Alt-O-Holic. And while I love making characters and playing them, I do so in cycles; fits-and-starts, if you will. That includes servers. I play MOST of the time on Everlasting, but I have them on all the Homecoming servers. Recently, I was talking with a friend who had found the game again, and she and her husband ended up on Torchbearer server and asked did I have characters there. I have this one, and, while it can farm (42 and change % fire defense [not my best work]), I made some, frankly, BIZARRE choices when I made it, some... 700 days ago? Can anyone look at this and tell me what was I thinking? And, what should I do to make it better? There are a few things. I want to keep it hero only, so, no Mu Mastery. And, I really enjoy the rotation I have now, but of course damage per second is something I could always improve. Finally, WHAT THE HECK REGARDING THE SLOTTING?!? So. Much. Multi-Strike?!?! I would love the help. Torch Fire Tank - Villain BruteBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: SpinesSecondary powerset: Fiery AuraPool powerset (#1): LeadershipPool powerset (#2): SpeedPool powerset (#3): LeapingPool powerset (#4): FightingAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Barb SwipeA: Invention: Accuracy Level 1: Fire ShieldA: Aegis: Resistance3: Aegis: Resistance/Endurance3: Aegis: Resistance/Endurance/Recharge Level 2: Spine BurstA: Multi-Strike: Accuracy/Damage5: Multi-Strike: Damage/Endurance5: Multi-Strike: Damage/Recharge7: Multi-Strike: Accuracy/Damage/Endurance7: Multi-Strike: Damage/Endurance/Recharge Level 4: Blazing AuraA: Multi-Strike: Accuracy/Damage9: Multi-Strike: Damage/Endurance9: Multi-Strike: Accuracy/Endurance11: Multi-Strike: Accuracy/Damage/Endurance11: Multi-Strike: Damage/Endurance/Recharge Level 6: ManeuversA: Invention: Endurance Reduction13: Invention: Endurance Reduction13: Invention: Defense Buff15: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: HastenA: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 10: Temperature ProtectionA: Aegis: Resistance17: Aegis: Resistance/Endurance17: Aegis: Resistance/Endurance/Recharge Level 12: Combat JumpingA: Kismet: Accuracy +6%19: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: TacticsA: Invention: Endurance Reduction19: Invention: Endurance Reduction21: Invention: To Hit Buff21: Invention: To Hit Buff Level 16: Plasma ShieldA: Aegis: Resistance23: Aegis: Resistance/Endurance23: Aegis: Resistance/Endurance/Recharge25: Gladiator's Armor: TP Protection +3% Def (All)25: Steadfast Protection: Resistance/+Def 3% Level 18: QuillsA: Multi-Strike: Accuracy/Damage27: Multi-Strike: Damage/Endurance27: Multi-Strike: Accuracy/Endurance29: Multi-Strike: Accuracy/Damage/Endurance29: Multi-Strike: Damage/Endurance/Recharge Level 20: BoxingA: Stagger: Accuracy/Recharge31: Stagger: Endurance/Stun31: Stagger: Accuracy/Endurance Level 22: ToughA: Aegis: Resistance31: Aegis: Resistance/Endurance33: Aegis: Resistance/Endurance/Recharge Level 24: BurnA: Invention: Accuracy33: Armageddon: Damage33: Armageddon: Damage/Recharge/Accuracy34: Armageddon: Damage/Endurance34: Invention: Recharge Reduction34: Fury of the Gladiator: Chance for Res Debuff Level 26: Throw SpinesA: Detonation: Accuracy/Damage36: Detonation: Damage/Recharge36: Detonation: Damage/Range36: Detonation: Accuracy/Damage/Endurance37: Detonation: Damage/Endurance/Range Level 28: WeaveA: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense/Endurance/Recharge39: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Healing FlamesA: Aegis: Resistance39: Aegis: Resistance/Endurance39: Aegis: Resistance/Endurance/Recharge Level 32: Fiery EmbraceA: Invention: Recharge Reduction40: Invention: Recharge Reduction Level 35: ConsumeA: Efficacy Adaptor: EndMod40: Efficacy Adaptor: EndMod/Recharge40: Efficacy Adaptor: EndMod/Accuracy/Recharge Level 38: CharA: Basilisk's Gaze: Accuracy/Hold42: Basilisk's Gaze: Recharge/Hold42: Basilisk's Gaze: Chance for Recharge Slow Level 41: Melt ArmorA: Shield Breaker: Defense Debuff42: Shield Breaker: Accuracy/Defense Debuff43: Shield Breaker: Accuracy/Recharge43: Shield Breaker: Defense Debuff/Endurance/Recharge43: Shield Breaker: Accuracy/Endurance/Recharge Level 44: Fire BallA: Detonation: Accuracy/Damage45: Detonation: Damage/Endurance45: Detonation: Damage/Recharge45: Detonation: Damage/Range46: Detonation: Accuracy/Damage/Endurance(Empty) Level 47: Build UpA: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 49: ImpaleA: Maelstrom's Fury: Accuracy/Damage50: Maelstrom's Fury: Damage/Endurance50: Maelstrom's Fury: Damage/Recharge ────────────────────────────── Inherents: Level 1: BrawlA: Invention: Accuracy Level 1: Fury Level 1: SprintA: Invention: Run Speed Level 2: RestA: Invention: Endurance Modification Level 1: SwiftA: Invention: Run Speed Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery46: Miracle: +Recovery Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: EndMod48: Performance Shifter: EndMod/Recharge48: Performance Shifter: EndMod/Accuracy50: Performance Shifter: Chance for +End ──────────────────────────────Incarnates: Musculature Core ParagonAgeless Radial EpiphanyDegenerative Radial Flawless InterfacePyronic Core Final JudgementAssault Radial Embodiment I love ALL Archetypes, but prefer to play them Blue-Side. 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Ringo Posted February 28 Share Posted February 28 Multistrike, Maelstrom's Fury and Detonation? 3 slot Aegis? You were clearly building wirh Fire Defense and Fire Resistance as your only priority. I'd say cost as well but you 3 slotted Armageddon in Burn soooo.... Bad news: You probably shouldn't chase Fire Resistance, you should be able to cap that with just Fire Armor Good news: Building for Fire Defense (on a Fire Farmer) is actually more viable now as Fire Attacks do -def, so stacking more defense is good. The caveat to that is outside of Fire Farms fire def is nowhere near as helpful as Melee defense (for Brutes) and other positional defenses. Link to comment Share on other sites More sharing options...
Ringo Posted February 28 Share Posted February 28 Check out this SpinesFire build posted last month: Link to comment Share on other sites More sharing options...
PLVRIZR Posted February 28 Share Posted February 28 53 minutes ago, Ringo said: Check out this SpinesFire build posted last month: Yup, I posted mine and he does just fine 😁 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present Link to comment Share on other sites More sharing options...
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