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Shield/Fire Build


rheckenkamp

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I took two different builds (one including shield, another including fire) from this forum and married them together.  I don't know what I'm doing when it comes to making builds so I know there's some big improvements to be made.  Please fix and repost. 

 

Hero Plan by Pine's Hero Designer v2.21 (Database Issue: 25)

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Fiery Melee

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Medicine

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Deflection

  •   Unbreakable Guard - Resistance
  •   Unbreakable Guard - Resistance/Endurance
  •   Unbreakable Guard - Endurance/RechargeTime
  •   Unbreakable Guard - RechargeTime/Resistance
  •   Unbreakable Guard - Resistance/Endurance/RechargeTime
  •   Unbreakable Guard - +Max HP

Level 1: Scorch

  •   Superior Might of the Tanker - Accuracy/Damage
  •   Superior Might of the Tanker - Damage/Recharge
  •   Superior Might of the Tanker - Accuracy/Damage/Recharge
  •   Superior Might of the Tanker - Damage/Endurance/Recharge
  •   Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  •   Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Battle Agility

  •   Luck of the Gambler - Defense/Endurance
  •   Luck of the Gambler - Recharge Speed
  •   Luck of the Gambler - Defense/Endurance/Recharge
  •   HamiO:Cytoskeleton Exposure

Level 4: True Grit

  •   Panacea - Heal/Endurance
  •   Panacea - Hea/Recharge
  •   Panacea - Heal/Endurance/Recharge
  •   Panacea - Heal
  •   Panacea - +Hit Points/Endurance
  •   Resist Damage IO

Level 6: Active Defense

  •   Recharge Reduction IO

Level 8: Combustion

  •   Gauntleted Fist - Accuracy/Damage
  •   Gauntleted Fist - Damage/RechargeTime
  •   Gauntleted Fist - Accuracy/Damage/RechargeTime
  •   Gauntleted Fist - Damage/Endurance/RechargeTime
  •   Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  •   Gauntleted Fist - RechargeTime/+Absorb

Level 10: Against All Odds

  •   Endurance Reduction IO

Level 12: Phalanx Fighting

  •   Luck of the Gambler - Recharge Speed
  •   Shield Wall - +Res (Teleportation), +5% Res (All)

Level 14: Hasten

  •   Recharge Reduction IO
  •   Recharge Reduction IO

Level 16: Super Jump

  •   Jumping IO

Level 18: Boxing

  •   Accuracy IO

Level 20: Tough

  •   Steadfast Protection - Resistance/+Def 3%
  •   Aegis - Resistance
  •   Aegis - Resistance/Endurance
  •   Aegis - Resistance/Endurance/Recharge

Level 22: Weave

  •   Luck of the Gambler - Recharge Speed
  •   Red Fortune - Defense/Endurance
  •   Red Fortune - Endurance/Recharge
  •   Red Fortune - Defense/Endurance/Recharge
  •   Red Fortune - Defense
  •   Red Fortune - Endurance

Level 24: Taunt

  •   Accuracy IO

Level 26: Shield Charge

  •   Superior Gauntleted Fist - Accuracy/Damage
  •   Superior Gauntleted Fist - Damage/RechargeTime
  •   Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  •   Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  •   Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  •   Superior Gauntleted Fist - RechargeTime/+Absorb

Level 28: Build Up

  •   Recharge Reduction IO
  •   Recharge Reduction IO
  •   To Hit Buff IO

Level 30: Fire Sword Circle

  •   Avalanche - Accuracy/Damage
  •   Avalanche - Damage/Endurance
  •   Avalanche - Accuracy/Damage/Endurance
  •   Avalanche - Accuracy/Damage/Recharge
  •   Avalanche - Accuracy/Damage/Endurance
  •   Avalanche - Recharge/Chance for Knockdown

Level 32: Injection

  •   Accuracy IO

Level 35: Aid Self

  •   Interrupt Reduction IO
  •   Panacea - Heal/Endurance
  •   Panacea - Endurance/Recharge
  •   Panacea - Hea/Recharge
  •   Panacea - Heal/Endurance/Recharge
  •   Panacea - Heal

Level 38: Greater Fire Sword

  •   Blistering Cold - Accuracy/Damage
  •   Blistering Cold - Damage/Endurance
  •   Blistering Cold - Accuracy/Damage/Endurance
  •   Blistering Cold - Accuracy/Damage/Recharge
  •   Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 41: Gloom

  •   Apocalypse - Damage
  •   Apocalypse - Accuracy/Damage/Recharge
  •   Apocalypse - Accuracy/Recharge
  •   Apocalypse - Damage/Endurance
  •   Apocalypse - Chance of Damage(Negative)

Level 44: Darkest Night

  •   Dark Watcher's Despair - Chance for Recharge Slow
  •   Dark Watcher's Despair - To Hit Debuff/Endurance
  •   Dark Watcher's Despair - Recharge/Endurance
  •   Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 47: One with the Shield

  • Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Grant Cover

  •   Luck of the Gambler - Recharge Speed
  •   Endurance Reduction IO

Level 2: Health

  •   Miracle - +Recovery
  •   Numina's Convalesence - +Regeneration/+Recovery
  •   Numina's Convalesence - Heal/Endurance
  •   Numina's Convalesence - Heal
     

Level 2: Stamina

  •   Performance Shifter - EndMod
  •   Performance Shifter - Chance for +End
  •   Performance Shifter - EndMod/Accuracy

------------

 

 

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Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 14.44% Defense(Smashing)
  • 14.44% Defense(Lethal)
  • 12.88% Defense(Fire)
  • 12.88% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 20.06% Defense(Melee)
  • 6% Defense(Ranged)
  • 9.44% Defense(AoE)
  • 5.4% Max End
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 428.7 HP (22.88%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 110%
  • MezResist(Held) 110%
  • MezResist(Immobilized) 110%
  • MezResist(Sleep) 110%
  • MezResist(Stunned) 110%
  • MezResist(Terrorized) 110%
  • 11.5% (0.19 End/sec) Recovery
  • 84% (6.56 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 23.75% Resistance(Smashing)
  • 23.75% Resistance(Lethal)
  • 30.5% Resistance(Fire)
  • 30.5% Resistance(Cold)
  • 17% Resistance(Energy)
  • 17% Resistance(Negative)
  • 14.75% Resistance(Toxic)
  • 14.75% Resistance(Psionic)
  • 15% SpeedRunning

------------

Set Bonuses:

Unbreakable Guard

(Deflection)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%
  •   140.6 HP (7.5%) HitPoints

Superior Might of the Tanker

(Scorch)

  •   4% DamageBuff(All)
  •   56.22 HP (3%) HitPoints
  •   10% Enhancement(RechargeTime)
  •   6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%

Luck of the Gambler

(Battle Agility)

  •   10% (0.78 HP/sec) Regeneration
  •   21.08 HP (1.13%) HitPoints
  •   7.5% Enhancement(RechargeTime)

Panacea

(True Grit)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% (0.78 HP/sec) Regeneration
  •   MezResist(Repel) 1000% (10% chance)

Gauntleted Fist

(Combustion)

  •   1.8% Max End
  •   3.75% Resistance(Energy,Negative), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   10% (0.78 HP/sec) Regeneration
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  •   5.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%5.25% Resistance(Fire,Cold), MezResist(Immobilized) 8.75%, MezResist(Held) 8.75%, MezResist(Stunned) 8.75%, MezResist(Sleep) 8.75%, MezResist(Terrorized) 8.75%, MezResist(Confused) 8.75%

Luck of the Gambler

(Phalanx Fighting)

  •   7.5% Enhancement(RechargeTime)

Shield Wall

(Phalanx Fighting)

  •   5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)

Steadfast Protection

(Tough)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Aegis

(Tough)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   3.13% Defense(Fire,Cold), 1.56% Defense(AoE)

Luck of the Gambler

(Weave)

  •   7.5% Enhancement(RechargeTime)

Red Fortune

(Weave)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)

Superior Gauntleted Fist

(Shield Charge)

  •   3.6% Max End
  •   6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   16% (1.25 HP/sec) Regeneration
  •   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  •   6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%

Avalanche

(Fire Sword Circle)

  •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   2% (0.03 End/sec) Recovery
  •   1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
  •   3.75% Defense(Fire,Cold), 1.88% Defense(AoE)

Panacea

(Aid Self)

  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% (0.78 HP/sec) Regeneration
  •   MezResist(Repel) 1000% (10% chance)

Blistering Cold

(Greater Fire Sword)

  •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •   2% (0.03 End/sec) Recovery
  •   4.5% Resistance(Fire,Cold), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
  •   1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

Apocalypse

(Gloom)

  •   16% (1.25 HP/sec) Regeneration
  •   56.22 HP (3%) HitPoints
  •   4% DamageBuff(All)
  •   10% Enhancement(RechargeTime)

Dark Watcher's Despair

(Darkest Night)

  •   28.11 HP (1.5%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   5% Enhancement(RechargeTime)

Gladiator's Armor

(One with the Shield)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Luck of the Gambler

(Grant Cover)

  •   7.5% Enhancement(RechargeTime)

Numina's Convalesence

(Health)

  •   12% (0.94 HP/sec) Regeneration
  •   35.14 HP (1.88%) HitPoints

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   35.14 HP (1.88%) HitPoints

 

 

 

 

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  • 3 weeks later

Can someone take a look at this build?

 

Here take a look for some ideas, this on has  better resists and def overall with only a tiny sacrifices here and there like 5% global recharge...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Fiery Melee

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), LucoftheG-Rchg+(11)

Level 1: Scorch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)

Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(11), ShlWal-EndRdx/Rchg(13), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), ShlWal-ResDam/Re TP(15)

Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), Prv-Heal(19), Prv-Heal/EndRdx(46), Prv-Heal/Rchg(48)

Level 6: Active Defense -- RechRdx-I(A)

Level 8: Against All Odds -- EndRdx-I(A)

Level 10: Combustion -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-%Dam(21), ScrDrv-Acc/Dmg(23), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dmg/Rchg(42)

Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), Ksm-ToHit+(42)

Level 14: Taunt -- PrfZng-Dam%(A)

Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 18: Grant Cover -- LucoftheG-Rchg+(A)

Level 20: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-Rchg(50)

Level 22: Boxing -- Dmg-I(A)

Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25), Ags-Psi/Status(43)

Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(34)

Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)

Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(33), RedFrt-EndRdx(33)

Level 32: One with the Shield -- GldArm-3defTpProc(A), GldArm-ResDam(33)

Level 35: Incinerate -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)

Level 38: Greater Fire Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)

Level 41: Combat Jumping -- LucoftheG-Rchg+(A)

Level 44: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)

Level 47: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50)

Level 49: Super Jump -- Jump-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- Empty(A)

Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3)

Level 1: Hurdle -- Jump-I(A)

Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5), PrfShf-EndMod/Acc(5)

Level 1: Swift -- Run-I(A)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

------------

 

 

 

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