Jiro Ito Posted March 9 Posted March 9 (edited) I finally have some time off work and am trying to get this story completed that I've been working on for what seems like forever. The missions have just 1 or 2 primary objectives, but then I have a bunch of lore-related optional stuff thrown in for fun. I want the required objectives to be the first things on the list, but I can't seem to figure out how to do that. The order I have the objectives in the design window doesn't seem to affect how they display in the nav bar. Any ideas? Edited March 9 by Jiro Ito Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
ZamuelNow Posted March 9 Posted March 9 I forget the exact way you reorganize things but I can try to do some digging to see if it's listed somewhere. What order are they in on your design window? 1 AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528]
Jiro Ito Posted March 9 Author Posted March 9 Right now it's: Required - defeat boss Required - collection Optional - boss Optional - boss Optional - boss Optional - destructible objects Optional - patrol 1 Optional - patrol 2 Optional - boss Optional - collection items Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
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