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Posted (edited)

I finally have some time off work and am trying to get this story completed that I've been working on for what seems like forever.  The missions have just 1 or 2 primary objectives, but then I have a bunch of lore-related optional stuff thrown in for fun.  I want the required objectives to be the first things on the list, but I can't seem to figure out how to do that.  The order I have the objectives in the design window doesn't seem to affect how they display in the nav bar.  Any ideas?

 

image.png.2df1f9c7fdbc9948ffe7c40bead03759.png

Edited by Jiro Ito

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

Posted

Right now it's:

Required - defeat boss

Required - collection

Optional - boss

Optional - boss

Optional - boss

Optional - destructible objects

Optional - patrol 1

Optional - patrol 2

Optional - boss

Optional - collection items

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

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