Thanks for sharing. Overall the powers changes have been very frustrating and notes regarding have been vague. Anecdotally, my usual crew ran a 2 star, +4 Aeon last night1, what would normally take us 1:302 , but it took 2:30 last night. Again, I don't dive into enemy numbers very often so I don't have hard data to compare vs the game a week ago, but I would like know more about what this is, because the game feels drastically impacted.
Design Notes:
There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful.
1all-corrupter team, which usually feels overpowered
2we screw around a lot, take a leisurely pace, and do a lot of the extras