Ejlertson Posted March 11 Posted March 11 Title really says it all. Someone did the math on what yields the best performance? Before you post or reply to anything online allways remember Wheaton´s Law!
tidge Posted March 11 Posted March 11 I haven't done the math. I have it in T1, mostly because that power is muling pieces I don't want muled by the T3 (or T2). Partially because I want the T1 to have better ToHit chances. The one thing that could convince me to swap (aside from 10+% improvement in DPS) would be this: when the T3 is rocking, it has no pause between attacks to accept Damage inspirations (other than Team versions), so having 'self apply' a damage buff would be a good thing. 2
Ejlertson Posted March 11 Author Posted March 11 I have it in T1 atm with the thinking that it would help them hit more often. I´d just like to have some numbers by people who matherd it out (if they exist) Before you post or reply to anything online allways remember Wheaton´s Law!
Maelwys Posted March 11 Posted March 11 (edited) The Soulbound Allegiance Proc has 5.25 seconds duration, which kicks in after the activating power's [Animation Time Before Effect + 0.5 seconds] If you look at the various pet damaging powers, you'll notice that some of them have rather short ATBEs, others have quite long ones. So "how many attacks will get affected by the Build Up buff" will differ drastically depending on what attack the proc decides to kick in on and what powers are queued up next. (e.g. If it's in Drones and it fires off in "Full Auto Laser" then 1.144 seconds of that [5.25 + 0.5] buff period will get wasted waiting for the activating power to finish animating... but if it fires off in "Overcharged Burst" or "Heavy Laser Burst" then only 0.209 seconds gets wasted...) The Drones get 4 abilities that are usable at range, 3 of which have arcanatime >2 seconds. So it's more likely to only get 1-2 abilities firing off in the Buff Window. The AssBot gets 7 abilities that are usable at range, only 1 of which has an arcanatime >2 seconds. So it's more likely to only get 2-3 abilities firing off in the Buff Window. Spoiler Drones Laser Burst [1.98s Arcanatime / 1.1s ATBE / 4s Rech] Smash [0.924s Arcanatime / 0.5s ATBE / 16s Rech] Heavy Laser Burst [2.376s Arcanatime / 2.167s ATBE / 8s Rech] Overcharged Burst [2.376s Arcanatime / 2.167s ATBE / 14s Rech] Full Auto Laser [2.244s Arcanatime / 1.1s ATBE / 16s Rech] AssBot Plasma Blast [1.98s Arcanatime / 1.1s ATBE / 4s Rech] Smash [1.98s Arcanatime / 0.5s ATBE / 16s Rech] Heavy Plasma Blast [1.98s Arcanatime / 1.1s ATBE / 10s Rech] Flamethrower [2.244s Arcanatime / 1.033s ATBE / 10s Rech] Dual Plasma Blast [1.848s Arcanatime / 1.433s ATBE / 25s Rech] Overcharged Blast [1.98s Arcanatime / 1.1s ATBE / 15s Rech] Swarm Missiles [1.584s Arcanatime / 1.0s ATBE / 10s Rech] Incendiary Swarm Missiles [1.584s Arcanatime / 1.0s ATBE / 16s Rech] (Pseudopet) --> "Flames" have 0.5 ATBE and apply in 0.5s ticks for 10s However you get THREE drones to ONE AssBot; and 3-6 abilities is better than 2-3. The biggest source of AssBot damage also comes fromthe Burn Missiles, which best case will only inherit the buff for a tick or two; not the entire duration. So in a vacuum (and in Incarnate Content where all pets are the same level) Drones are better. However in regular content the Drones spawn at -2 to you. The AssBot spawns at +0. And you deal substantially lower damage than normal whenever you're fighting higher level enemies. e.g. versus +3 foes in regular (non incarnate) content, your AssBot will deal 65% of their regular damage but the Drones only 30%; making the question "Which is better: (30% of 3-6 abilities) or (65% of 2-3 abilities)?" Personal Experience? It's pretty much a wash; with the AssBot being a smidge better at higher difficulties and the Drones a smidge better at lower ones. Edited March 11 by Maelwys 1 4
Ejlertson Posted March 11 Author Posted March 11 Thank you. Appreciate the input 😄 Before you post or reply to anything online allways remember Wheaton´s Law!
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