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Ninja/Time build, comments and suggestions please.


kelly Rocket

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

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Level 50 Magic Mastermind

Primary Power Set: Ninjas

Secondary Power Set: Time Manipulation

Power Pool: Presence

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Call Genin -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Rchg/PetAoEDef(5), EdcoftheM-PetDef(5), OvrFrc-Dam/KB(7)

Level 1: Time Crawl -- PcnoftheT--Rchg%(A)

Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)

Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), DarWtcDsp-ToHitDeb(21), DarWtcDsp-Slow%(23)

Level 6: Train Ninjas -- EndRdx-I(A)

Level 8: Provoke -- PrfZng-Taunt/Rchg(A), PrfZng-Taunt/Rchg/Rng(23), PrfZng-Acc/Rchg(25), PrfZng-Dam%(31)

Level 10: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(45), ShlWal-Def/EndRdx(46), LucoftheG-Def/EndRdx(46)

Level 12: Call Jounin -- SprMarofS-Acc/Dmg/EndRdx(A), ExpRnf-Dmg/EndRdx(13), ExpRnf-EndRdx/Dmg/Rchg(13), ExpRnf-Acc/Dmg(15), ExpRnf-+Res(Pets)(15), SprMarofS-EndRdx/+Resist/+Regen(17)

Level 14: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit/Rchg(34)

Level 16: Distortion Field -- BslGaz-Slow%(A), PcnoftheT--Rchg%(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(45)

Level 18: Smoke Flash -- RechRdx-I(A), RechRdx-I(42), EndRdx-I(42), EndRdx-I(42)

Level 20: Time Stop -- UnbCns-Hold(A), UnbCns-Hold/Rchg(37), UnbCns-Acc/Hold/Rchg(37), UnbCns-Acc/Rchg(37), UnbCns-EndRdx/Hold(40)

Level 22: Kick -- Acc-I(A)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)

Level 26: Oni -- SvrRgh-Acc/EndRdx(A), SvrRgh-Acc/Dmg(27), SvrRgh-Dmg/EndRdx(27), SvrRgh-Acc/Dmg/EndRdx(29), SvrRgh-PetResDam(29), CaltoArm-+Def(Pets)(31)

Level 28: Farsight -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-EndRdx(36)

Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)

Level 32: Kuji In Zen -- EndRdx-I(A)

Level 35: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(45)

Level 38: Chrono Shift -- Prv-Heal/Rchg/EndRdx(A), Pnc-Heal/EndRedux/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), EndMod-I(40), EndMod-I(40)

Level 41: Weave -- LucoftheG-Rchg+(A)

Level 44: Scorpion Shield -- LucoftheG-Rchg+(A), Rct-ResDam%(46), ShlWal-ResDam/Re TP(50)

Level 47: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(50)

Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Supremacy

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(19), PrfShf-End%(19)

Level 50: Agility Core Paragon

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Level 22:Kick -- Acc-I (A)

Level 30:Tough -- StdPrt-ResDam/Def+ (A), GldArm-3defTpProc (31)

Level 41:Weave -- LucoftheG-Rchg+ (A)

 

So let me get this straight.

You're taking Kick, Tough (+1 slot) and Weave so that you can slot a pair of +3% Defense IOs that only affect your Mastermind, not your Pets(!), so as to avoid 6-slotting Gaussian's into your Tactics power and not take Vengeance as your LotG mule instead.  I'm also going to go out on a limb here and claim that Assault will do more for you (and your Pets, and your Team) over time than having Kick ever will.

 

I'm not seeing the upside for your Pets here, since they're going to be doing almost all of the fighting for you.

I mean, I know what you're doing here is "bog standard" on way too many other archetypes ... I'm just questioning the Return On Investment for a Mastermind here, relative to other options.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Level 22:Kick -- Acc-I (A)

Level 30:Tough -- StdPrt-ResDam/Def+ (A), GldArm-3defTpProc (31)

Level 41:Weave -- LucoftheG-Rchg+ (A)

 

So let me get this straight.

You're taking Kick, Tough (+1 slot) and Weave so that you can slot a pair of +3% Defense IOs that only affect your Mastermind, not your Pets(!), so as to avoid 6-slotting Gaussian's into your Tactics power and not take Vengeance as your LotG mule instead.  I'm also going to go out on a limb here and claim that Assault will do more for you (and your Pets, and your Team) over time than having Kick ever will.

 

I'm not seeing the upside for your Pets here, since they're going to be doing almost all of the fighting for you.

I mean, I know what you're doing here is "bog standard" on way too many other archetypes ... I'm just questioning the Return On Investment for a Mastermind here, relative to other options.

 

I've already provided as much Defense for the pets as it's possible to do without Incarnate powers like Barrier and the Support Hybrid, for a Ninja/Time. Well, short of taking Grant Invis and turning myself into a buffbot, which does not sound like my idea of a fun time.

 

I'm not fully soft-capped even with Weave, and Weave gives me 5.22% Defense(All) which absolutely would not be made up by the mere 2.5% to positionals and 1.25% to typed that Gaussians provide.

 

If I were going to drop anything for the sake of being able to take Gaussians it would be Provoke, not Kick/Tough/Weave. That would allow me to take Combat Jumping, for a fifth LotG 7.5%, which is better than the 5% recharge I get from 5 Adjusted Targeting, and would save me 3 slots, allowing me the additional slot for Tactics, to get me into the full 6 Gaussians without losing Weave.

 

And I'd have 2 more slots to put wherever I liked. Probably *in* Weave, to be honest.Or maybe in Slowed Response.

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Few things:

 

Losing set bonuses from Shield Wall/Reactive Defense by slotting uniques in Scorpion Shield instead of Maneuvers.

 

Hasten is perma with a single slot.

 

Slotting for recharge in Smoke Flash seems like a waste. 2 slots to shave off 1 second doesn't seem worth it imo.

 

Go for Musculature or Intuition instead of Agility Core Alpha. In the end, Agility is only providing about +1.72% def to your pets. Chrono Shift provides a good amount of endurance mod already. Hasten/CS are perma without it.

 

I recommend frankenslotting pets to try to increase their damage. Don't worry too much about their accuracy. PB+FS, tactics and Supremacy will provide around +35% tohit and Jounins will def debuff targets. Also likely receiving additional buffs if you normally team instead of solo.

 

I wouldn't frankenslot Chrono Shift. Losing out on set bonuses, and the end result would be pretty much the same. Still perma, similar heal amount/endurance mod/cost.

 

Implemented the changes into your build. Empty slot in Jounin is for the Shield Breaker proc. With PB+FS, S/L is at +51.75% and Energy is at +49%:

 

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