heyedwin Posted March 15 Share Posted March 15 Yes, I know the game wasn't made on Unreal Engine. I'm just saying use current powers that already exist in-game and combine them to make new power sets. I'm sure you City of Heroes veterans know of two power sets that exist in-game that resembles the example below. SOURCE: 1 1 Link to comment Share on other sites More sharing options...
CrusaderDroid Posted March 15 Share Posted March 15 Aww. See, I thought you were going to suggest something like combining melee powers with armor powers in one powerset to make room for a melee support or control archetype. Instead, it's just a video of Seismic Blast with the Lava FX. Aspiring game designer and minotaur main. Anyone can tear something down. The true talent is building it back up again, better than before. My collection of powerset suggestions - open to comments and feedback! Link to comment Share on other sites More sharing options...
heyedwin Posted March 15 Author Share Posted March 15 7 hours ago, CrusaderDroid said: Aww. See, I thought you were going to suggest something like combining melee powers with armor powers in one powerset to make room for a melee support or control archetype. Instead, it's just a video of Seismic Blast with the Lava FX. The main idea was ANY powers combined to make new power sets. So. what you said also counts. Link to comment Share on other sites More sharing options...
biostem Posted March 15 Share Posted March 15 7 hours ago, heyedwin said: use current powers that already exist in-game and combine them to make new power sets. Please see this link. A similar idea to reuse existing powers has already been suggested... Link to comment Share on other sites More sharing options...
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