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Can we revisit the damage % requirements to qualify for badges? It seems lately teaming for GMs is less common. I've even seen folks met with outright hostility for requesting to join a team for GMs.

There's a disconnect it seems. Because you can qualify so easily for the merit rewards (which is all some seem to care about), a lot of folks seem unaware that badge requirements are steeper than just getting a hit in.

I can understand if it's desirable to maintain more difficulty than just getting a hit in, in order to compel active participation, but could we maybe see something like scaling the requirements to match how many are in your team, or to be met by doing other things that may contribute but don't cause actual damage (like taunt, force fields, or healing)... maybe calculated through the agro mechanics?

It just kinda sucks missing out on a badge because others who either already have it or don't care about it aren't interested in anything but the "loot."

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