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Unkillable foes keeping Bile from being rescued


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Ran the 2nd half of Doc Buzzsaw's "The Freakish Lab of Dr Vahzilok" through Ouro with a friend and during the "Break Bile out of Prison" mission, there are Freaklok allies.  Once we rescued Bile and was leading him out through the yard, 2 of the Freakloks were targetable (conned orange like a foe boss), and Bile aggro'd onto them and would try to kill them - except, they were unkillable due to supposedly being an ally.  We could also attack them and could see orange numbers above their head, but no HPs were lost on them.

 

Fortunately, I was teamed with a tank and we tried taunting the Targetable Freaklok to lead it and Bile towards the exit.  However, we got too fast, and lost Bile - who then turned and aggro'd onto the NPCs fighting on the other side of the fence!  These are NPCs that you can get to and are there for the "atmosphere" of the mission.  But somehow, Bile aggro'd onto them and kept trying to run through fence to get to them, but clearly couldn't.  We were stuck. 

 

But we brought the other targetable and unkillable Freaklok back to Bile and fortunately, he switched aggro to it.  And then we SLOWLY taunted the Freaklok and led it an Bile to the mish exit.  

 

....Clearly, The allied Freakloks are buggged, as we shouldnt (nor Bile) be able to target and attack them and see them as a "foe."  And it seems the NPCs on the other side of the fence that we can't get to are conning as "foe" to Bile since he wouldn't stop trying to get to them to attack them.  

 

 

Edited by Frozen Burn
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53 minutes ago, Frozen Burn said:

...Clearly, The allied Freakloks are buggged, as we shouldnt (nor Bile) be able to target and attack them and see them as a "foe." 

This part was previously reported. Yeah, none of the Freaklok should be showing as enemies to you or Bile.

 

53 minutes ago, Frozen Burn said:

And it seems the NPCs on the other side of the fence that we can't get to are conning as "foe" to Bile since he wouldn't stop trying to get to them to attack them.  

That's the problem with the fences. Combat NPCs have a sufficiently large aggro range that they can target those mobs even though they can't reach them. (Edit: It's like when you are going through a building and suddenly the combat NPC you are escorting takes off, leaves the room you're in, goes down a hall, and enters the room on the other side of the walls from the room you're in because somehow the combat NPC detected the mobs in the other room to attack.) If the Freaklok bug doesn't rear its head, you can just lead Bile along the wall opposite the fence to keep him from aggroing over there. (As long as you can clear the ambushes without them wandering over towards the fence.)

Edited by Rudra
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