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Frozen Burn

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Frozen Burn last won the day on December 23 2023

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  1. See my post here.... Key binds or macros, as stated above, is your answer.
  2. This makes no sense. First, KB>KD proc work by turning the power's KB mag to <1 (ie 0.67 and really low mag under 1 KB = KD). So, having more than 1 KB>KD proc in a power or set is pointless. Secondly, we already have a universal damage set that has a KB>KD proc in it. So, your proposal is redundant. I am all for another Universal Damage set that has other set bonuses and a different proc, though. As for Sudden Acceleration proc - I don't think it should be a dual proc. And there aren't many, if any, out there. So, I doubt the Devs would go for it either.
  3. Correct. You can fly horizontally for practically forever. But there is a ceiling and floor to the space. If you click on my second pic, above the top island, there is what looks like a smudge in the photo - it's actually a floating stargate that has a plane flying through it. That is where the ceiling is and a toon can't go any higher, but you can still place objects above it. The bottom island - the bottom 1/3 of it is actually below the floor of the zone. So, you can build below it, but you cannot access it. You can actually turn off fly and run around on the invisible floor. 🙂 And I did also make some caves, grottos, and hidden areas within those rocks and the city. So, totally doable! Have fun!
  4. You cannot build horizontally past the plot of of the base. Every item must attach to the plot's vertical space somehow. Like, you can attach a corner of a huge rock to the edge of your plot and have it extend outward, but you cannot place anything on that outward edge of the rock. As an example, here is a pic of my base.... you can roughly see the max plot size where the city is and the lock running through it. All the water and rocks on the outer edge are attached to the edge of the plot, but I can't place anything in the water or on those rock because those portions are not above or below the plot lines. However, you can see in the upper right corner, an island I have floating above it which is over the plot. I also have several islands floating under the main island all the way down to the invisible floor of the space. (You can see that in the second pic of all my isles. all are above or below the plot.) I hope this helps? Base code: STA-8822 (Torchbearer)
  5. If you're going by that logic, then sure... you can't get what is unavailable because you don't have it. haha.
  6. This is my FF/Water/Energy Defender. Very tanky. Designed to give max def to others, hence taking grant invis. But as states above, FF is not really for AV killing. EBs, sure, no problem. But not an AV killer without lots of helps from temps, lores, and other summoned pets. Moscato Rose - Defender (Force Field).mbd
  7. This would not be that hard to get once you get whatever other difficult badges there are. I and many others have all the badges in the game. And every time they issue new ones, we work to get those as well. If this badge was a thing, many of us would automatically get it. So, it wouldn't really be a hard badge to get. And as mentioned by @Voltor, when new badges are issued, it would have to grey out until we got all others, then it would return.
  8. Bases are are on a completely different server than the zone and AH. There is no way to port it over and have it be "live."
  9. I did think you were hallucinating. Which is why i was so persistent. But given Etched's response, apparently there was a change that I missed or something is broken in my base as I cannot pass through my ceiling even with the open sky. I will have to play with it when I get back from travelling. So, my sincerest apologies for any aggravation. But being Snarky, you may not care. 😄 And with Room clipping (F3) "Enabled" you should be able to place anything practically anywhere using F5 to pick your anchor point. Also, use F1 to narrow the grid size to fine tune your where it is placed. Thank you for this. I tinker in bases a lot too. However, I must have missed the patch note of the new pass-through ceiling addition. My open sky still has a ceiling. I will have to tinker with my base whenever I get back home from travelling.
  10. So, please explain how you've hacked the base system to defy the invisible ceiling barrier. Because, I'd like that for my own base. 🙂 Everything you describe is impossible. So, you're either lying or misunderstanding / mistaken on something. I would like to think it's the latter. And I'm just trying to help, as well as keep things clear for others who may stumble on this thread with the same issue you had.
  11. Then you must be in editor mode. There is no way to be inside the "box" base and go through the sky ceiling unless you are in editor mode.
  12. Yes. Just start placing surfaces and objects. Again, use F5 to cycle through what you want to attach the object to. And all object have to be attached to your plot somehow. So, you can't place anything way off to the side.
  13. Okay, good. So, you moved your portal outside the base then.... or made a teleport point to go there. 👍
  14. @Snarky Removing the ceiling will not allow you to fly up out of the "box." There is still an invisible ceiling there to the sky. While in edit mode, you can fly up through, but in normal base visiting mode, you cannot. There is no way around this, unfortunately. To truly fly up as high as you want, well, until the zone ceiling anyway - you have to build outside the base. So, you may need to move your entry portal outside so that when you zone in, you can just fly as high as you want. Then, if you need to go inside, you'll have to use a teleport point (Aleph, Beth, Gimel, etc). Or vice versa with entry portal inside and teleport point on the outside. There is no passing through that invisible ceiling barrier, unfortunately. To place objects through walls, your "invisible" ceiling in your "sky" room... click F3 and "Enable" Room clipping. (Also found in Options Menu.) Then also cycle through hitting F5 to anchor to wall, floor, ceiling, object, etc. Don't forget you can also change the grid snap size with F1 and the angle that you rotate things with F2. (Also found in options menu.) This here is a VERY useful thread....
  15. We are already taking both paths.... The shard / Notice of the Well components are the "slow" path - part of the reason you get 1 shard at the end of Ramiel's arc. Depsite getting your Alpha unlocked, it takes forever to get enough shards or run all the appropriate content for shard component rewards to even build out your Alpha. The threads, astrals, empyreans are clearly the "fast" path. And it seems to be the way to go since only Alpha can accept Shard components. I am all for more story content about dealing with the Well as we grow our incarnate abilities, but we still need the the other Incarnate abilities unlocked as well: Genesis, Stance, Vitae, and Omega. But becoming more powerful with these, also requires more difficult content, otherwise the game gets too easy. Some say it already is. So, perhaps with the new content the Devs are working on, these new Incarnate abilities will be unlocked. And perhaps there can be a story arc that includes dealing with the Well as well. (see what I did there?) 😄
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