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Arsenal/Traps advice


Bobbot

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Working on  my first 'troller. I made this build based on my Bots/Traps MM and whatever looked good in Arsenal control. I'm enjoying it so far, but I'm worried that the low defense and long cooldowns are going to make it tough to play in harder stuff. I'd also love to switch to teleportation so I can fold space everything into my death zones, but that would make the def and rech worse. Any tips for how to make it better?

 

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Helldiver - Hero Controller
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: Arsenal Control

Secondary powerset: Traps

Pool powerset (#1): Leaping

Pool powerset (#2): Speed

Pool powerset (#3): Leadership

Pool powerset (#4): Fighting

Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Cryo Freeze Ray
A: Decimation: Chance of Build Up

36: Decimation: Accuracy/Damage

36: Decimation: Damage/Endurance

48: Decimation: Accuracy/Endurance/Recharge

50: Decimation: Accuracy/Damage/Recharge

Level 1: Caltrops
A: Ragnarok: Chance for Knockdown

3: Positron's Blast: Chance of Damage(Energy)

3: Bombardment: Chance for Fire Damage

5: Javelin Volley: Damage/Endurance/Recharge

5: Javelin Volley: Accuracy/Damage/End/Rech

Level 2: Sleep Grenade
A: Induced Coma: Accuracy/Sleep/Recharge

40: Induced Coma: Accuracy/Recharge

Level 4: Super Jump
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 6: Liquid Nitrogen
A: Artillery: Accuracy/Damage

7: Artillery: Damage/Endurance

7: Artillery: Damage/Recharge

9: Artillery: Accuracy/Damage/Recharge

9: Artillery: Endurance/Recharge/Range

11: Artillery: Accuracy/Recharge/Range

Level 8: Cloaking Device
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Acid Mortar
A: Shield Breaker: Chance for Lethal Damage

11: Shield Breaker: Accuracy/Endurance/Recharge

13: Achilles' Heel: Chance for Res Debuff

15: Touch of Lady Grey: Chance for Negative Damage

Level 12: Smoke Canister
A: Superior Overpowering Presence: Accuracy/Control Duration

37: Superior Overpowering Presence: Control Duration/RechargeTime

37: Superior Overpowering Presence: Endurance/RechargeTime

37: Superior Overpowering Presence: Accuracy/Control Duration/Endurance

39: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime

39: Superior Overpowering Presence: RechargeTime/Energy Font

Level 14: Hasten
A: Invention: Recharge Reduction

15: Invention: Recharge Reduction

Level 16: Force Field Generator
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

17: Reactive Defenses: Scaling Resist Damage

17: Reactive Defenses: Defense

40: Reactive Defenses: Defense/Endurance

Level 18: Flash Bang
A: Superior Will of the Controller: Accuracy/Control Duration

19: Superior Will of the Controller: Control Duration/Recharge

33: Superior Will of the Controller: Endurance/Recharge

33: Superior Will of the Controller: Accuracy/Control Duration/Endurance

33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge

34: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 20: Poison Trap
A: Unbreakable Constraint: Hold/Recharge

21: Unbreakable Constraint: Chance for Smashing Damage

21: Gladiator's Net: Chance of Damage(Lethal)

23: Ghost Widow's Embrace: Chance of Damage(Psionic)

23: Neuronic Shutdown: Chance of Damage(Psionic)

25: Lockdown: Chance for +2 Mag Hold

Level 22: Tear Gas
A: Gladiator's Net: Chance of Damage(Lethal)

25: Ghost Widow's Embrace: Chance of Damage(Psionic)

27: Neuronic Shutdown: Chance of Damage(Psionic)

27: Lockdown: Chance for +2 Mag Hold

29: Basilisk's Gaze: Recharge/Hold

29: Basilisk's Gaze: Chance for Recharge Slow

Level 24: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

31: Shield Wall: +Res (Teleportation), +5% Res (All)

31: Shield Wall: Defense

31: Shield Wall: Defense/Endurance

Level 26: Tri-Cannon
A: Expedient Reinforcement: Resist Bonus Aura for Pets

34: Expedient Reinforcement: Accuracy/Damage

34: Expedient Reinforcement: Damage/Endurance

36: Expedient Reinforcement: Accuracy/Damage/Recharge

Level 28: Trip Mine
A: Armageddon: Damage/Recharge

40: Armageddon: Chance for Fire Damage

45: Armageddon: Damage/Recharge/Accuracy

46: Armageddon: Recharge/Accuracy

46: Armageddon: Damage/Endurance

Level 30: Triage Beacon
A: Preventive Medicine: Heal

42: Preventive Medicine: Heal/Endurance

43: Preventive Medicine: Endurance/RechargeTime

43: Preventive Medicine: Heal/RechargeTime

43: Preventive Medicine: Heal/RechargeTime/Endurance

45: Preventive Medicine: Chance for +Absorb

Level 32: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

45: Luck of the Gambler: Defense

46: Luck of the Gambler: Defense/Endurance

Level 35: Conserve Power
A: Invention: Recharge Reduction

Level 38: Temp Invulnerability
A: Steadfast Protection: Resistance/+Def 3%

39: Gladiator's Armor: TP Protection +3% Def (All)

Level 41: Tactics
A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Power Boost
A: Invention: Recharge Reduction

Level 47: Time Bomb
A: Obliteration: Accuracy/Recharge

48: Obliteration: Damage/Recharge

48: Obliteration: Accuracy/Damage/Recharge

50: Obliteration: Accuracy/Damage/Endurance/Recharge

50: Obliteration: Chance for Smashing Damage

Level 49: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl
(Empty)

Level 1: Containment


Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance

42: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Hurdle
(Empty)

Level 1: Stamina
A: Performance Shifter: Chance for +End

42: Performance Shifter: EndMod

Level 4: Double Jump

──────────────────────────────
Incarnates:

Agility Core Paragon

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Looks like a pretty good build. 
 

Haven’t been on the forums for a while, things got busy irl… I have a couple builds to get back too. Really need to spend some time with my original main Mind/Kin now that the patch is live… 

 

Started a new alt to play with two sets I haven’t tried, Arsenal/Traps.

 

It’s an obvious thematic and functional pairing, and so far (only about to hit 22) it’s a lot of fun. I’m still learning the sets, but I like them both so far. Shield drone rocks. 🙂

 

I have no idea how well the various AOE powers that pulse proc. Each set has quirks and pseudo pets sometimes do weird things.
 

I get most of what you’re doing, and pretty sure you can up your recharge a bit, maybe your def (Coercive Pers instead of WotC in Smoke Canister maybe? If you can fit SWotC somewhere else?) and definitely increase your ST damage.

 

on my phone so can’t really look at it in depth yet. Played Arsenal/Traps this weekend a bit, so I have at least a rough idea. I’ll throw together a build tomorrow or Tuesday and post it. Will probably have better suggestions then, appreciate your posting your build!

 

You said you want to add TP and up def and Rech?

 

Can you describe how your Attack chain runs, AOE primarily?

 

Im a big believer in Posi Blast on the way up and if you can’t slot a purple set, I’m guessing the Artillery set is for Def?

 

maybe shift a couple slots to BazGase to pick up the +7.5 Rech? What is your global Rech now?

 

you have several powers Frankenstein slotted that could take sets that might help you.

 

ST you should absolutely consider proccing out Cryo, the ST hold. It will hit a LOT harder. Look at the hold procs, there are a lot to choose with ranged damage procs added in.

 

if you want some self healing (which would make you a lot tougher) consider picking up the ST sleep as a blast and give it an extra slot for the Sandman self heal. If it’s part of your attack chain it will go off a Lot. Decent ST damage for good endurance and the sleep lasts forever without slotting. Great for sleeping a boss just outside your patches, stopping runners etc.

 

i underslotted Sleep grenade on the way up, its a great AOE damage attack, can’t wait to see it slotted. 
 

 

Edited by Argentae
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Posted (edited)

Thanks for the tips.

 

I haven't looked into the proc rate math, but based on playing my traps MM, Caltrops, Acid Mortar, and Poison Trap feel pretty good with procs. I'm hoping Tear Gas is a near clone of Poison Trap, so it will have the same proc rate, but I'm not sure there.

 

Coercive Persuasion set bonuses definitely look juicier, I'm just not sure how much I should care about SWotC, especially the proc.

 

The combo I've been using is initiate with Smoke -> Tear Gas (if it's up) -> Nitro -> run in -> Poison Trap -> Caltrops -> Acid Mortar and Flash Bang at some point -> spam Freeze Ray until better things come off cooldown.

 

Artillery is there for the def, and because it's cheap. I wasn't sure how good Liquid Nitrogen would be. Maybe a spot for the Annihilation proc? My MM has that in Acid Mortar, but apparently this version is only single target.

 

I've been tweaking the build as I write this. I swapped some pool powers around to get TP for Fold Space, and swapped Freeze Ray over to BazGaze. I also threw in some hold psy procs, based on your suggestion. I've got slightly more def and rech, enough for perma-Hasten, at the expense of ~15% s/l res. I could see also dropping Sleep Grenade for the ST sleep. That heal proc sounds like a good idea. I'll be curious to see what you end up putting together.

 

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Helldiver - Hero Controller
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────
Primary powerset: Arsenal Control

Secondary powerset: Traps

Pool powerset (#1): Teleportation

Pool powerset (#2): Speed

Pool powerset (#3): Fighting

Pool powerset (#4): Leadership

Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Cryo Freeze Ray
A: Basilisk's Gaze: Accuracy/Hold

13: Basilisk's Gaze: Accuracy/Recharge

19: Basilisk's Gaze: Recharge/Hold

34: Basilisk's Gaze: Endurance/Recharge/Hold

36: Ghost Widow's Embrace: Chance of Damage(Psionic)

36: Neuronic Shutdown: Chance of Damage(Psionic)

Level 1: Caltrops
A: Ragnarok: Chance for Knockdown

3: Positron's Blast: Chance of Damage(Energy)

3: Bombardment: Chance for Fire Damage

5: Javelin Volley: Damage/Endurance/Recharge

5: Javelin Volley: Accuracy/Damage/End/Rech

Level 2: Sleep Grenade
A: Induced Coma: Accuracy/Sleep/Recharge

40: Induced Coma: Accuracy/Recharge

Level 4: Teleport
A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 6: Liquid Nitrogen
A: Positron's Blast: Chance of Damage(Energy)

7: Positron's Blast: Accuracy/Damage

7: Positron's Blast: Damage/Endurance

9: Positron's Blast: Damage/Recharge

9: Positron's Blast: Damage/Range

11: Annihilation: Chance for Res Debuff

Level 8: Cloaking Device
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Acid Mortar
A: Shield Breaker: Chance for Lethal Damage

11: Shield Breaker: Accuracy/Endurance/Recharge

13: Achilles' Heel: Chance for Res Debuff

15: Touch of Lady Grey: Chance for Negative Damage

Level 12: Smoke Canister
A: Superior Overpowering Presence: Accuracy/Control Duration

37: Superior Overpowering Presence: Control Duration/RechargeTime

37: Superior Overpowering Presence: Endurance/RechargeTime

37: Superior Overpowering Presence: Accuracy/Control Duration/Endurance

39: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime

39: Superior Overpowering Presence: RechargeTime/Energy Font

Level 14: Hasten
A: Invention: Recharge Reduction

15: Invention: Recharge Reduction

Level 16: Force Field Generator
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

17: Reactive Defenses: Scaling Resist Damage

17: Reactive Defenses: Defense40: Reactive Defenses: Defense/Endurance

Level 18: Flash Bang
A: Superior Will of the Controller: Accuracy/Control Duration

19: Superior Will of the Controller: Control Duration/Recharge

33: Superior Will of the Controller: Endurance/Recharge

33: Superior Will of the Controller: Accuracy/Control Duration/Endurance

33: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge

34: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 20: Poison Trap
A: Unbreakable Constraint: Hold/Recharge

21: Unbreakable Constraint: Chance for Smashing Damage

21: Gladiator's Net: Chance of Damage(Lethal)

23: Ghost Widow's Embrace: Chance of Damage(Psionic)

23: Neuronic Shutdown: Chance of Damage(Psionic)

25: Lockdown: Chance for +2 Mag Hold

Level 22: Tear Gas
A: Gladiator's Net: Chance of Damage(Lethal)

25: Ghost Widow's Embrace: Chance of Damage(Psionic)

27: Neuronic Shutdown: Chance of Damage(Psionic)

27: Lockdown: Chance for +2 Mag Hold

29: Basilisk's Gaze: Recharge/Hold

29: Basilisk's Gaze: Chance for Recharge Slow

Level 24: Teleport Target
A: Winter's Gift: Slow Resistance (20%)

Level 26: Tri-Cannon
A: Expedient Reinforcement: Resist Bonus Aura for Pets

31: Expedient Reinforcement: Accuracy/Damage

31: Expedient Reinforcement: Accuracy/Damage/Recharge

31: Expedient Reinforcement: Accuracy/Recharge

Level 28: Trip Mine
A: Armageddon: Damage/Recharge

40: Armageddon: Chance for Fire Damage

45: Armageddon: Damage/Recharge/Accuracy

46: Armageddon: Recharge/Accuracy

46: Armageddon: Damage/Endurance

Level 30: Triage Beacon
A: Preventive Medicine: Heal

34: Preventive Medicine: Chance for +Absorb

42: Preventive Medicine: Heal/Endurance

43: Preventive Medicine: Endurance/RechargeTime

43: Preventive Medicine: Heal/RechargeTime

43: Preventive Medicine: Heal/RechargeTime/Endurance

Level 32: Boxing
(Empty)

Level 35: Tough
A: Steadfast Protection: Resistance/+Def 3%

36: Gladiator's Armor: TP Protection +3% Def (All)

Level 38: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

39: Shield Wall: +Res (Teleportation), +5% Res (All)

45: Shield Wall: Defense46: Shield Wall: Defense/Endurance

Level 41: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

45: Luck of the Gambler: Defense/Endurance

48: Luck of the Gambler: Defense

Level 44: Indomitable Will
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Time Bomb
A: Obliteration: Accuracy/Recharge

48: Obliteration: Damage/Recharge

48: Obliteration: Accuracy/Damage/Recharge

50: Obliteration: Accuracy/Damage/Endurance/Recharge

50: Obliteration: Chance for Smashing Damage

Level 49: Fold Space
A: Invention: Accuracy

50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance42: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End42: Performance Shifter: EndMod

Edited by Bobbot
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