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Posted

Given the nature of Activation Times, I'm curious as to how many attacks you can fit into the Crit ATO timer window of 3.75 Seconds.
And if this set were to get a buff what power needs a faster activation time buff?

Posted

You might fit 2 if you use Hack as one of them, but it gets tricky if you want Head Splitter to be one of them. The answer also depends on what attack the Critical Strikes proc is slotted in and how much of the 3.75s you lose in animation time after the proc activates. There was a fairly detailed discussion about this a few weeks ago.

 

 

Posted
  On 3/24/2024 at 1:16 PM, Uun said:

You might fit 2 if you use Hack as one of them, but it gets tricky if you want Head Splitter to be one of them. The answer also depends on what attack the Critical Strikes proc is slotted in and how much of the 3.75s you lose in animation time after the proc activates. There was a fairly detailed discussion about this a few weeks ago.

 

 

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Now further details, say the Red Text Happens [Critical Strikes] over the character head (Which I think needs a better UI element to show when your buff window is)
How much time is eaten up by Disembowel vs Hack? And does it matter which order of the powers?

Posted
  On 3/24/2024 at 1:31 PM, venetiasilver said:

Now further details, say the Red Text Happens [Critical Strikes] over the character head (Which I think needs a better UI element to show when your buff window is)
How much time is eaten up by Disembowel vs Hack? And does it matter which order of the powers?

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In theory, the second power doesn't have to finish it's animation, just enough of it for the effect to happen. Disembowel has a cast Arcanatime of 1.98s and an animation time before effect (ATBE) of 0.733s. Hack has a cast Arcanatime of 1.584s and an ATBE of 0.7s. You would need 2.68s if you use Disembowel first but 2.317s if you use Hack first. 

https://cod.uberguy.net/html/power.html?power=scrapper_melee.broad_sword.disembowel&at=scrapper

https://cod.uberguy.net/html/power.html?power=scrapper_melee.broad_sword.hack&at=scrapper

 

The real question is what power is the proc in? For the sake of argument, say it's in Slice, which has a cast Arcanatime of 2.244s and an ATBE of 0.9s. That means that the proc activates after 0.9s, but you have to sit through another 1.344s of Slice's animation before you can activate your next power. That 1.344s reduces the 3.75s window, leaving only 2.406s available. So you could fit Hack>Disembowel into that window but not Disembowel>Hack. (The power that leaves the greatest window is Hack, but then you wouldn't be able to use it again in the 3.75s.)

Posted
  On 3/24/2024 at 2:38 PM, Uun said:

 

In theory, the second power doesn't have to finish it's animation, just enough of it for the effect to happen. Disembowel has a cast Arcanatime of 1.98s and an animation time before effect (ATBE) of 0.733s. Hack has a cast Arcanatime of 1.584s and an ATBE of 0.7s. You would need 2.68s if you use Disembowel first but 2.317s if you use Hack first. 

https://cod.uberguy.net/html/power.html?power=scrapper_melee.broad_sword.disembowel&at=scrapper

https://cod.uberguy.net/html/power.html?power=scrapper_melee.broad_sword.hack&at=scrapper

 

The real question is what power is the proc in? For the sake of argument, say it's in Slice, which has a cast Arcanatime of 2.244s and an ATBE of 0.9s. That means that the proc activates after 0.9s, but you have to sit through another 1.344s of Slice's animation before you can activate your next power. That 1.344s reduces the 3.75s window, leaving only 2.406s available. So you could fit Hack>Disembowel into that window but not Disembowel>Hack. (The power that leaves the greatest window is Hack, but then you wouldn't be able to use it again in the 3.75s.)

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Currently I have a BS/SR Scrapper who has it slotted into Head splitter.

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