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Fun build: Savage/Super Reflexes with new Psionic Master powers


KaizenSoze

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I wanted to make a hasten-less build. Turned out better than expected.

 

Lots of defense to handle the increasing amount of -defense appearing at the high end.

No end issues due to Harmonic Mind and Blood Frenzy.

Mesmerize instead of dominate. Why you might ask? Mesmerize is a mag 3.5 sleep and the sleep portion is auto hit, so you can put any boss to sleep. Great for knocking off annoying toggles, parking a boss, while dealing with the other boss, and decent psi damage. Amazing soloing tool and useful on teams to deal with nasty mob toggles.

 

Spoiler

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9 hours ago, Doomguide2005 said:

You have me curious to peek but I'm currently on my phone and can't open Mids.

Try this. The data chunk above is done with MIDs 2024.2.717.
 

Spoiler

Villain Brute
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Savage Melee
  • Secondary powerset: Super Reflexes
  • Pool powerset (#1): Leadership
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leaping
  • Ancillary powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Maiming Slash

  • A: Superior Brute's Fury: Accuracy/Damage
  • 3: Superior Brute's Fury: Damage/Recharge
  • 3: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 5: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 5: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Brute's Fury: Recharge/Fury Bonus

Level 1: Focused Fighting

  • A: Shield Wall: Defense/Endurance
  • 7: Shield Wall: Defense/Recharge
  • 9: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 9: Shield Wall: Defense
  • 11: Kismet: Accuracy +6%

Level 2: Savage Strike

  • A: Mako's Bite: Accuracy/Damage
  • 15: Mako's Bite: Damage/Endurance
  • 15: Mako's Bite: Damage/Recharge
  • 17: Mako's Bite: Accuracy/Endurance/Recharge
  • 17: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 19: Mako's Bite: Chance of Damage(Lethal)

Level 4: Focused Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 19: Luck of the Gambler: Defense
  • 21: Luck of the Gambler: Defense/Endurance
  • 21: Luck of the Gambler: Defense/Recharge
  • 23: Luck of the Gambler: Defense/Endurance/Recharge

Level 6: Blood Thirst

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 8: Vicious Slash

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 23: Superior Unrelenting Fury: Damage/RechargeTime
  • 25: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 25: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 27: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 27: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 10: Practiced Brawler

  • A: Invention: Recharge Reduction

Level 12: Agile

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Luck of the Gambler: Defense
  • 29: Luck of the Gambler: Defense/Endurance
  • 31: Luck of the Gambler: Defense/Recharge
  • 31: Luck of the Gambler: Defense/Endurance/Recharge

Level 14: Taunt

  • A: Perfect Zinger: Threat/Placate/Range

Level 16: Dodge

  • A: Shield Wall: Defense/Endurance
  • 31: Shield Wall: Defense/Recharge
  • 33: Shield Wall: Defense
  • 33: Shield Wall: Defense/Endurance/Recharge

Level 18: Rending Flurry

  • A: Superior Avalanche: Accuracy/Damage
  • 33: Superior Avalanche: Damage/Endurance
  • 34: Superior Avalanche: Accuracy/Damage/Endurance
  • 34: Superior Avalanche: Accuracy/Damage/Recharge
  • 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Avalanche: Recharge/Chance for Knockdown

Level 20: Evasion

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Luck of the Gambler: Defense
  • 36: Luck of the Gambler: Defense/Endurance
  • 37: Luck of the Gambler: Defense/Recharge
  • 37: Luck of the Gambler: Defense/Endurance/Recharge

Level 22: Maneuvers

  • A: Reactive Defenses: Defense
  • 37: Reactive Defenses: Defense/Endurance
  • 39: Reactive Defenses: Scaling Resist Damage
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime

Level 24: Lucky

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Luck of the Gambler: Defense
  • 40: Luck of the Gambler: Defense/Endurance

Level 26: Savage Leap

  • A: Eradication: Damage
  • 40: Eradication: Accuracy/Recharge
  • 40: Eradication: Damage/Recharge
  • 42: Eradication: Accuracy/Damage/Recharge
  • 42: Eradication: Accuracy/Damage/Endurance/Recharge
  • 42: Eradication: Chance for Energy Damage

Level 28: Quickness

  • A: Invention: Run Speed

Level 30: Tactics

  • A: Cytoskeleton Exposure

Level 32: Combat Jumping

  • A: Winter's Gift: Slow Resistance (20%)
  • 43: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 43: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 35: Mesmerize

  • A: Superior Winter's Bite: Accuracy/Damage
  • 43: Superior Winter's Bite: Damage/RechargeTime
  • 45: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 45: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 45: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 46: Apocalypse: Chance of Damage(Negative)

Level 38: Harmonic Mind

  • A: Performance Shifter: Chance for +End
  • 46: Performance Shifter: EndMod

Level 41: Boxing

  • A: Invention: Accuracy

Level 44: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 46: Steadfast Protection: Resistance/+Def 3%
  • 48: Unbreakable Guard: Resistance
  • 48: Unbreakable Guard: Resistance/Endurance
  • 48: Unbreakable Guard: +Max HP
  • 50: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 47: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense
  • 50: Luck of the Gambler: Defense/Endurance

Level 49: Assault

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • A: Invention: Endurance Modification

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Preventive Medicine: Chance for +Absorb
  • 11: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 13: Performance Shifter: EndMod
  • 13: Synapse's Shock: EndMod

Level 1: Blood Frenzy

 

 

 

 

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