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Posted (edited)

I built this Dark/Dark/Ice dom a few years back when Homecoming first popped up. I'm playing again and I wanted a critique of the current build. As I recall it was a super fun character to play, but I'd be interested if there are any comments. I see that I focused on defense + -tohit, but very little resistance, which is perhaps a mistake. Any tips are appreciated.

 

Inky - Hero Dominator
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Darkness Control
  • Secondary powerset: Dark Assault
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Teleportation
  • Epic powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Dark Grasp

  • A: Basilisk's Gaze: Accuracy/Hold
  • 3: Basilisk's Gaze: Accuracy/Recharge
  • 5: Basilisk's Gaze: Endurance/Recharge/Hold
  • 9: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 15: Lockdown: Recharge/Hold
  • 15: Lockdown: Chance for +2 Mag Hold

Level 1: Dark Blast

  • A: Devastation: Accuracy/Damage
  • 17: Devastation: Damage/Recharge
  • 21: Devastation: Accuracy/Damage/Recharge
  • 23: Devastation: Accuracy/Damage/Endurance/Recharge
  • 23: Devastation: Chance of Hold

Level 2: Smite

  • A: Crushing Impact: Accuracy/Damage
  • 3: Crushing Impact: Damage/Recharge
  • 5: Crushing Impact: Accuracy/Damage/Recharge
  • 9: Crushing Impact: Accuracy/Damage/Endurance
  • 25: Crushing Impact: Damage/Endurance/Recharge

Level 4: Super Speed

  • A: Invention: Run Speed

Level 6: Gloom

  • A: Devastation: Accuracy/Damage
  • 7: Devastation: Damage/Recharge
  • 7: Devastation: Accuracy/Damage/Recharge
  • 11: Devastation: Accuracy/Damage/Endurance/Recharge
  • 29: Devastation: Chance of Hold

Level 8: Fearsome Stare

  • A: Glimpse of the Abyss: Accuracy/Recharge
  • 11: Glimpse of the Abyss: Endurance/Fear
  • 25: Glimpse of the Abyss: Accuracy/Endurance
  • 27: Glimpse of the Abyss: Fear/Range
  • 27: Glimpse of the Abyss: Accuracy/Fear/Recharge

Level 10: Possess

  • A: Endoplasm Exposure
  • 13: Perplex: Accuracy/Confused/Recharge

Level 12: Heart of Darkness

  • A: Superior Ascendency of the Dominator: Accuracy/Control Duration
  • 13: Superior Ascendency of the Dominator: Control Duration/Recharge
  • 31: Superior Ascendency of the Dominator: Endurance/Recharge
  • 31: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance
  • 33: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Gather Shadows

  • A: Invention: Recharge Reduction
  • 17: Invention: Recharge Reduction

Level 18: Haunt

  • A: Soulbound Allegiance: Damage
  • 19: Soulbound Allegiance: Damage/Recharge
  • 19: Soulbound Allegiance: Damage/Recharge/Accuracy
  • 21: Soulbound Allegiance: Recharge/Accuracy

Level 20: Living Shadows

  • A: Gravitational Anchor: Recharge/Accuracy
  • 33: Gravitational Anchor: Immobilize/Recharge/Accuracy
  • 33: Gravitational Anchor: Chance for Hold

Level 22: Engulfing Darkness

  • A: Armageddon: Damage
  • 34: Armageddon: Damage/Recharge
  • 34: Armageddon: Damage/Recharge/Accuracy
  • 34: Armageddon: Recharge/Accuracy
  • 36: Armageddon: Damage/Endurance

Level 24: Life Drain

  • A: Apocalypse: Damage
  • 36: Apocalypse: Damage/Recharge
  • 36: Apocalypse: Damage/Recharge/Accuracy
  • 37: Apocalypse: Recharge/Accuracy
  • 37: Apocalypse: Damage/Endurance
  • 37: Invention: Healing

Level 26: Umbra Beast

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 39: Expedient Reinforcement: Accuracy/Damage
  • 39: Expedient Reinforcement: Damage/Endurance
  • 39: Expedient Reinforcement: Accuracy/Damage/Recharge

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction

Level 30: Midnight Grasp

  • A: Hecatomb: Damage
  • 40: Hecatomb: Damage/Recharge
  • 40: Hecatomb: Damage/Recharge/Accuracy
  • 40: Hecatomb: Recharge/Accuracy
  • 42: Hecatomb: Damage/Endurance
  • 42: Superior Ascendency of the Dominator: Recharge/Chance for +Damage

Level 32: Maneuvers

  • A: Luck of the Gambler: Defense/Endurance
  • 43: Luck of the Gambler: Endurance/Recharge
  • 43: Luck of the Gambler: Defense/Endurance/Recharge
  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 45: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 38: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Sleet

  • A: Analyze Weakness: Defense Debuff
  • 46: Analyze Weakness: Accuracy/Defense Debuff
  • 46: Analyze Weakness: Accuracy/Recharge
  • 48: Analyze Weakness: Accuracy/Endurance/Recharge

Level 44: Frozen Armor

  • A: Luck of the Gambler: Defense/Endurance
  • 48: Luck of the Gambler: Endurance/Recharge
  • 48: Luck of the Gambler: Defense/Endurance/Recharge
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Hoarfrost

  • A: Numina's Convalesence: Heal/Endurance
  • 50: Numina's Convalesence: Endurance/Recharge
  • 50: Numina's Convalesence: Heal/Recharge

Level 49: Teleport Target

  • A: Invention: Interrupt Reduction


──────────────────────────────

Inherents:

Level 1: Domination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Unbounded Leap: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 42: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 43: Invention: Endurance Modification

Level 4: Speed Phase

──────────────────────────────
Accolades:

  • Portal Jockey
  • Task Force Commander
  • The Atlas Medallion
  • Vanguard Medal

 

Build Data Chunk:

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Edited by Rumination
Posted

Hey!  Welcome back.  Can I ask what you're looking for exactly with this build?  There's definitely stuff you can do to improve the damage you do as well as your defense/resists.

Here's some quick thoughts:

  1. You don't have Moonbeam which is one of your very high DPA attacks.  Maybe you built this before quick snipe was a thing?  You definitely want snipes on your dominator as they are a major part of your attack chain.  I'd swap Dark blast for it
  2. Possess definitely deserves 6-slots with the Coercive Persuasion set.  It gives you a huge bonus to ranged defense, 10% global recharge, and its proc will spread your confuse to multiple enemies.  
  3. Procs go a long way in your powers to up the damage, especially in Gloom and Smite.  
  4. I know people like to skip Shadow Field, but IMHO that's a mistake.  Yes, it's a bit shorter of a hold than some of the other control sets, but the darkness bubble lasts for 45s and reduces the to-hit of all enemies within it by 18% which substantially increases your survivability even once the enemies are no longer held.

I've also got a Dark/Dark dominator build I got some help fleshing out.  Feel free to take a look to see how you can proc up your attacks for more damage.  You can find it here.

  • 2 weeks later
Posted

Thanks for the reply. Yeah quick snipe wasn't a thing back when I made this guy (early 2019 I think). Thanks for the info! I have a few things I'll need to read up on.

 

I did see your build post, because it was one of the few dark/dark dom posts made. Thanks for that, I think we all benefit learning from each other. My goal here is to have a well rounded character that can bring damage and control to a team and not die while doing it. 

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