Speed Freak Posted April 4 Posted April 4 (edited) Greetings All, I'm requesting help picking an Incarnate set for the Grav/Time build below. It's from a couple of different sources on these boards (mad thanks due to Redlynne) but I'm at a loss as to where to go with the Incarnate slotting. If it's of any help, I mostly play in groups, but I enjoy soloing occasionally. I like the support aspect of the build, but enjoy doing damage =P. Anyway, the build (and thanks in advance for any help you can give): minkovski - Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Gravity Control Secondary powerset: Time Manipulation Pool powerset (#1): Sorcery Pool powerset (#2): Leadership Pool powerset (#3): Speed Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Lift A: Decimation: Accuracy/Damage 40: Decimation: Damage/Endurance 42: Decimation: Damage/Recharge 42: Decimation: Accuracy/Damage/Recharge 42: Decimation: Accuracy/Endurance/Recharge 43: Force Feedback: Chance for +Recharge Level 1: Time Crawl A: Accuracy Level 2: Gravity Distortion A: Peroxisome Exposure 3: Peroxisome Exposure 5: Devastation: Accuracy/Damage/Endurance/Recharge 5: Devastation: Chance of Hold 7: Lockdown: Accuracy/Endurance/Recharge/Hold 7: Lockdown: Chance for +2 Mag Hold Level 4: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Propel A: Decimation: Accuracy/Damage 9: Decimation: Damage/Endurance 9: Decimation: Damage/Recharge 11: Decimation: Accuracy/Endurance/Recharge 11: Decimation: Accuracy/Damage/Recharge 13: Force Feedback: Chance for +Recharge Level 8: Crushing Field A: Overpowering Presence: Accuracy/Control Duration 31: Overpowering Presence: Control Duration/RechargeTime 34: Overpowering Presence: Accuracy/Control Duration/Endurance 36: Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 36: Overpowering Presence: RechargeTime/Energy Font Level 10: Temporal Mending A: Preventive Medicine: Heal 37: Preventive Medicine: Heal/Endurance 37: Preventive Medicine: Endurance/RechargeTime 37: Preventive Medicine: Heal/RechargeTime 40: Preventive Medicine: Heal/RechargeTime/Endurance 40: Preventive Medicine: Chance for +Absorb Level 12: Time's Juncture A: Dark Watcher's Despair: To Hit Debuff 13: Dark Watcher's Despair: To Hit Debuff/Recharge 15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 15: Dark Watcher's Despair: Recharge/Endurance 17: Dark Watcher's Despair: Chance for Recharge Slow 17: Pacing of the Turtle: Chance of -Recharge Level 14: Temporal Selection A: Doctored Wounds: Heal/Endurance/Recharge Level 16: Distortion Field A: Basilisk's Gaze: Recharge/Hold 48: Basilisk's Gaze: Endurance/Recharge/Hold 48: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold 50: Basilisk's Gaze: Chance for Recharge Slow 50: Pacing of the Turtle: Chance of -Recharge 50: Lockdown: Chance for +2 Mag Hold Level 18: Gravity Distortion Field A: Basilisk's Gaze: Accuracy/Hold 19: Basilisk's Gaze: Accuracy/Recharge 19: Basilisk's Gaze: Recharge/Hold 21: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold 21: Lockdown: Accuracy/Endurance/Recharge/Hold 23: Lockdown: Chance for +2 Mag Hold Level 20: Time Stop A: Superior Will of the Controller: Accuracy/Control Duration 23: Superior Will of the Controller: Control Duration/Recharge 25: Superior Will of the Controller: Endurance/Recharge 25: Superior Will of the Controller: Accuracy/Control Duration/Endurance 27: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 29: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 22: Maneuvers A: Red Fortune: Defense/Endurance 43: Red Fortune: Defense/Recharge 43: Red Fortune: Defense/Endurance/Recharge 45: Red Fortune: Defense 45: Red Fortune: Endurance 45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Tactics A: Adjusted Targeting: To Hit Buff 46: Adjusted Targeting: To Hit Buff/Recharge 46: Adjusted Targeting: To Hit Buff/Endurance/Recharge 46: Adjusted Targeting: Endurance/Recharge 48: Adjusted Targeting: To Hit Buff/Endurance Level 26: Wormhole A: Absolute Amazement: Stun Level 28: Farsight A: Cytoskeleton Exposure 29: Cytoskeleton Exposure 31: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Hasten A: Recharge Reduction 31: Recharge Reduction Level 32: Singularity A: Endoplasm Exposure 33: Peroxisome Exposure 33: Peroxisome Exposure 33: Soulbound Allegiance: Damage 34: Expedient Reinforcement: Resist Bonus Aura for Pets 34: Sovereign Right: Resistance Bonus Level 35: Slowed Response A: Analyze Weakness: Accuracy/Endurance/Recharge 36: Achilles' Heel: Chance for Res Debuff Level 38: Chrono Shift A: Efficacy Adaptor: EndMod/Recharge 39: Performance Shifter: EndMod/Recharge 39: Doctored Wounds: Heal/Endurance/Recharge 39: Numina's Convalesence: Heal/Endurance/Recharge Level 41: Assault A: Endurance Reduction Level 44: Spirit Ward A: Doctored Wounds: Heal/Endurance/Recharge Level 47: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Conserve Power A: Endurance Reduction ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl A: Accuracy Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Run Speed Level 1: Hurdle A: Jumping Level 1: Health A: Miracle: +Recovery 27: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Endurance Modification 3: Endurance Modification Level 4: Translocation 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Edited April 4 by Speed Freak
Uun Posted April 4 Posted April 4 Alpha: Intuition Radial. It buffs your holds, defense debuffs, range, damage, tohit buffs and slows, all of which are useful to you. Judgement: Whatever fits your concept. I tend to go radial for the secondary effects rather than core for the additional damage. Interface: The best debuffs are Degenerative and Reactive, or you could go for one of the DoT radials (Preemptive, Reactive and Spiritual do more damage than Degenerative or Cognitive). Lore: Whatever fits your concept. Destiny: Clarion Radial for the mezz protection and double power boost on Farsight or Ageless Radial for the debuff resistance. Support: Control Core for the chance of +1 mag to controls (the damage is meh) or Support Radial for the league-wide buff to accuracy, defense, damage, healing and mezz. 1 Uuniverse
Speed Freak Posted April 4 Author Posted April 4 7 hours ago, Uun said: Alpha: Intuition Radial. It buffs your holds, defense debuffs, range, damage, tohit buffs and slows, all of which are useful to you. Judgement: Whatever fits your concept. I tend to go radial for the secondary effects rather than core for the additional damage. Interface: The best debuffs are Degenerative and Reactive, or you could go for one of the DoT radials (Preemptive, Reactive and Spiritual do more damage than Degenerative or Cognitive). Lore: Whatever fits your concept. Destiny: Clarion Radial for the mezz protection and double power boost on Farsight or Ageless Radial for the debuff resistance. Support: Control Core for the chance of +1 mag to controls (the damage is meh) or Support Radial for the league-wide buff to accuracy, defense, damage, healing and mezz. Thank you so much for your help, this is exactly what I was looking for .
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