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Posted (edited)

Greetings All, I'm requesting help picking an Incarnate set for the Grav/Time build below. It's from a couple of different sources on these boards (mad thanks due to Redlynne) but I'm at a loss as to where to go with the Incarnate slotting. If it's of any help, I mostly play in groups, but I enjoy soloing occasionally. I like the support aspect of the build, but enjoy doing damage =P. Anyway, the build (and thanks in advance for any help you can give):

 

minkovski - Hero Controller
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Gravity Control
  • Secondary powerset: Time Manipulation
  • Pool powerset (#1): Sorcery
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Lift

  • A: Decimation: Accuracy/Damage
  • 40: Decimation: Damage/Endurance
  • 42: Decimation: Damage/Recharge
  • 42: Decimation: Accuracy/Damage/Recharge
  • 42: Decimation: Accuracy/Endurance/Recharge
  • 43: Force Feedback: Chance for +Recharge

Level 1: Time Crawl

  • A: Accuracy

Level 2: Gravity Distortion

  • A: Peroxisome Exposure
  • 3: Peroxisome Exposure
  • 5: Devastation: Accuracy/Damage/Endurance/Recharge
  • 5: Devastation: Chance of Hold
  • 7: Lockdown: Accuracy/Endurance/Recharge/Hold
  • 7: Lockdown: Chance for +2 Mag Hold

Level 4: Mystic Flight

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 6: Propel

  • A: Decimation: Accuracy/Damage
  • 9: Decimation: Damage/Endurance
  • 9: Decimation: Damage/Recharge
  • 11: Decimation: Accuracy/Endurance/Recharge
  • 11: Decimation: Accuracy/Damage/Recharge
  • 13: Force Feedback: Chance for +Recharge

Level 8: Crushing Field

  • A: Overpowering Presence: Accuracy/Control Duration
  • 31: Overpowering Presence: Control Duration/RechargeTime
  • 34: Overpowering Presence: Accuracy/Control Duration/Endurance
  • 36: Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime
  • 36: Overpowering Presence: RechargeTime/Energy Font

Level 10: Temporal Mending

  • A: Preventive Medicine: Heal
  • 37: Preventive Medicine: Heal/Endurance
  • 37: Preventive Medicine: Endurance/RechargeTime
  • 37: Preventive Medicine: Heal/RechargeTime
  • 40: Preventive Medicine: Heal/RechargeTime/Endurance
  • 40: Preventive Medicine: Chance for +Absorb

Level 12: Time's Juncture

  • A: Dark Watcher's Despair: To Hit Debuff
  • 13: Dark Watcher's Despair: To Hit Debuff/Recharge
  • 15: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
  • 15: Dark Watcher's Despair: Recharge/Endurance
  • 17: Dark Watcher's Despair: Chance for Recharge Slow
  • 17: Pacing of the Turtle: Chance of -Recharge

Level 14: Temporal Selection

  • A: Doctored Wounds: Heal/Endurance/Recharge

Level 16: Distortion Field

  • A: Basilisk's Gaze: Recharge/Hold
  • 48: Basilisk's Gaze: Endurance/Recharge/Hold
  • 48: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 50: Basilisk's Gaze: Chance for Recharge Slow
  • 50: Pacing of the Turtle: Chance of -Recharge
  • 50: Lockdown: Chance for +2 Mag Hold

Level 18: Gravity Distortion Field

  • A: Basilisk's Gaze: Accuracy/Hold
  • 19: Basilisk's Gaze: Accuracy/Recharge
  • 19: Basilisk's Gaze: Recharge/Hold
  • 21: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 21: Lockdown: Accuracy/Endurance/Recharge/Hold
  • 23: Lockdown: Chance for +2 Mag Hold

Level 20: Time Stop

  • A: Superior Will of the Controller: Accuracy/Control Duration
  • 23: Superior Will of the Controller: Control Duration/Recharge
  • 25: Superior Will of the Controller: Endurance/Recharge
  • 25: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 27: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 29: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 22: Maneuvers

  • A: Red Fortune: Defense/Endurance
  • 43: Red Fortune: Defense/Recharge
  • 43: Red Fortune: Defense/Endurance/Recharge
  • 45: Red Fortune: Defense
  • 45: Red Fortune: Endurance
  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Tactics

  • A: Adjusted Targeting: To Hit Buff
  • 46: Adjusted Targeting: To Hit Buff/Recharge
  • 46: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 46: Adjusted Targeting: Endurance/Recharge
  • 48: Adjusted Targeting: To Hit Buff/Endurance

Level 26: Wormhole

  • A: Absolute Amazement: Stun

Level 28: Farsight

  • A: Cytoskeleton Exposure
  • 29: Cytoskeleton Exposure
  • 31: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 30: Hasten

  • A: Recharge Reduction
  • 31: Recharge Reduction

Level 32: Singularity

  • A: Endoplasm Exposure
  • 33: Peroxisome Exposure
  • 33: Peroxisome Exposure
  • 33: Soulbound Allegiance: Damage
  • 34: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 34: Sovereign Right: Resistance Bonus

Level 35: Slowed Response

  • A: Analyze Weakness: Accuracy/Endurance/Recharge
  • 36: Achilles' Heel: Chance for Res Debuff

Level 38: Chrono Shift

  • A: Efficacy Adaptor: EndMod/Recharge
  • 39: Performance Shifter: EndMod/Recharge
  • 39: Doctored Wounds: Heal/Endurance/Recharge
  • 39: Numina's Convalesence: Heal/Endurance/Recharge

Level 41: Assault

  • A: Endurance Reduction

Level 44: Spirit Ward

  • A: Doctored Wounds: Heal/Endurance/Recharge

Level 47: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Conserve Power

  • A: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Containment


Level 1: Brawl

  • A: Accuracy

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Run Speed

Level 1: Hurdle

  • A: Jumping

Level 1: Health

  • A: Miracle: +Recovery
  • 27: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Endurance Modification
  • 3: Endurance Modification

Level 4: Translocation

 

 

 

 

 

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Edited by Speed Freak
Posted

Alpha: Intuition Radial. It buffs your holds, defense debuffs, range, damage, tohit buffs and slows, all of which are useful to you.

Judgement: Whatever fits your concept. I tend to go radial for the secondary effects rather than core for the additional damage.

Interface: The best debuffs are Degenerative and Reactive, or you could go for one of the DoT radials (Preemptive, Reactive and Spiritual do more damage than Degenerative or Cognitive).

Lore: Whatever fits your concept.

Destiny: Clarion Radial for the mezz protection and double power boost on Farsight or Ageless Radial for the debuff resistance.

Support:  Control Core for the chance of +1 mag to controls (the damage is meh) or Support Radial for the league-wide buff to accuracy, defense, damage, healing and mezz.

  • Thanks 1
Posted
7 hours ago, Uun said:

Alpha: Intuition Radial. It buffs your holds, defense debuffs, range, damage, tohit buffs and slows, all of which are useful to you.

Judgement: Whatever fits your concept. I tend to go radial for the secondary effects rather than core for the additional damage.

Interface: The best debuffs are Degenerative and Reactive, or you could go for one of the DoT radials (Preemptive, Reactive and Spiritual do more damage than Degenerative or Cognitive).

Lore: Whatever fits your concept.

Destiny: Clarion Radial for the mezz protection and double power boost on Farsight or Ageless Radial for the debuff resistance.

Support:  Control Core for the chance of +1 mag to controls (the damage is meh) or Support Radial for the league-wide buff to accuracy, defense, damage, healing and mezz.

 

Thank you so much for your help, this is exactly what I was looking for .

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