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Electric Armor - Static Shield - Root


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Same with energy aura Entropy Shield on Sentinal btw, so it's in general numerous of things scattered around different powersets are tagged improperly.

 

https://cod.uberguy.net/html/power.html?power=sentinel_defense.energy_aura.entropy_shield

 

Edited by Purrfekshawn
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To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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  • 3 months later
On 7/18/2024 at 6:22 PM, The Curator said:

Various

  • Fixed all versions of Electric Armor - Static Shield rooting when activated.
  • Fixed all versions of Energy Aura - Entropy Shield rooting when activated (note: NOT Entropic Aura, which IS enemy affecting).
  • Fixed all versions of Combustion using ContinuingFX on wrong attribute.
  • Fixed some critter cone powers not using same value for range and radius.
  • Fixed some endurance costs and defense type checks.

 

So, both Electric Armor's Static Shield and Energy Aura's Entropy Shield are going to be fixed, huh? It seems l saw some opposite effect - a toggle power that DOES affect enemies but does NOT root the character on activation, but cannot remember the name of that power. Also AFAIR only one AT has root attached to that power, while others don't or opposite.

 

l'm still waiting for VFX fix of Dark Version of Ion Judgement Incarnate, which would make perfect my tachyon-related alt (if SFX/VFX were produced by Ion Judgement jumps as well, not only the initial hit):

 

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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