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Incarnate Lore Pets - look through, fix and improve!


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Incarnate Lore Pets are far from well balanced. Some of them are overperforming (Banished Pantheon, Talons of Vengeance), and some others are severely underpar (Seers, Demons, Robotic Drones). Additionally certain of these use something wrong to calculate power magnitudes or resistances, doing strong AoE Knockbacks, damage while intangible and have other unintended effect. This is my list of what IMO could be done with these or those Incarnate Lore pet list to bring them more in par with echother.

 

First would be pretty cool to measure DPS of all the Lore Pets, their average Single Target DPS and AoE DPS. Then average damage by formula sqrt(ST*ST+AoE+AoE) for each Incarnate Core. Then calculate average between all of this. And if certain one is lower than average by -5% or higher than by +5% the Lore Pet must be buffed or nerfed respectively. There are already threads with similar measurements:

 

 

Spreadsheet: https://docs.google.com/spreadsheets/d/1tmuk9Jf-NxhSE2P1RB6wRtn-qUDvwqpV_10B9QAAinE/edit#gid=652000662

 

Arachnos:

Haven't played yet so can't say aything definite. Someone who runs with them may leave a comment, and then maybe l'll edit post and insert here something.

 

Banished Pantheon:

Boss:

Frigid beam -RES is lowered to be on-par (about -10% instead of -20%) with other similar effects OR it does -RES only to energy. Cone radius is unchanged due to its -RES effect.

LT:

Targeted AoE attack radius is a bit lowered to be on par with other similar effects.

Support:

Very Important Bug fix: Untouchable version cannot cast Enervating Storm OR Untouchable's version of Enervating Storm deals NO DAMAGE (as it's meant to do, because now BP untouchable radial can tank Lord Recluse in MLTF, while rest of the team clears pillars). Enervating Storm is no longer tagged as Lethal damage (because it's cold/negative).

Important Bug fix: Empowering Burst +REGEN,+END,+RECOVERY effects are now NOT resisted by players' Regen, End and Rec resistance powers (like gamma boost, static shield, faraday cage etc).

 

Carnival:

It's balanced pretty well, also PSI damage so may remain unchanged.

 

Cimerorans:

Boss:

Its cone AoE attacks (it has 2 of these) may get a bit widened Range & Radius.

 

Clockwork:

Boss:

Important Bug fix: Anti-Matter Ray - now either is Autohit itself or its patch is Autohit because as it's now it causes double check hit rolls (thus if it has e.g. 50% tohit chance, it leads to 25% hit chance on practice, because if its cast misses the puddle doesn't appear, then the puddle will miss 50% of times).

Anti-Matter Ray - the puddle's AoE radius may get expanded somewhat.

Anti-Matter Beam - may be a bit widened its AoE cone and target cap (something around 30 degrees, 6 targets).

Support:

(maybe) its +defense turned into AoE cast.

 

Demons:

Boss:

Increased overall damage, as it's underperforming.

Hellish bolts Cone Radius is expanded.

 

IDF:

Boss:

Plasma Vortex - SIGNIFICANTLY widened PBAoE Radius of this ability.

Boss and LT:

Blue-colored attacks (1x on Boss and 2x on LT) now debuff enemy's REGEN by -150%.

Support:

Shield Generator - target cap increased from 16 to 255 to be inline with similar buff/heal powers (also keep in mind it's toggle so may not WAI). May also grant +1 MAG to Hold Protection.

 

Knives of Vengeance:

LT:

Shockwave Slice - cone Radius and Range are expanded because the boss has only Single Target attacks.

 

Longbow:

Boss:

Plasma Blast -REGEN now brought down to -150% to be inline with other Lore Pet -REGEN powers, and also same treatment as Assault Bot (Robotics Mastermind) -REGEN ability.

Grenade - now doesn't cause AoE Knockback, but Knockdown instead (or Knockback but around 10%'ish chance).

Energy Barrage - number of targets and Cone Area are normalized (8 # of targets is not nearly normal number).

 

Nemesis:

Boss:

Normalized various Knockback things.

LT:

Important Bug fix: Lance Rifle - its Range now brought down to 80 ft from 200 (!!!!!) ft, which is not nearly normal number.

 

Phantom:

Boss:

Fire Sword Circle - a bit widened PBAoE Radius of this ability.

 

Polar Lights:

Boss and LT:

Important Bug fix: Northern Light Bolt is no longer Autohit (this really doesn't make sense).

Northern Light Scatter - expanded a bit its Cone Area.

Boss:

Northern Light Detonation - reduced Knockback chance or replaced Knockback to Knockdown.

 

Rikti:

Boss:

Total Domination now deals some Psionic Damage and its AoE Radius is widened.

 

Robotic Drones:

Boss and LT:

Single target attacks (2x on Boss and 1x on LT) now debuff enemy's REGEN by -150%.

Plasma Cannon Spray - its Cone Radius is significantly widened, so it can hit extra targets more easily.

Support:

Shield Generator - target cap increased from 16 to 255 to be inline with similar buff/heal powers (also keep in mind it's toggle so may not WAI). May also grant +1 MAG to Hold Protection.

 

Rularuu:

Boss:

Quill Blast - Knock Back normalized, besides that they seem to be OK (if let aside boss' hitbox size).

Optic Blast - range is 120', may be looked at.

 

Seers:

Requires complete rework, as it's severely underperforming now, the boss may even get Psychic Scream or Psionic Tornado or both or some sort of AoE mez, at it has absolutely no AoE powers.

 

Storm Elementals:

Support:

Hurricane - its -TOHIT is normalized (around -30%) with Tsoo Incarnate Lore pet -ToHit, also Knockback changed to Knockdown.

 

Talons of Vengeance:

Boss:

Important Bug fix: Seasonal Shift - now has its target cap of 16 instead of 255, to be inline with any other AoE attack, also its PBAoE radius is normalized (brought down).

LT:

Screech - its -RES now brought down to be on par with another -RES powers of Lore pets (about -10%).

 

Tsoo:

Boss:

IMO no need to be changed neither PBAoE radius nor -RES value for its spinning attack, it's pretty balanced

Support:

Hurricane - its -TOHIT is normalized (around -30%) with Storm Elemental Incarnate Lore pet -ToHit, also Knockback changed to Knockdown.

 

Vanguard:

LT:

Willie Pete Round - this ability may be looked at because this ability has a fair chance of not working as intended; it creates 2 pets at once (and may miss, but this is likely working as intended).

31.1417 points of Fire damage (all affected targets) every 10s for 10s (100% chance)
Shouldn't it be every 10s for 10.1s or something like this by basic game design.

 

Warworks:

Boss:

Victoria now can Placate her targets, as she has Critical built in her attacks, yet she can't use that critical, because these work only on Placated targets, and Victoria has no Placate powers.

LT:

BCU Plasma Full Auto has Cone Area of effect degrees SIGNIFICANTLY expanded to make up the lack of AoE attacks on Victoria.

 

..................................................

 

This list may extend and be edited as l find another bugs and inconsistences within Incarnate Lore Pets.

 

Edited by Purrfekshawn

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

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Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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  • Purrfekshawn changed the title to Incarnate Lore Pets - look through, fix and improve!

Might as well add something to bug fixes thread.

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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  • 2 weeks later

Not sure, but I don't think so. It just looks like the existing mobs were taken from their factions and given echo appearances to be Lore pets. Which is why the BP Lore pets needed to be (and finally were) nerfed.

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8 minutes ago, Rudra said:

Not sure, but I don't think so. It just looks like the existing mobs were taken from their factions and given echo appearances to be Lore pets. Which is why the BP Lore pets needed to be (and finally were) nerfed.

Thanks! I was looking through the above post and it looks like Banished Pantheon are the only ones doing Cold Damage. I figured that was intentional, since there's not a lot of high level mobs that do Cold Damage.

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I'd normally say something about the "change KB to KD," but given these are pets and don't exactly pay attention to where they're going, what they're doing or where anyone else is... well, pets are where i tend to strongly support them having KD.

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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