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Posted

I have no idea how to incarnate this little beast. I'm loving it, it's very fun, but I have little experience with incarnates and zero with stormies. Any suggestion? Of course, endurance is an issue. Using only defense powers let's me survive without too many endurance issues, but if I want to use Tough/Charged... that's another tale.

 

For reference, this is the build

Spoiler


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Hero Defender
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Storm Summoning
  • Secondary powerset: Water Blast
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: O2 Boost

  • A: Preventive Medicine: Chance for +Absorb

Level 1: Aqua Bolt

  • A: Superior Vigilant Assault: Accuracy/Damage
  • 3: Superior Vigilant Assault: Damage/RechargeTime
  • 7: Superior Vigilant Assault: Damage/Endurance/RechargeTime

Level 2: Hydro Blast

  • A: Superior Vigilant Assault: Accuracy/Damage/Endurance
  • 7: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime
  • 9: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb

Level 4: Water Burst

  • A: Force Feedback: Chance for +Recharge
  • 11: Positron's Blast: Accuracy/Damage
  • 11: Positron's Blast: Accuracy/Damage/Endurance
  • 13: Positron's Blast: Damage/Endurance
  • 13: Positron's Blast: Damage/Recharge
  • 15: Positron's Blast: Chance of Damage(Energy)

Level 6: Steamy Mist

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 15: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Reactive Defenses: Defense
  • 17: Reactive Defenses: Defense/Endurance
  • 29: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 29: Steadfast Protection: Resistance/+Def 3%

Level 8: Freezing Rain

  • A: Positron's Blast: Chance of Damage(Energy)
  • 19: Achilles' Heel: Chance for Res Debuff
  • 19: Ice Mistral's Torment: Chance for Cold Damage
  • 21: Invention: Recharge Reduction

Level 10: Whirlpool

  • A: Artillery: Accuracy/Damage
  • 21: Artillery: Damage/Endurance
  • 23: Artillery: Damage/Recharge
  • 23: Artillery: Accuracy/Damage/Recharge
  • 25: Artillery: Accuracy/Recharge/Range
  • 48: Artillery: Endurance/Recharge/Range

Level 12: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 27: Reactive Defenses: Scaling Resist Damage
  • 27: Reactive Defenses: Defense
  • 48: Reactive Defenses: Defense/Endurance

Level 14: Hasten

  • A: Invention: Recharge Reduction
  • 25: Invention: Recharge Reduction

Level 16: Boxing

  • (Empty)

Level 18: Fly

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

Level 20: Dehydrate

  • A: Thunderstrike: Accuracy/Damage
  • 31: Thunderstrike: Damage/Endurance
  • 31: Thunderstrike: Damage/Recharge
  • 31: Thunderstrike: Accuracy/Damage/Recharge
  • 33: Thunderstrike: Accuracy/Damage/Endurance
  • 33: Thunderstrike: Damage/Endurance/Recharge

Level 22: Tornado

  • A: Force Feedback: Chance for +Recharge
  • 33: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 34: Expedient Reinforcement: Accuracy/Recharge
  • 34: Expedient Reinforcement: Accuracy/Damage
  • 34: Expedient Reinforcement: Damage/Endurance
  • 36: Expedient Reinforcement: Accuracy/Damage/Recharge

Level 24: Water Jet

  • A: Superior Defender's Bastion: Accuracy/Damage
  • 36: Superior Defender's Bastion: Damage/Recharge
  • 36: Superior Defender's Bastion: Damage/Endurance/Recharge
  • 37: Superior Defender's Bastion: Accuracy/Damage/Endurance
  • 37: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge
  • 37: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal

Level 26: Lightning Storm

  • A: Sudden Acceleration: Knockback to Knockdown
  • 39: Decimation: Accuracy/Damage
  • 39: Decimation: Damage/Endurance
  • 39: Decimation: Damage/Recharge
  • 40: Decimation: Accuracy/Endurance/Recharge
  • 40: Decimation: Accuracy/Damage/Recharge

Level 28: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 30: Geyser

  • A: Ragnarok: Chance for Knockdown
  • 42: Ragnarok: Damage/Recharge
  • 42: Ragnarok: Damage/Recharge/Accuracy
  • 42: Ragnarok: Recharge/Accuracy
  • 43: Ragnarok: Damage/Endurance
  • 43: Force Feedback: Chance for +Recharge

Level 32: Maneuvers

  • A: Reactive Defenses: Defense/Endurance
  • 45: Reactive Defenses: Defense

Level 35: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 38: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Charged Armor

  • A: Unbreakable Guard: +Max HP
  • 47: Unbreakable Guard: Resistance
  • 47: Unbreakable Guard: Resistance/Endurance

Level 44: Conserve Power

  • A: Invention: Recharge Reduction

Level 47: Tough

  • A: Titanium Coating: Resistance
  • 48: Titanium Coating: Resistance/Endurance

Level 49: Weave

  • A: Reactive Defenses: Defense/Endurance/RechargeTime
  • A: Reactive Defenses: Defense
  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 5: Panacea: +Hit Points/Endurance
  • 5: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 3: Performance Shifter: EndMod
  • 9: Invention: Endurance Modification

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 28: Afterburner

 

 

Posted

My recommendation would be Musculature Radial for the Alpha. This will buff your damage, -def, end mod, -tohit and run speed. Support Radial is a good choice for Hybrid, since it comes with an always on endurance discount and provides league-wide damage, defense, accuracy, healing and mezz buffs. If those don't address your endurance issues, you could take Ageless Core for your Destiny.

  • Like 1
Posted

Not incarnate related but: Freezing Rain has a proc rate of 17.95%. so it's up to you if that rate is acceptable or not.

 

Incarnates, I'd go

  • musculature radial, increases damage + end mod, very useful for storm summoning 
  • ageless core, storm is all about recharge to maximize your damage and getting 3 lightning storms up, it's also very end heavy, super useful for storm.

Hybrid I vary on depending on if you want more damage with assault, melee core/radial depending on need of you like to play upfront with it, or support for more end discount, acc, and defense.

  • Like 1
Posted

This is one of the original builds I played and it's evolved over the past few years. However, I can discuss some things I've learned.

 

The Key Powers:

  • Tornado. This is the engine of the entire set. It should have Overwhelming Force KB->KD, Soulbound Allegiance proc, Force Feedback proc and then pure damage/recharge. It does not require accuracy. If you can get some semi-useful set bonuses here, fine. If not, it doesn't matter. Slotting it with 3 D-Sync works just as well.
  • Water Jet. Because of the 'double tap' mechanic, proc'ing this is incredibly powerful. I quad proc it (including Apocalypse) and run no accuracy or recharge.

Pools:

I find that both Fighting and Speed consume endurance/slots/power picks to little benefit. It's just as easy to build for S/L/E/R via Mace Mastery since Web Envelope is nearly mandatory to contain the chaos anyway (and the addition of a hold and pet power allows for strong slotting opportunities like Basilisk's Gaze and Expedient Reinforcement in somewhat useful powers). This frees up a pool for Sorcery, letting you run Hover/Mystic Flight and reach Rune of Protection (normally using Arcane Bolt to mule Explosive Strike).

 

Beyond this, every Defender build should have Leadership and Combat Jumping is a very efficient defense toggle.

 

Other Powers:

Beyond the powers I discussed above, you don't really need to proc much. I usually split Vigilant Assault between Freezing Rain and Water Burst, with the proc in Freezing Rain (normal procs work poorly in pseudo-pet spells, beneficial buffs like Vigilant Assault are essentially auto-proc when such powers are activated). I also put Force Feedback in Water Burst. Powers like Lightning Storm, Aqua/Hydro Blast and Geyser are just straight-slotted for set bonuses - I focus the procs in high impact places rather than scattering them around. Tidal Forces takes the Gaussian's proc but doesn't need anything else since it's a one-two with Geyser and Geyser's recharge is much longer.

 

I don't normally take Snowstorm, Gale, Hurricane, Thunderclap, Whirlpool, Dehydrate or Steam Spray.

 

For Incarnates, Musculature is probably the best option since you don't really need much beyond damage.

  • Like 1
Posted

Thanks guys for all your answers! You gave me a lot of useful information 😄 I will have to to test stuff and maybe have a look at the build.

 

Question about Soulbound Allegiance proc: does it affect the pet or the caster?

Posted
6 hours ago, Lyrium said:

Question about Soulbound Allegiance proc: does it affect the pet or the caster?

It used to affect both. I believe currently it only affects the pet.

  • Like 1

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