Snarky Posted April 30 Posted April 30 (edited) Dark Melee. I have my opinion but i want to hear what you guys think. Better on a Tank or a Brute? Edited April 30 by Snarky
AlwaysAPrice Posted April 30 Posted April 30 I've only played it as a Brute and Scrapper and love it on both, but I do think the spread of utility would make it most useful in the role of a Tanker. Heal and endurance recovery for added longevity/sustainability and -ToHit to both build on your other defenses and give your teammates a little extra protection from your target's AoEs. 1
Uun Posted April 30 Posted April 30 The arc/radius buffs that tanks get via Gauntlet make a huge difference, particularly to Shadow Maul and Touch of Fear. Uuniverse
AlwaysAPrice Posted May 10 Posted May 10 I'm reconsidering my opinion on this since starting a tank version of my DM/Elec brute. I realized while comparing my builds that the Brute has an advantage in the utility department -- both in that the secondary effects appear to be a bit stronger for Brutes (though this is inconsistent in the epics, where Dark Oblit has higher -ToHit on a Brute but Darkest Night is wildly stronger for a Tank), and in that Brutes can generally get away with skimping on or outright skipping damage enhancement to crank the power's other effects and expand their set slotting options. 1
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