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Posted

It's all about the animations and their duration;  There are fire and ice breath attacks already, but they have very specific cast times.  You'd need breath animations that are properly timed for each and every attack...

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Posted

yeah, but so there is more then one way to trow fire from hands too

and a "cryonic breath" that freezes a bunch of foes would be much more impressive, I think

Posted
46 minutes ago, captainstar said:

yeah, but so there is more then one way to trow fire from hands too

and a "cryonic breath" that freezes a bunch of foes would be much more impressive, I think

I have no argument with you from a "wouldn't it be cool" standpoint;  It's the actual implementation that'd need work.

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