ShadowSword Posted May 6 Posted May 6 (edited) Hey all. Hoping for some feedback on my work-in-progress stalker. Long time player but new to many of the Homechanging changes. I call it a budget build because I'm trying to avoid most purples (ATOs/Winters-Os) for now. I'll be doing a similar thing with a psi/inv then seeing which I like enough to max out. Anyway, here's the build: 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Kaens Budget - Hero StalkerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Energy Melee Secondary powerset: Energy Aura Pool powerset (#1): Speed Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Energy Punch A: Gladiator's Strike: Chance for Smashing Damage 19: Gladiator's Strike: Damage/Recharge 19: Gladiator's Strike: Damage/Endurance/Recharge 21: Gladiator's Strike: Accuracy/Endurance/Recharge 21: Gladiator's Strike: Accuracy/Damage 34: Gladiator's Strike: Accuracy/Damage/End/Rech Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 3: Reactive Defenses: Scaling Resist Damage 3: Reactive Defenses: Defense 15: Reactive Defenses: Defense/Endurance 43: Reactive Defenses: Defense/Endurance/RechargeTime Level 2: Kinetic Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 5: Red Fortune: Defense 5: Red Fortune: Defense/Endurance 43: Red Fortune: Defense/Endurance/Recharge Level 4: Power Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Red Fortune: Defense 7: Red Fortune: Defense/Endurance 46: Red Fortune: Defense/Endurance/Recharge Level 6: Assassin's Strike A: Mako's Bite: Accuracy/Endurance/Recharge 9: Mako's Bite: Accuracy/Damage/Endurance/Recharge 9: Mako's Bite: Damage/Endurance 11: Mako's Bite: Damage/Recharge 11: Mako's Bite: Accuracy/Damage 13: Superior Stalker's Guile: Recharge/Chance to Hide Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up 13: Invention: Recharge Reduction Level 10: Entropy Shield A: Invention: Endurance Reduction Level 12: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 14: Super Jump A: Launch: Jumping 36: Launch: Endurance/Jumping Level 16: Kinetic Dampening A: Unbreakable Guard: +Max HP 17: Unbreakable Guard: Resistance 17: Unbreakable Guard: Resistance/Endurance 40: Gladiator's Armor: TP Protection +3% Def (All) 42: Steadfast Protection: Resistance/+Def 3% Level 18: Power Crash A: Armageddon: Chance for Fire Damage 36: Armageddon: Damage 36: Armageddon: Damage/Recharge 37: Armageddon: Damage/Recharge/Accuracy Level 20: Kick A: Crushing Impact: Accuracy/Damage 48: Crushing Impact: Accuracy/Damage/Endurance Level 22: Total Focus A: Hecatomb: Chance of Damage(Negative) 23: Hecatomb: Damage/Recharge 23: Hecatomb: Damage 25: Hecatomb: Recharge/Accuracy 25: Hecatomb: Damage/Recharge/Accuracy 27: Hecatomb: Damage/Endurance Level 24: Energy Drain A: Performance Shifter: Chance for +End 34: Invention: Recharge Reduction Level 26: Energy Transfer A: Mako's Bite: Chance of Damage(Lethal) 27: Mako's Bite: Accuracy/Damage/Endurance/Recharge 29: Mako's Bite: Damage/Endurance 29: Mako's Bite: Damage/Recharge 31: Mako's Bite: Accuracy/Endurance/Recharge 33: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 28: Energize A: Numina's Convalesence: +Regeneration/+Recovery 34: Invention: Recharge Reduction Level 30: Tough A: Impervium Armor: Psionic Resistance 31: Impervium Armor: Resistance 31: Impervium Armor: Resistance/Endurance 37: Impervium Armor: Resistance/Endurance/Recharge 37: Impervium Armor: Resistance/Recharge Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Red Fortune: Defense 33: Red Fortune: Defense/Endurance Level 35: Superior Conditioning A: Performance Shifter: Chance for +End Level 38: Laser Beam Eyes A: Thunderstrike: Damage/Endurance/Recharge 39: Thunderstrike: Accuracy/Damage/Endurance 39: Thunderstrike: Accuracy/Damage 39: Thunderstrike: Damage/Endurance 40: Thunderstrike: Damage/Recharge 40: Thunderstrike: Accuracy/Damage/Recharge Level 41: Physical Perfection A: Miracle: +Recovery Level 44: Energy Torrent A: Bombardment: Damage 45: Bombardment: Accuracy/Damage/Recharge/Endurance 45: Bombardment: Accuracy/Recharge/Endurance 45: Bombardment: Accuracy/Damage/Recharge 46: Bombardment: Damage/Recharge 46: Sudden Acceleration: Knockback to Knockdown Level 47: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed A: Shield Wall: +Res (Teleportation), +5% Res (All) A: Shield Wall: Defense Level 49: Tactics A: Adjusted Targeting: Recharge A: Adjusted Targeting: To Hit Buff/Endurance/Recharge A: Adjusted Targeting: Endurance/Recharge 50: Adjusted Targeting: To Hit Buff/Recharge 50: Adjusted Targeting: To Hit Buff 50: Adjusted Targeting: To Hit Buff/Endurance ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl A: Invention: Damage Increase Level 1: Sprint A: Celerity: +Stealth 43: Celerity: Endurance Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Energy Focus Level 14: Double Jump ──────────────────────────────Accolades: Portal Jockey The Atlas Medallion Freedom Phalanx Reserve Task Force Commander ──────────────────────────────Incarnates: Assault Radial EmbodimentMusculature Core ParagonDegenerative Radial Flawless InterfaceIon Core Final JudgementBarrier Radial EpiphanyBanished Pantheon Radial Superior Ally Edited May 6 by ShadowSword
Uun Posted May 7 Posted May 7 You seem to be violating your own premise, with 6 Hetacombs in Total Focus and 4 Armageddons in Power Crash. It would be cheaper and provide better set bonuses to 6-slot both stalker ATO sets. Slotting Hide for defense isn't very productive. All but 1.875% suppresses in combat. I would drop the Reactive Defense except the scaling resist and move the Shield Wall +res here. Slotting Kick is a waste. Replace the %end proc in Energy Drain with an end mod IO. It will provide the same amount of endurance 100% of the time. The Numina +regen/recovery piece is wasted in Energize. It needs to be slotted in an active power. Energize is severely underslotted. It's a very good heal plus a 30s regen buff. 6-slot with Preventative Medicine. Drop a slot from Tough. Energy Torrent doesn't require a kb>kd IO. The Epic version doesn't do kb. 6-slotting Tactics is doing very little for you. The set bonuses aren't that great and it doesn't need more than 2-3 slots. Consider replacing Tactics with Focused Accuracy. It provides you with resistance to -tohit. 2 Uuniverse
tidge Posted May 7 Posted May 7 I agree (in direction, if not in magnitude) with @Uun suggestions. The only advice I feel like adding is a general comment about the timing of choices of Build Up and Hasten. Without looking at the total build, and not knowing which content you intend to play, my instincts tell me that Hasten is almost certainly taken "too soon", and that Build Up may be "too soon". In the case of Hasten, my personal rule-of-thumb is to not add it to a build until I have taken an attack or survival mechanism that has significantly long enough recharge times that using Hasten will get me (at least) "one more" use of the power, when I need it. Before level 20, most such powers have inherently fast recharge times that attack chains work without Hasten by simple slotting. Build Up (and similar powers) is far more variable in utility. I'd only take it that early if there isn't a different power the build could use that early (possibly as a pre-requisite) and/or by the time you really want Build Up (for Total Focus, Energy Transfer) the power choices don't quite work out so taking it slightly earlier is necessary to have it for when you do take those powers. 1
ShadowSword Posted May 8 Author Posted May 8 Thanks for the advice @Uun @tidge. The desire was for a PvE build that could do anything solo, but it seems better suited for PvP. Not interested in PvP builds currently, so I will bench this. There's no choice but to make full use of purples, ATOs, Winter-Os to make it perform the way I want, and the powers aren't ideal for multiple target situations even with Power Crash and ET. I've come up with an ice/inv build that will work much better for the purpose, and for much less investment.
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