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Posted (edited)

Hey all. Hoping for some feedback on my work-in-progress stalker. Long time player but new to many of the Homechanging changes.

 

I call it a budget build because I'm trying to avoid most purples (ATOs/Winters-Os) for now. I'll be doing a similar thing with a psi/inv then seeing which I like enough to max out.

 

Anyway, here's the build:

 

 

image.thumb.png.c970cd8635089fe5735eb827db148b78.png

 

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Kaens Budget - Hero Stalker
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Energy Melee
  • Secondary powerset: Energy Aura
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Energy Punch

  • A: Gladiator's Strike: Chance for Smashing Damage
  • 19: Gladiator's Strike: Damage/Recharge
  • 19: Gladiator's Strike: Damage/Endurance/Recharge
  • 21: Gladiator's Strike: Accuracy/Endurance/Recharge
  • 21: Gladiator's Strike: Accuracy/Damage
  • 34: Gladiator's Strike: Accuracy/Damage/End/Rech

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 3: Reactive Defenses: Scaling Resist Damage
  • 3: Reactive Defenses: Defense
  • 15: Reactive Defenses: Defense/Endurance
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime

Level 2: Kinetic Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 5: Red Fortune: Defense
  • 5: Red Fortune: Defense/Endurance
  • 43: Red Fortune: Defense/Endurance/Recharge

Level 4: Power Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Red Fortune: Defense
  • 7: Red Fortune: Defense/Endurance
  • 46: Red Fortune: Defense/Endurance/Recharge

Level 6: Assassin's Strike

  • A: Mako's Bite: Accuracy/Endurance/Recharge
  • 9: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 9: Mako's Bite: Damage/Endurance
  • 11: Mako's Bite: Damage/Recharge
  • 11: Mako's Bite: Accuracy/Damage
  • 13: Superior Stalker's Guile: Recharge/Chance to Hide

Level 8: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 13: Invention: Recharge Reduction

Level 10: Entropy Shield

  • A: Invention: Endurance Reduction

Level 12: Hasten

  • A: Invention: Recharge Reduction
  • 15: Invention: Recharge Reduction

Level 14: Super Jump

  • A: Launch: Jumping
  • 36: Launch: Endurance/Jumping

Level 16: Kinetic Dampening

  • A: Unbreakable Guard: +Max HP
  • 17: Unbreakable Guard: Resistance
  • 17: Unbreakable Guard: Resistance/Endurance
  • 40: Gladiator's Armor: TP Protection +3% Def (All)
  • 42: Steadfast Protection: Resistance/+Def 3%

Level 18: Power Crash

  • A: Armageddon: Chance for Fire Damage
  • 36: Armageddon: Damage
  • 36: Armageddon: Damage/Recharge
  • 37: Armageddon: Damage/Recharge/Accuracy

Level 20: Kick

  • A: Crushing Impact: Accuracy/Damage
  • 48: Crushing Impact: Accuracy/Damage/Endurance

Level 22: Total Focus

  • A: Hecatomb: Chance of Damage(Negative)
  • 23: Hecatomb: Damage/Recharge
  • 23: Hecatomb: Damage
  • 25: Hecatomb: Recharge/Accuracy
  • 25: Hecatomb: Damage/Recharge/Accuracy
  • 27: Hecatomb: Damage/Endurance

Level 24: Energy Drain

  • A: Performance Shifter: Chance for +End
  • 34: Invention: Recharge Reduction

Level 26: Energy Transfer

  • A: Mako's Bite: Chance of Damage(Lethal)
  • 27: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 29: Mako's Bite: Damage/Endurance
  • 29: Mako's Bite: Damage/Recharge
  • 31: Mako's Bite: Accuracy/Endurance/Recharge
  • 33: Superior Assassin's Mark: RechargeTime/Rchg Build Up

Level 28: Energize

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 34: Invention: Recharge Reduction

Level 30: Tough

  • A: Impervium Armor: Psionic Resistance
  • 31: Impervium Armor: Resistance
  • 31: Impervium Armor: Resistance/Endurance
  • 37: Impervium Armor: Resistance/Endurance/Recharge
  • 37: Impervium Armor: Resistance/Recharge

Level 32: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Red Fortune: Defense
  • 33: Red Fortune: Defense/Endurance

Level 35: Superior Conditioning

  • A: Performance Shifter: Chance for +End

Level 38: Laser Beam Eyes

  • A: Thunderstrike: Damage/Endurance/Recharge
  • 39: Thunderstrike: Accuracy/Damage/Endurance
  • 39: Thunderstrike: Accuracy/Damage
  • 39: Thunderstrike: Damage/Endurance
  • 40: Thunderstrike: Damage/Recharge
  • 40: Thunderstrike: Accuracy/Damage/Recharge

Level 41: Physical Perfection

  • A: Miracle: +Recovery

Level 44: Energy Torrent

  • A: Bombardment: Damage
  • 45: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 45: Bombardment: Accuracy/Recharge/Endurance
  • 45: Bombardment: Accuracy/Damage/Recharge
  • 46: Bombardment: Damage/Recharge
  • 46: Sudden Acceleration: Knockback to Knockdown

Level 47: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • A: Shield Wall: +Res (Teleportation), +5% Res (All)
  • A: Shield Wall: Defense

Level 49: Tactics

  • A: Adjusted Targeting: Recharge
  • A: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • A: Adjusted Targeting: Endurance/Recharge
  • 50: Adjusted Targeting: To Hit Buff/Recharge
  • 50: Adjusted Targeting: To Hit Buff
  • 50: Adjusted Targeting: To Hit Buff/Endurance


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • A: Invention: Damage Increase

Level 1: Sprint

  • A: Celerity: +Stealth
  • 43: Celerity: Endurance

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 1: Energy Focus


Level 14: Double Jump

──────────────────────────────
Accolades:

  • Portal Jockey
  • The Atlas Medallion
  • Freedom Phalanx Reserve
  • Task Force Commander


──────────────────────────────
Incarnates:

Assault Radial EmbodimentMusculature Core ParagonDegenerative Radial Flawless InterfaceIon Core Final JudgementBarrier Radial EpiphanyBanished Pantheon Radial Superior Ally

Edited by ShadowSword
Posted

You seem to be violating your own premise, with 6 Hetacombs in Total Focus and 4 Armageddons in Power Crash. It would be cheaper and provide better set bonuses to 6-slot both stalker ATO sets. 

  • Slotting Hide for defense isn't very productive. All but 1.875% suppresses in combat. I would drop the Reactive Defense except the scaling resist and move the Shield Wall +res here.
  • Slotting Kick is a waste.
  • Replace the %end proc in Energy Drain with an end mod IO. It will provide the same amount of endurance 100% of the time.
  • The Numina +regen/recovery piece is wasted in Energize. It needs to be slotted in an active power. Energize is severely underslotted. It's a very good heal plus a 30s regen buff. 6-slot with Preventative Medicine. 
  • Drop a slot from Tough.
  • Energy Torrent doesn't require a kb>kd IO. The Epic version doesn't do kb.
  • 6-slotting Tactics is doing very little for you. The set bonuses aren't that great and it doesn't need more than 2-3 slots. Consider replacing Tactics with Focused Accuracy. It provides you with resistance to -tohit.
  • Like 2
Posted

I agree (in direction, if not in magnitude) with @Uun suggestions.

 

The only advice I feel like adding is a general comment about the timing of choices of Build Up and Hasten. Without looking at the total build, and not knowing which content you intend to play, my instincts tell me that Hasten is almost certainly taken "too soon", and that Build Up may be "too soon".

 

In the case of Hasten, my personal rule-of-thumb is to not add it to a build until I have taken an attack or survival mechanism that has significantly long enough recharge times that using Hasten will get me (at least) "one more" use of the power, when I need it. Before level 20, most such powers have inherently fast recharge times that attack chains work without Hasten by simple slotting.

 

Build Up (and similar powers) is far more variable in utility. I'd only take it that early if there isn't a different power the build could use that early (possibly as a pre-requisite) and/or  by the time you really want Build Up (for Total Focus, Energy Transfer) the power choices don't quite work out so taking it slightly earlier is necessary to have it for when you do take those powers.

  • Like 1
Posted

Thanks for the advice @Uun @tidge. The desire was for a PvE build that could do anything solo, but it seems better suited for PvP. Not interested in PvP builds currently, so I will bench this. There's no choice but to make full use of purples, ATOs, Winter-Os to make it perform the way I want, and the powers aren't ideal for multiple target situations even with Power Crash and ET.

 

 I've come up with an ice/inv build that will work much better for the purpose, and for much less investment.

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