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MA/Will help


Monody

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Just got my first brute to 50 and kinda floundering around on making them perform better. Right now I dabbled into leadership, leaping, and energy master, but my enhancement slots are everywhere.

Are there any builds that use the same core power pools I could look at?

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looks a little spendy for what youre getting in return

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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Yeah, wish I knew better what to do for this, but this is my second lvl 50 and first one I'm actually trying to plan out. I just don't have the insight to do better.

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  • 2 months later

Try this!  I made an MA/WP build for Booster Girl that works in Spring Attack for another alpha strike/teleport.

 

Playing MA on a Brute, you want BOTH Thunder Kick and Storm Kick.  Storm is awesome DPS and ups your Defense, but Thunder being so fast lets you one-two mobs faster than a slower attack would.  On a ramped up Brute this often two-shots Minions.  Gives you a complete chain at lower levels, too.

 

There's two ways to build for Defense.  You either aim for 45% (or Incarnate cap), or you only try to get to 32.5% Defense.  Aiming for 32.5% is much easier and then eating a small Luck inspiration will softcap you.

 

Layered defenses are often better than a one-trick pony, so I built to have good values in all: Resist, Defense, Regen, +HP.

 

(I should mention I hate Axe Kick's animation, so I take Crane instead.  Axe kicks are one of the faster strikes in real martial arts, so adding the stupid flippy leg to it totally defeats the purpose of the kick.  It's to break an opponent's clavicle in a rapid strike, not wave your leg around like a peacock spider.  Crane flops bosses, too.)

 

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MAWP - Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Martial Arts
  • Secondary powerset: Willpower
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Concealment
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Thunder Kick

  • A: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 25: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 25: Superior Unrelenting Fury: Accuracy/Damage
  • 27: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 27: Superior Unrelenting Fury: Damage/RechargeTime
  • 29: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: High Pain Tolerance

  • A: Invention: Healing
  • 3: Invention: Healing
  • 5: Reactive Armor: Resistance
  • 19: Reactive Armor: Resistance/Endurance
  • 19: Reactive Armor: Resistance/Recharge
  • 29: Reactive Armor: Resistance/Endurance/Recharge

Level 2: Storm Kick

  • A: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 13: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 15: Superior Brute's Fury: Accuracy/Damage
  • 15: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 23: Superior Brute's Fury: Damage/Recharge
  • 23: Superior Brute's Fury: Recharge/Fury Bonus

Level 4: Mind Over Body

  • A: Reactive Armor: Resistance/Endurance
  • 7: Reactive Armor: Resistance/Endurance/Recharge
  • 33: Reactive Armor: Resistance
  • 33: Reactive Armor: Endurance
  • 34: Steadfast Protection: Resistance/+Def 3%
  • 34: Gladiator's Armor: TP Protection +3% Def (All)

Level 6: Fast Healing

  • A: Invention: Healing
  • 7: Invention: Healing

Level 8: Crane Kick

  • A: Hecatomb: Damage/Recharge/Accuracy
  • 9: Hecatomb: Recharge/Accuracy
  • 9: Hecatomb: Damage/Recharge
  • 11: Hecatomb: Damage/Endurance
  • 11: Hecatomb: Chance of Damage(Negative)
  • 13: Sudden Acceleration: Knockback to Knockdown

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Endurance
  • 46: Luck of the Gambler: Defense/Endurance/Recharge
  • 48: Luck of the Gambler: Defense
  • 48: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Luck of the Gambler: Endurance/Recharge

Level 12: Warrior's Provocation

  • A: Mocking Beratement: Threat/Placate
  • 34: Mocking Beratement: Threat/Placate/Recharge
  • 36: Mocking Beratement: Threat/Placate/Range
  • 39: Mocking Beratement: Threat/Placate/Recharge/Range

Level 14: Super Jump

  • A: Launch: Jumping / Increased Jump Height

Level 16: Rise to the Challenge

  • A: Invention: Healing
  • 17: Invention: Healing
  • 17: Dark Watcher's Despair: To Hit Debuff
  • 50: Dark Watcher's Despair: To Hit Debuff/Recharge
  • 50: Dark Watcher's Despair: To Hit Debuff/Endurance
  • 50: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance

Level 18: Focus Chi

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 20: Quick Recovery

  • A: Invention: Endurance Modification
  • 21: Power Transfer: EndMod
  • 21: Power Transfer: Chance to Heal Self

Level 22: Dragon's Tail

  • A: Armageddon: Damage/Recharge/Accuracy
  • 45: Armageddon: Recharge/Accuracy
  • 45: Armageddon: Damage/Recharge
  • 45: Armageddon: Damage/Endurance
  • 46: Armageddon: Chance for Fire Damage
  • 46: Force Feedback: Chance for +Recharge

Level 24: Heightened Senses

  • A: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense/Endurance/Recharge
  • 43: Luck of the Gambler: Defense
  • 43: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Endurance/Recharge

Level 26: Eagles Claw

  • A: Absolute Amazement: Stun/Recharge/Accuracy
  • 37: Absolute Amazement: Recharge/Accuracy
  • 39: Absolute Amazement: Stun/Recharge
  • 39: Absolute Amazement: Stun/Endurance
  • 40: Karyoplasm Exposure
  • 40: Hecatomb: Damage

Level 28: Combat Jumping

  • A: Shield Wall: Defense
  • 37: Shield Wall: Defense/Endurance
  • 40: Shield Wall: Defense/Recharge
  • 42: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 42: Reactive Defenses: Scaling Resist Damage

Level 30: Spring Attack

  • A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 31: Superior Avalanche: Accuracy/Damage/Recharge
  • 33: Superior Avalanche: Accuracy/Damage/Endurance
  • 36: Superior Avalanche: Accuracy/Damage
  • 36: Superior Avalanche: Damage/Endurance
  • 37: Superior Avalanche: Recharge/Chance for Knockdown

Level 32: Strength of Will

  • A: Unbreakable Guard: +Max HP

Level 35: Superior Conditioning

  • A: Power Transfer: Chance to Heal Self

Level 38: Focused Accuracy

  • A: Rectified Reticle: Increased Perception

Level 41: Physical Perfection

  • A: Power Transfer: Chance to Heal Self

Level 44: Grant Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Infiltration

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Fury


Level 1: Sprint

  • A: Unbounded Leap: +Stealth

Level 2: Rest

  • A: Invention: Healing

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 31: Numina's Convalesence: +Regeneration/+Recovery
  • 31: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Synapse's Shock: EndMod
  • 3: Synapse's Shock: EndMod/Increased Run Speed
  • 5: Power Transfer: Chance to Heal Self

Level 14: Double Jump


 

Edited by SableShrike
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