Monody Posted May 12 Share Posted May 12 Just got my first brute to 50 and kinda floundering around on making them perform better. Right now I dabbled into leadership, leaping, and energy master, but my enhancement slots are everywhere. Are there any builds that use the same core power pools I could look at? Link to comment Share on other sites More sharing options...
Monody Posted May 13 Author Share Posted May 13 Been tinkering based on other builds for other will brutes and have this so far, but things are still off. 😕 Link to comment Share on other sites More sharing options...
Troo Posted May 13 Share Posted May 13 looks a little spendy for what youre getting in return "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Monody Posted May 13 Author Share Posted May 13 Yeah, wish I knew better what to do for this, but this is my second lvl 50 and first one I'm actually trying to plan out. I just don't have the insight to do better. Link to comment Share on other sites More sharing options...
SableShrike Posted July 31 Share Posted July 31 (edited) Try this! I made an MA/WP build for Booster Girl that works in Spring Attack for another alpha strike/teleport. Playing MA on a Brute, you want BOTH Thunder Kick and Storm Kick. Storm is awesome DPS and ups your Defense, but Thunder being so fast lets you one-two mobs faster than a slower attack would. On a ramped up Brute this often two-shots Minions. Gives you a complete chain at lower levels, too. There's two ways to build for Defense. You either aim for 45% (or Incarnate cap), or you only try to get to 32.5% Defense. Aiming for 32.5% is much easier and then eating a small Luck inspiration will softcap you. Layered defenses are often better than a one-trick pony, so I built to have good values in all: Resist, Defense, Regen, +HP. (I should mention I hate Axe Kick's animation, so I take Crane instead. Axe kicks are one of the faster strikes in real martial arts, so adding the stupid flippy leg to it totally defeats the purpose of the kick. It's to break an opponent's clavicle in a rapid strike, not wave your leg around like a peacock spider. Crane flops bosses, too.) |MBD;23696;1514;2020;BASE64;| |G49cERWcHgCtjjcWhhULKSkJmmw08HN+anU4FmasHM/njvzxwV1ry6AFGsg3p6NxkYK| |8PzjeJUktWJGkxWV0MVm6+lqHBaQruMEwVhn4TJ39h3j2YgV8ATrFR37JtLXWdSrb+f| |/2/9svtZExMsrijNsIH+MG95xJgfmX4AWnQC6gCqyAjidydb5sdWfUv69ArkKui1wvE| |1dbG0PtOrfNN8grLkLSMT0Ui/SHCvFsgftudB35Y0FPLmyh+RWNX9nShRWKSPMafrFc| |oM+RP9RxUe2a7n9s1JDUbP22I3TPaO7vD8YqtphS0rRMXxUy5reony276NXPAmO2xD3| |V4Q4/n98N6aFmysEED60ftry5Xvr10Gnk1iVKxYCobD3tRErYdK8My2a0Xqg4bTspt+| |es02nNw4939wpZ1UOw1X4tdmvf7DRNgMWlia/+XHrOmSF1ZbM2qp3tMLWbkIX1Zt98M| |X8bZ+gI+BwvqvzdcRZZUtaspjexaZM7Znd28XQS/TZjqu/ZetH8ZNDrn81KzTKzGynX| |g8h5j84o1ZSCWS1fqto3Z/bL/psOiqmjoWR5KFC1nAOO204PGp2194GveIU1dPUe2ri| |ms6XNvq7ae9Hnc84HsSd6i0Kdo+UtP3HT++agaZe/zD754ud7Qq+YF8AA5Vswr4Ahyv| |cotyO0oYK0T/I+bFqzAXrH47QY0xjineL0kykhe3HgoBh/tXKxVluOEkz4M6WCe0YwF| |3XbgbhmJENlMgZXTzKjAAohGQkaRYj1PSd4rawZ1xoXSMf4GSyzgD+V7AMYQakafAMo| |ip8Kg2MiLzk9PTRVwDBQAUNCEVmJG/CZlP7U7hJF0bE2o0YyjENw3iCLMnbJQjVx36U| |cOoQ/pJoMlZqRnM6FYFvuklWeGqJ+HHEH/E2JEHopjZ/570xCnLiHk368rUtdal4PSD| |g4VU8vlwokYrCkFZsGfrxkShPdG6wx6DBskI0krNB8zEsbJgOeoVWvwLU6ybXSxjL+d| |fDu+E6iyvUwRun5J8jQDaMowYFbA7cOCfL55X/2eiRCZ2R5YtnT7LKiQgQYCGZ6nyo8| |BZAh1V06+8F3yIYh5A+MQfqnFhm7a8SEzbJQgLkjGuuax/YmmYPg2NHAJZChH6CsUTE| |0iW9K36rxJsrsOGV86WJQqz8TLana0FgXzH8VGAmlSeiE8ps/RRfl/BLcGjKSgzOayG| |dCTpVtyJeICL6G+pBMFU/kq08CzQFvHHAN6gtno8xtbAtOgslEsgYGovEeSUlkVxgZX| |kyCWcgIsjpRkrlwwfHGGnJMTwxRC8HAQDBjLMQlB8eYXvE9eOkFowpGCSiDvOHMqziN| |jdxJMIWbjdTYDhfVReWZK+nJvAAH3Kb6m1vArcGt8YVhvKnJYUyIybPsAB4IHm8vfT1| |wyVt3aWWJBt9LOpRC/vNLJJZVElTLD7k0sxxktg3Mx4ouJ2EMBpR+O10RR/zaHYeWZo| |wBkWax1BxOIfgdv8WhIPN6SG2UExV7wAfBNz6Xp9IGHjGDybvuNCMBHZiCIiTCl2ebq| |caxK9OEvKTbFGmnbeQqoErUIIFdpzlYrmEp6hGexMT7yabpUy+yYRTyDSOQP8wCMIT0| |zUaNkR+V1Eh4d13JX9i0m1XYTJ9u9UaTM6qhLonB7j6aZzli+3wSpxMbOgfuhAWgm3N| |SYLVtBF7EgbG90VPKbcGiXQz20l0fXURpt7QFSgz3I4ObiClI6q4u+etGYDftlL0YhO| |raxqR4BJwpm4GD6PX6WeD19bMoVieDgVdm/ClkD30Jw8jPZp4fnvDJ24OazJBnszJEU| |+10Kgf7ytP6HHIQXPvO136Sa+ssjqhzwlpvA56Bd/aHA+phfnlIpDojmLVMuVQEhepx| |fH66X/Fzrc5n3Us+/Q1i+dFOq12uV6PPLS6dUjNdYeu/tmtd6pKQ6U9iTHon4fdu15B| |utNoRP7TW6BXDCNM2mIOYPy9LQmSuD435Oga6k4k8Z/9f3xyV4nTm0evkUs9A2WmHTH| |x4PpuLntY=| MAWP - Hero BruteBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Martial Arts Secondary powerset: Willpower Pool powerset (#1): Leaping Pool powerset (#2): Concealment Pool powerset (#3): Fighting Pool powerset (#4): Flight Epic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Thunder Kick A: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 25: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 25: Superior Unrelenting Fury: Accuracy/Damage 27: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 27: Superior Unrelenting Fury: Damage/RechargeTime 29: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: High Pain Tolerance A: Invention: Healing 3: Invention: Healing 5: Reactive Armor: Resistance 19: Reactive Armor: Resistance/Endurance 19: Reactive Armor: Resistance/Recharge 29: Reactive Armor: Resistance/Endurance/Recharge Level 2: Storm Kick A: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 13: Superior Brute's Fury: Accuracy/Damage/Recharge 15: Superior Brute's Fury: Accuracy/Damage 15: Superior Brute's Fury: Damage/Endurance/RechargeTime 23: Superior Brute's Fury: Damage/Recharge 23: Superior Brute's Fury: Recharge/Fury Bonus Level 4: Mind Over Body A: Reactive Armor: Resistance/Endurance 7: Reactive Armor: Resistance/Endurance/Recharge 33: Reactive Armor: Resistance 33: Reactive Armor: Endurance 34: Steadfast Protection: Resistance/+Def 3% 34: Gladiator's Armor: TP Protection +3% Def (All) Level 6: Fast Healing A: Invention: Healing 7: Invention: Healing Level 8: Crane Kick A: Hecatomb: Damage/Recharge/Accuracy 9: Hecatomb: Recharge/Accuracy 9: Hecatomb: Damage/Recharge 11: Hecatomb: Damage/Endurance 11: Hecatomb: Chance of Damage(Negative) 13: Sudden Acceleration: Knockback to Knockdown Level 10: Indomitable Will A: Luck of the Gambler: Defense/Endurance 46: Luck of the Gambler: Defense/Endurance/Recharge 48: Luck of the Gambler: Defense 48: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Luck of the Gambler: Endurance/Recharge Level 12: Warrior's Provocation A: Mocking Beratement: Threat/Placate 34: Mocking Beratement: Threat/Placate/Recharge 36: Mocking Beratement: Threat/Placate/Range 39: Mocking Beratement: Threat/Placate/Recharge/Range Level 14: Super Jump A: Launch: Jumping / Increased Jump Height Level 16: Rise to the Challenge A: Invention: Healing 17: Invention: Healing 17: Dark Watcher's Despair: To Hit Debuff 50: Dark Watcher's Despair: To Hit Debuff/Recharge 50: Dark Watcher's Despair: To Hit Debuff/Endurance 50: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance Level 18: Focus Chi A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 20: Quick Recovery A: Invention: Endurance Modification 21: Power Transfer: EndMod 21: Power Transfer: Chance to Heal Self Level 22: Dragon's Tail A: Armageddon: Damage/Recharge/Accuracy 45: Armageddon: Recharge/Accuracy 45: Armageddon: Damage/Recharge 45: Armageddon: Damage/Endurance 46: Armageddon: Chance for Fire Damage 46: Force Feedback: Chance for +Recharge Level 24: Heightened Senses A: Luck of the Gambler: Defense/Endurance 42: Luck of the Gambler: Defense/Endurance/Recharge 43: Luck of the Gambler: Defense 43: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Endurance/Recharge Level 26: Eagles Claw A: Absolute Amazement: Stun/Recharge/Accuracy 37: Absolute Amazement: Recharge/Accuracy 39: Absolute Amazement: Stun/Recharge 39: Absolute Amazement: Stun/Endurance 40: Karyoplasm Exposure 40: Hecatomb: Damage Level 28: Combat Jumping A: Shield Wall: Defense 37: Shield Wall: Defense/Endurance 40: Shield Wall: Defense/Recharge 42: Shield Wall: +Res (Teleportation), +5% Res (All) 42: Reactive Defenses: Scaling Resist Damage Level 30: Spring Attack A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 31: Superior Avalanche: Accuracy/Damage/Recharge 33: Superior Avalanche: Accuracy/Damage/Endurance 36: Superior Avalanche: Accuracy/Damage 36: Superior Avalanche: Damage/Endurance 37: Superior Avalanche: Recharge/Chance for Knockdown Level 32: Strength of Will A: Unbreakable Guard: +Max HP Level 35: Superior Conditioning A: Power Transfer: Chance to Heal Self Level 38: Focused Accuracy A: Rectified Reticle: Increased Perception Level 41: Physical Perfection A: Power Transfer: Chance to Heal Self Level 44: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Fury Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Healing Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance 31: Numina's Convalesence: +Regeneration/+Recovery 31: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Synapse's Shock: EndMod 3: Synapse's Shock: EndMod/Increased Run Speed 5: Power Transfer: Chance to Heal Self Level 14: Double Jump Edited July 31 by SableShrike Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now