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Posted

I dunno if this has been suggested or is on the dev radar but I figured I'd make the suggestion.

 

Anyway, I've often encountered an issue where I make a character, make some costumes, get them some levels, and then realize I don't like their scales. The problem is that if I want to update the scales for the other costumes, I have to load one costume on all of those slots, and then I have to go through the process of fixing those slots, color selections, etc.

So, I think it'd be neat if you could save and load costume scales like you can costumes and power customization.

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Posted

+1

 

Having scales as a separate option to save/load would be a great QoL improvement.

Reunion player, ex-Defiant.

AE SFMA: Zombie Ninja Pirates! (#18051)

 

Regeneratio delenda est!

Posted

It's not as convenient as just being able to save/load only the scales, and I don't know how well it would work, but given the structure of a .costume file, I have no reason to believe that it wouldn't. Change the scales of your character, save the costume, then open it up in a text editor, and copy the scales lines -- lines 3-16 -- from the file:

Scale 25.49
BoneScale -0.5129
ShoulderScale 0.236
ChestScale 0.2179
WaistScale -0.2651
HipScale -0.2565
LegScale 0.008806
HeadScales  0.3,  0.39,  0.4
BrowScales  0.16,  -0.52,  0.63
CheekScales  0.5,  0.42,  0.42
ChinScales  0.77,  0.32,  0.34
CraniumScales  0,  0,  0
JawScales  -0.04,  1,  1
NoseScales  0,  0.3,  0.15

Now switch to each other character and save the costume -- you can re-use the same file name as a temporary -- then open it up in the text editor and paste the copied scales over the scales in the costume file. Save the file from the text editor, switch back to CoH, and load the costume file. This should load the costume you just saved, but with the updated scales.

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Posted

I'll second what srmalloy said. I just did what he explained and it worked like a charm.

 

 

Granted, don't forget you have to go to a tailor that can adjust height if that's one of the things that you're changing. Also, you can make characters taller or shorter than the scale in game allows from the costume files. Males can go a bit taller and females can go a bit shorter. I don't remember the exact numbers but there is a thread about it somewhere. I'll try to find it later if anyone wants it.

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

Posted

If you want to edit your character to make the males taller and the females shorter than the Icon sliders allow, heres how.

Male skeletons you can barely make shorter, female you can make quite a lot shorter.

 

YOU MUST LOAD THE FILE AT THE COSMETIC SURGEON!!!

 

  

On 7/14/2019 at 2:20 AM, Morsabalto said:

Bigger is a toon with a neat RP hook: she's a brute who has a nerdy scientist costume and her normal TALL self with torn clothes.

 

Well, even with the height slider scaled to the max, she can still be... bigger.

 

It just takes text editing of her costume file. I have a character of my own who is a giant robot. A friend who hangs around on SCORE told me about a neat undocumented feature of costume files: you can go beyond the limits of the scale sliders in Icon. Not much, but enough to make people go "HOW did you DO that?"

 

Here is the text of the "Get in the Robot, Kid" costume file:

Spoiler

{
CostumeFilePrefix male
Scale 35
BoneScale -1
ShoulderScale -1.669e-006
ChestScale -1
WaistScale -1
HipScale -1
LegScale 0.02
HeadScales  1,  -1,  1
BrowScales  1,  -1,  1
CheekScales  -1,  -1,  -1
ChinScales  0.9994,  1,  1
CraniumScales  -1,  -1,  -1
JawScales  1,  1,  1
NoseScales  -1,  -1,  -1
SkinColor  255,  178,  155
NumParts 28
CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Hips_Armored_Mecha_01
Texture1 !X_Hips_Mecha_01
Texture2 none
DisplayName P3237373182
RegionName "Lower Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Chest_Armored_Mecha_01
Texture1 !X_Chest_Mecha_01
Texture2 none
DisplayName P566009771
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry V_Male_Head.GEO/GEO_Head_V_Asym_Robot
Texture1 !X_Face_Robot_Mask
Texture2 !V_Face_Goth
DisplayName P687117166
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Mecha_01_Glove.GEO/GEO_Larm*_Mecha_01
Texture1 !X_Gloves_Mecha_01
Texture2 none
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Cyberpunk_01.geo/GEO_Lleg*_Cyberpunk_01
Texture1 !X_Boots_Cyberpunk_01
Texture2 none
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_T9i24_01.GEO/GEO_Belt_T9i24_01
Texture1 !X_Belt_T9i24_01
Texture2 none
DisplayName P177456852
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry Crown_07
Texture1 masked_matt_01a
Texture2 masked_matt_01b
DisplayName P2793026233
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  103,  0,  153
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Cyberpunk_01.geo/GEO_Eyes_Cyberpunk_04
Texture1 !X_Eye_Cyberpunk_01
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  77,  255,  76
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry N_Male_Mecha_01.GEO/GEO_Chest_Detail1_Mecha_01
Texture1 !X_ChestDetail_Mecha_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry V_MALE_SPADR.GEO/GEO_SpadR_Sinister_02
Texture1 !Boot_V_Sinister_01
Texture2 !Boot_V_Sinister_01_Mask
DisplayName P772741860
RegionName "Upper Body"
BodySetName Armored
Color1  1,  255,  0
Color2  153,  0,  151
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx Costumes/Backpacks/Cyberpunk_01/Male_BackPack_Cyberpunk_01.fx
Geometry N_Male_BackPack_Cyberpunk_01.geo/GEO_Back_Cyberpunk_01
Texture1 !X_Back_Cyberpunk_01
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry V_MALE_NECK.GEO/GEO_Neck_Enforcer_01
Texture1 !X_Enforcer_Hair
Texture2 none
DisplayName P2488029243
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx Auras/Male/Alpha/Alpha_Eyes_Male.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P3636920680
RegionName Special
BodySetName Alpha
Color1  212,  140,  0
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName "Full Masks"
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Armored
Color1  103,  0,  153
Color2  1,  255,  0
Color3  103,  0,  153
Color4  1,  255,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


}

 

 

  

On 7/14/2019 at 2:20 AM, Morsabalto said:

The most important part is here:

 

CostumeFilePrefix male
Scale 35
BoneScale -1
ShoulderScale -1.669e-006
ChestScale -1
WaistScale -1
 

 

 

The maxed out height slider at Icon is "Scale 25" but the game will parse that value to 35, giving you roughly another head of height.

 

So. You save your costume to a file at the tailor, open it in notepad and fiddle with the Scale Value, saving it as the same file name. Return to the game and load the costume file for a costume slot and voila! You have a REALLY tall character.

 

There is one caveat: in-game chat bubbles will appear to be emanating from your character's chest.

 

The height can also take you the other way, making a TEENY character, but I don't know the limit that the game will parse in that direction.

 

 

Then there was the scaling for female characters.

 

  

On 7/14/2019 at 2:57 AM, Zolgar said:

It's worth noting that this doesn't work on female skeletons.

 

The max in-game height for a female skeleton sets the scale to 36, which is the highest the game will recognize. 😞

 

(I was super sad when I discovered that for my Titan/Bio, I wanted her to be taller...)

 

On 7/14/2019 at 3:08 AM, Shinobu said:

Well I can't speak for making female characters taller, but I tried this on a small character and was able to make her smaller.  I had a min height character and according to the costume file the scale was set to -27.  I tried setting to -37, and I got an error, but then I tried -35 and  this worked.

 

Are you looking for Ultramode style, candy coated enhancements and powers?

WELL YOU'VE COME TO THE RIGHT PLACE!!

(they're also in the City Mod installer)

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