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Beast/Trick Arrow - Critique my build!


Poacher

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Posted (edited)

Trick Arrow is a pretty defenseless secondary for MMs, and beasts benefit massively from +defense. So to mitigate damage, I took power boost + flash arrow. My goal is to get permapower boost on this build so that all my debuffs melt enemies into pudding


I also proc'd the shit out of Ice Arrow and Acid Arrow.  Ice Arrow hits like a sniper attack, and Acid Arrow does decent pbaoe damage to tightly packed groups. I have a lockdown in EMP arrow which fires pretty reliably on every target it hits.

 

 

 

Poacher - Villain Mastermind
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────
Primary powerset: Beast MasterySecondary powerset: Trick ArrowPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): ConcealmentAncillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Summon Wolves
A: Achilles' Heel: Chance for Res Debuff3: Touch of Lady Grey: Chance for Negative Damage3: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura5: Superior Command of the Mastermind: Damage/Endurance5: Superior Command of the Mastermind: Accuracy/Damage7: Superior Command of the Mastermind: Accuracy/Damage/Recharge

Level 1: Entangling Arrow
A: Gravitational Anchor: Immobilize/Recharge7: Gravitational Anchor: Immobilize9: Gravitational Anchor: Immobilize/Recharge/Accuracy9: Gravitational Anchor: Recharge/Accuracy11: Gravitational Anchor: Immobilize/Endurance

Level 2: Flash Arrow
A: Cloud Senses: ToHit Debuff15: Cloud Senses: Accuracy/ToHitDebuff17: Cloud Senses: Accuracy/Recharge17: Cloud Senses: ToHit Debuff/Endurance/Recharge

Level 4: Glue Arrow
A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge19: Ice Mistral's Torment: Chance for Cold Damage19: Ice Mistral's Torment: Damage/Slow21: Ice Mistral's Torment: Damage/Recharge50: Ice Mistral's Torment: Endurance/Slow

Level 6: Train Beasts
A: Invention: Endurance Reduction

Level 8: Call Ravens
A: Annihilation: Chance for Res Debuff21: Touch of Lady Grey: Chance for Negative Damage23: Impeded Swiftness: Chance of Damage(Smashing)23: Shield Breaker: Chance for Lethal Damage25: Ice Mistral's Torment: Chance for Cold Damage25: Positron's Blast: Chance of Damage(Energy)

Level 10: Ice Arrow
A: Gladiator's Net: Chance of Damage(Lethal)27: Ice Mistral's Torment: Chance for Cold Damage27: Ghost Widow's Embrace: Chance of Damage(Psionic)29: Neuronic Shutdown: Chance of Damage(Psionic)29: Unbreakable Constraint: Chance for Smashing Damage31: Superior Entomb: Accuracy/Hold/Endurance

Level 12: Summon Lions
A: Superior Mark of Supremacy: Accuracy/Damage/Endurance31: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen31: Superior Mark of Supremacy: Damage/Endurance33: Superior Mark of Supremacy: Accuracy/Damage33: Call to Arms: Defense Bonus Aura for Pets33: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 14: Hasten
A: Invention: Recharge Reduction34: Invention: Recharge Reduction

Level 16: Poison Gas Arrow
A: Fortunata Hypnosis: Recharge/Accuracy34: Fortunata Hypnosis: Sleep34: Fortunata Hypnosis: Sleep/Recharge36: Fortunata Hypnosis: Sleep/Recharge/Accuracy36: Fortunata Hypnosis: Sleep/Endurance

Level 18: Fortify Pack
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 20: Acid Arrow
A: Annihilation: Chance for Res Debuff36: Achilles' Heel: Chance for Res Debuff37: Bombardment: Chance for Fire Damage37: Positron's Blast: Chance of Damage(Energy)37: Touch of Lady Grey: Chance for Negative Damage39: Shield Breaker: Chance for Lethal Damage

Level 22: Summon Dire Wolf
A: Soulbound Allegiance: Chance for Build Up39: Soulbound Allegiance: Damage/Endurance39: Soulbound Allegiance: Damage40: Soulbound Allegiance: Damage/Recharge40: Sovereign Right: Resistance Bonus40: Edict of the Master: Defense Bonus

Level 24: Disruption Arrow
A: Synapse's Shock: EndMod/Increased Run Speed

Level 26: Tame Beasts
A: Invention: Endurance Reduction

Level 28: Oil Slick Arrow
A: Ragnarok: Damage42: Ragnarok: Damage/Recharge42: Ragnarok: Damage/Recharge/Accuracy42: Ragnarok: Damage/Endurance43: Ragnarok: Recharge/Accuracy

Level 30: EMP Arrow
A: Unbreakable Constraint: Hold/Recharge/Accuracy43: Unbreakable Constraint: Hold/Recharge43: Unbreakable Constraint: Hold45: Unbreakable Constraint: Recharge/Accuracy45: Unbreakable Constraint: Hold/Endurance45: Lockdown: Chance for +2 Mag Hold

Level 32: Boxing
(Empty)

Level 35: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)46: Steadfast Protection: Resistance/+Def 3%46: Steadfast Protection: Resistance/Endurance

Level 38: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Kismet: Accuracy +6%50: Luck of the Gambler: Defense

Level 44: Tactics
A: Invention: Endurance Reduction

Level 47: Scorpion Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense48: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 49: Power Boost
A: Invention: Recharge Reduction50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance11: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery

Level 1: Stamina
A: Invention: Endurance Modification13: Performance Shifter: Chance for +End15: Invention: Endurance Modification

Level 1: Pack Mentality


Level 1: Alpha Howler Wolf


Level 1: Howler Wolf


Level 12: Lioness


Level 22: Dire Wolf


https://api.midsreborn.com/legacy/download?uc=1707&c=740&a=1480&f=HEX&dc=78DA7594DB4E13511486FFE94CA9500AD4528EAD9C8A2048A1A05E7AE07C684D1544F0868CA5C0444A495B546E3DEB0BF8063E03B7C64362222FE1315E08DE786362EA62D62CD9D6304D9B6FFF7BED7FADBDF6EE24EE8E56EEBE8F5F845633B26EE6F34B09335F48E732D6C6B2E7B259D8CA99EB3A004F326BA6D6D2390F71CB61C8D2EC562693DD880EA74972966E372BF3C35B2B2BD1B99C95BAB5742997CBDE4145329B5D8FCE6EA6D3CB3E1BC7ADD5B582B5B15A6D8FE26973399DCBAF599B7E7B3CB571DBCA5B37AD75ABB01D1ADBB45251C53C61A6D292B4910A8BD077AC817E34FAF05374032F5D40C0800BBB04B10378A7DB60E08DC06B8632BC65B867D836F2146978C5E58424198EE1AAC02C4305E618EE53B8A6ACD6357CA499B0812A7C62A8C167812F0C0F6891AEA6D4E173DB76C75125E065A84505430CE50C13B46F370E57D3A00DF6CC24CD78145FB7075F75C7C5E9481D5E68760D7528D36D6890940DD8619B87545EB96A538E31B66992D82664341B4230D92F8429CE7002AF0C1BA6A81AAF7A3E5E2C184EC8A2C0358656CC0B7CE01EB522C819DAE922FA946A341F7AB9CE368147B4B65AED6735165D4EC8BCC075860E2C08DC6098A63AFD4A9DF04BEAC7E41B501B11907E76C8558BC0C51D8948F722D2EA93D2E1194A10541B11C488840C0B9C67E8C205819F70E01B6C9B27544DBD520DEAB1CF4D8B53824675A6516EC4530A6856521BCD1864FF5318123823708EA10767199ED1EAB0BAFF30C625644C6094E134260426057E316874822DEA856D41911EE8A4B72BF6AE760C727BFBEC8D860FA08EC1A0D84E758B9D72487E9AE956DC5DDD32D387DFDCB9186A5909506CAFEAD22B8DDAA1C451F57F1C15977ED408D40ACC70997B95C0807A3507E446C6041206D4A7580C9508B648CD881FA1270DF5ED44BAC6FAF78A7F5F5B12BF7784BE5FA2D3D1B4E9CEBB6C9EF7558969822E033FFE8F6D8513F29CCFB44A94584FC9060758F87BE58AFDA5C220095E55182221A80A7F0057C1DB8D

 

Edited by the1egend1ives
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Flash Arrow, Disruption Arrow and Oil Slick is all you really need.

You have nothing to stack Ice Arrow with, i personally dont get proc bombs and this will not build beast stacks

Entangling Arrow is nice for late game stuff, I take it at level 49 or so, single acc or acc/mez hami.  You will get more mileage out of Assault

Flash Arrow is auto hit and a bigass radius, I recommend 4/6 dark watchers.  4 pieces with -tohit will do it.  Also Power Boost effects Flash Arrow for some staggering numbers

Glue Arrow is alright, seems overslotted.  1-2 recharge max

Poison Gas sounds nice but its not really. -15% damage is nothing coupled with things resisting it

Acid Arrow is also bad in practice, still a small radius and with proper slotting you dont need the -def, also requires a tohit check for itself

And EMP arrow has a long recharge and small radius.  it sounds awesome sure but you wont stay in one place long enough to ever really get the full benefit from it outside of AV fights, screw that too if they start running/moving around.

If you have not already go get the Taser (tech?) starting attack from the START vendor.  return your original, use taser to light Oil Slicks

 

Get those personal attacks early on

Maybe work in Maneuvers/assault earlier

Vengeance is a nice mule that can buff rarely

Dont forget Hamis.  a res/end and def/end in tough/weave for minmaxing slots when everything else is too tight.  cytos are a little costly, ribos are not.  and personally i didnt have enough room for Tough slots, so it just holds 1-2 procs on most masterminds

 

Now, all I do is group in large teams.  Flash Arrow is going to be your main thing most of the time because some groups just mow down targets no problem and you wont have time to get fancy with all the other arrows.  if you solo maybe your build works for that

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