subbacultchas Posted June 26, 2019 Posted June 26, 2019 This is the current build I'm working from, minus the Ragnarok set (Currently Thunderstrike). It softcaps positional defenses, caps S/L resistances (others 35-50), 138% recharge, ~20% health, and Soul Absorption gives huge recovery and keeps regen between 500-1000% with groups. It's a fun build to play, probably one of the most survivable ones I have, and looking for any changes I could make to it. I dislike 6 slotting immob, but was hurting for the last bit of melee defense and didn't want to slot toughness for it. Currently running Agility alpha for the extra recharge/defense/end mod, but I'm open to suggestions for the other slots (only missing hybrid). I appreciate any input or questions, and hopefully someone else might find this useful too. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Tesla Cage -- WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), WiloftheC-EndRdx/Rchg(3), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), WiloftheC-Rchg/Dam%(46) Level 1: Twilight Grasp -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-Acc/Heal(9), TchoftheN-Heal(11) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7) Level 4: Chain Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/Immob/Rchg(13), EnfOpr-Immob/Rng(15), EnfOpr-Acc/EndRdx(17), EnfOpr-Acc/Immob(31) Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(13) Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A) Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(11) Level 12: Static Field -- CaloftheS-Heal%(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Rchg+(A), Ags-ResDam(17), LucoftheG-Def(43), StdPrt-ResDam/Def+(43), LucoftheG-Def/EndRdx(45) Level 18: Paralyzing Blast -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-%Hold(21), Lck-Acc/Hold(21), Lck-Acc/Rchg(27), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(50) Level 20: Fade -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(23), RedFrt-Def/Rchg(23), TtnCtn-ResDam/Rchg(25), Ags-ResDam/Rchg(25), Rct-Def/Rchg(48) Level 22: Fly -- Flight-I(A) Level 24: Boxing -- Empty(A) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf%(27), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33) Level 28: Soul Absorption -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(29), NmnCnv-Heal(29), PrfShf-EndMod/Rchg(31), EffAdp-EndMod/Rchg(31) Level 30: Tough -- StdPrt-ResKB(A) Level 32: Gremlins -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(34), CaltoArm-+Def(Pets)(34), CaltoArm-EndRdx/Dmg/Rchg(34), CaltoArm-Acc/Dmg/Rchg(37), OvrFrc-Dam/KB(37) Level 35: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37), Apc-Dmg/EndRdx(40) Level 38: Dark Servant -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/Heal(39), DarWtcDsp-ToHitDeb/Rchg(39), DarWtcDsp-ToHitDeb(40) Level 41: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), RechRdx-I(46) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(46) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48) Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50), Rct-ResDam%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19), PrfShf-End%(19) ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 5% Defense 8.63% Defense(Smashing) 8.63% Defense(Lethal) 6.75% Defense(Fire) 6.75% Defense(Cold) 6.44% Defense(Energy) 6.44% Defense(Negative) 8% Defense(Psionic) 10.5% Defense(Melee) 9.88% Defense(Ranged) 10.5% Defense(AoE) 3.3% Enhancement(Terrorized) 5.5% Enhancement(Held) 6% Enhancement(Sleep) 7% Enhancement(Confused) 9% Enhancement(Immobilized) 27% Enhancement(Accuracy) 5% Enhancement(Heal) 2.5% Enhancement(Max EnduranceDiscount) 68.75% Enhancement(RechargeTime) 3% Enhancement(Stunned) 213.6 HP (21.01%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 30% MezResist(Held) 30% MezResist(Immobilized) 30% MezResist(Sleep) 30% MezResist(Stunned) 30% MezResist(Terrorized) 30% 10.5% (0.18 End/sec) Recovery 68% (2.88 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 3.75% Resistance(Smashing) 3.75% Resistance(Lethal) 9.75% Resistance(Fire) 9.75% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic)
subbacultchas Posted June 28, 2019 Author Posted June 28, 2019 Well, I remembered last night that there's a second +3 def all IO in one of the PVP sets. So this weekend I'll be slotting that which should free up 3 sets of set IO's in other powers, including being able to remove slots from immob. I reckon I'll remove 3 slots from that, shift the Controller ATO from single to multi-target holds, which will also allow me to frankenslot my single target hold with damage and hold sets. Not sure what other slottings I'll strip the set IOs for defense from, but I can see a lot more possibilities opening up. I'll repost when I have a working build.
honoraryorange Posted July 2, 2019 Posted July 2, 2019 Well, I remembered last night that there's a second +3 def all IO in one of the PVP sets. So this weekend I'll be slotting that which should free up 3 sets of set IO's in other powers, including being able to remove slots from immob. I reckon I'll remove 3 slots from that, shift the Controller ATO from single to multi-target holds, which will also allow me to frankenslot my single target hold with damage and hold sets. Not sure what other slottings I'll strip the set IOs for defense from, but I can see a lot more possibilities opening up. I'll repost when I have a working build. Did you ever get it settled down? Also how are Gremlins? I've never played with them - are they able to do decent damage and survive?
subbacultchas Posted July 2, 2019 Author Posted July 2, 2019 I did get it settled, and it's a much better build IMO. I think I'm only missing one partial set now to consider the build done, at least slot-wise. The Gremlins are pretty fierce, and really don't die unless I'm farming +2/x8 or above and aggroing 2-3 groups. Part of that is due to +def/+res slots on them, but also a large amount of the same from my buffs and +regen. I was going to post it here but got distracted by Steam's Summer Sale. I'll post it this week though, as I made a questionable decision that I would like feedback on (procs in aoe immob).
subbacultchas Posted July 2, 2019 Author Posted July 2, 2019 This is my current build, minus the slotting in Fire Blast which I'm working on. The only thing I'm unsure on is the slotting in Chain Fences, but since I use that a lot I decided to add some procs to it. Still softcaps positional defenses, 75 s/l res, and 35-55 in most other resistances. Currently running Agility Alpha, Ion Judgment, Reactive Interface, Robot Drones Lore, Clarion Destiny, and Assault Hybrid (working for doublehit) all in T2-T3. Suggestions or criticism more than welcome. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! build2: Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Tesla Cage -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprEnt-Hold/Rchg(3), SprEnt-Acc/Hold(5), Lck-%Hold(7), Dvs-Hold%(11) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(11), TchoftheN-Acc/EndRdx/Rchg(13), TchoftheN-Acc/Heal(13) Level 2: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprOvrPrs-Rchg/Energy Font(5), PstBls-Dam%(9), TraoftheH-Dam%(46) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(9) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Conductive Aura -- PrfShf-EndMod(A) Level 10: Fly -- BlsoftheZ-ResKB(A) Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(15) Level 14: Static Field -- FrtHyp-Acc/Sleep/Rchg(A) Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(39) Level 18: Paralyzing Blast -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprWiloft-EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40) Level 20: Fade -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/Rchg(25), Ags-ResDam/Rchg(31), TtnCtn-ResDam/Rchg(40), UnbGrd-Rchg/ResDam(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Conf%(29), CrcPrs-Acc/Rchg(29) Level 28: Soul Absorption -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(33) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34), Rct-ResDam%(50) Level 32: Gremlins -- CaltoArm-Acc/Dmg(A), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34), CaltoArm-+Def(Pets)(36), OvrFrc-Dam/KB(36), ExpRnf-+Res(Pets)(39) Level 35: Fire Blast -- Apc-Dam%(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Dcm-Build%(43) Level 38: Tar Patch -- RechRdx-I(A), RechRdx-I(39) Level 41: Dark Servant -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Heal(42), TchoftheN-Acc/Heal(42), DarWtcDsp-ToHitDeb(42), DarWtcDsp-ToHitDeb/Rchg(43) Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48), UnbGrd-Rchg/ResDam(48) Level 49: Maneuvers -- LucoftheG-Def(A), LucoftheG-Rchg+(50), ShlWal-ResDam/Re TP(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15), PrfShf-End%(43) ------------
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