Onlyasandwich Posted June 8 Posted June 8 Now that I'm quite satisfied with my Fire/EM (what a fun monster!), it's time to rework my dusty old Shield/Savage. I built him back in 2019, and his current double down defense focus is showing its age. I know I can squeeze more damage out of him and bring up the resists. My goals in his rework: Superb aoe rotation. As much recharge as I can find, partially enabled by FFback. Softcap positionals with incidental pad (not chasing it, but hey why not if it happens) Generally increasing all resists across the board as much as possible, with a little extra emphasis on S/L/E/N Squeeze in thoughtful procs where it makes sense to maximize damage. Power considerations: No epic attacks. It just doesn't fit the concept. He's a flyer! Concerns: ST damage may be lacking without an epic attack to help. I'm hoping a very efficient shred, and the fact that Savage Leap is actually good ST as well will be enough bridge to make it solid. Slotting efficiency. I have a ton of flex slots here. As you see, the extra shield walls, muled brawl, and many other slots are very focused on muled bonuses, with little extra helpful power enhancement. If you see a more efficient use of said slots to achieve higher resist, or equal but while enhancing something more worthwhile, that would be excellent! Taunt. I'm fine missing it, but I do miss it! I could probably drop physical perfection, but the extra end and power transfer proc seems nice. Hemo. Maybe I drop Physical perfection and just go for it? What are your thoughts on Hemo these days - is my thinking outdated, and is it now worthy of inclusion? Doubling up on Active Defense. How important do you find juicing recharge here for double stacks? I find the extra animation investment annoying, and baseline with endredux does the job. Alpha. Maybe I could get by with musculature core here for some happy extra damage? I do have a lot of end support, and savage has the extra end discount mechanic. Note that I have procs disabled in my FFback powers to reflect more accurate totals. The Might ATO proc isn't working in mids right now, so no totals added from that either. Build: Tanker (Shield Defense - Savage Melee).mbd Text: Spoiler Hero TankerBuild plan made with Mids' Reborn v3.7.4 rev. 9 ──────────────────────────────Primary powerset: Shield DefenseSecondary powerset: Savage MeleePool powerset (#1): LeapingPool powerset (#2): FlightPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: DeflectionA: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Red Fortune: Defense/Endurance15: Red Fortune: Defense21: Titanium Coating: Resistance/Endurance34: Titanium Coating: Resistance37: Impervium Armor: Psionic Resistance Level 1: Maiming SlashA: Superior Gauntleted Fist: Damage/RechargeTime37: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime40: Superior Gauntleted Fist: Damage/Endurance/RechargeTime Level 2: Battle AgilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed3: Shield Wall: Defense/Endurance3: Shield Wall: Defense9: Shield Wall: Defense/Endurance/Recharge13: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: ShredA: Superior Avalanche: Accuracy/Damage5: Superior Avalanche: Accuracy/Damage/Endurance5: Eradication: Chance for Energy Damage7: Armageddon: Chance for Fire Damage7: Touch of Lady Grey: Chance for Negative Damage9: Achilles' Heel: Chance for Res Debuff Level 6: Active DefenseA: Invention: Endurance Reduction Level 8: Against All OddsA: Invention: Endurance Reduction Level 10: True GritA: Aegis: Resistance/Endurance11: Aegis: Resistance11: Aegis: Resistance/Recharge13: Aegis: Psionic/Status Resistance29: Impervium Armor: Psionic Resistance40: Gladiator's Armor: TP Protection +3% Def (All) Level 12: Phalanx FightingA: Kismet: Accuracy +6% Level 14: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Vicious SlashA: Superior Might of the Tanker: Accuracy/Damage17: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge17: Superior Might of the Tanker: Damage/Endurance/Recharge19: Superior Might of the Tanker: Recharge/Chance for +Res(All)19: Hecatomb: Chance of Damage(Negative)21: Force Feedback: Chance for +Recharge Level 18: Grant CoverA: Reactive Defenses: Scaling Resist Damage Level 20: Blood ThirstA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 22: Shield ChargeA: Superior Gauntleted Fist: Accuracy/Damage23: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime23: Superior Gauntleted Fist: RechargeTime/+Absorb33: Obliteration: Damage/Recharge34: Obliteration: Chance for Smashing Damage34: Force Feedback: Chance for +Recharge Level 24: Rending FlurryA: Armageddon: Damage25: Armageddon: Damage/Recharge25: Armageddon: Damage/Recharge/Accuracy27: Armageddon: Recharge/Accuracy27: Armageddon: Damage/Endurance Level 26: HoverA: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Hypersonic: Flying / Increased Fly Protection45: Hypersonic: Endurance/Flying Level 28: HastenA: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 30: Savage LeapA: Superior Avalanche: Accuracy/Damage/Recharge31: Superior Avalanche: Damage/Endurance31: Eradication: Chance for Energy Damage31: Obliteration: Chance for Smashing Damage33: Perfect Zinger: Chance for Psi Damage33: Fury of the Gladiator: Chance for Res Debuff Level 32: FlyA: Winter's Gift: Slow Resistance (20%)46: Winter's Gift: Run Speed, Jump, Flight Speed, Range Level 35: Kick(Empty) Level 38: ToughA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: +Max HP43: Unbreakable Guard: RechargeTime/Resistance43: Impervium Armor: Psionic Resistance Level 41: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Shield Wall: Defense/Endurance42: Shield Wall: Defense43: Shield Wall: Defense/Endurance/Recharge45: Shield Wall: Endurance/Recharge Level 44: Focused AccuracyA: Adjusted Targeting: To Hit Buff/Endurance/RechargeA: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 47: One with the ShieldA: Steadfast Protection: Resistance/+Def 3%48: Impervium Armor: Psionic Resistance48: Preventive Medicine: Heal48: Preventive Medicine: Chance for +Absorb Level 49: Physical PerfectionA: Performance Shifter: Chance for +End50: Power Transfer: Chance to Heal Self ────────────────────────────── Inherents: Level 1: BrawlA: Hecatomb: Damage46: Hecatomb: Damage/Recharge50: Hecatomb: Damage/Recharge/Accuracy Level 1: Gauntlet Level 1: SprintA: Celerity: +Stealth46: Celerity: RunSpeed Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: HealthA: Panacea: +Hit Points/Endurance36: Numina's Convalesence: +Regeneration/+Recovery36: Miracle: +Recovery Level 1: Hurdle(Empty) Level 1: StaminaA: Performance Shifter: Chance for +End36: Performance Shifter: EndMod37: Performance Shifter: EndMod/Accuracy40: Power Transfer: Chance to Heal Self Level 1: Blood Frenzy 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Onlyasandwich Posted June 9 Author Posted June 9 Been messing with the build further, and have re-arranged powers, re-optimized some slots: Tanker (Shield Defense - Savage Melee).mbd Text: Spoiler Hero TankerBuild plan made with Mids' Reborn v3.7.4 rev. 9 ──────────────────────────────Primary powerset: Shield DefenseSecondary powerset: Savage MeleePool powerset (#1): LeapingPool powerset (#2): FlightPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: DeflectionA: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Red Fortune: Defense/Endurance15: Red Fortune: Defense21: Titanium Coating: Resistance/Endurance34: Titanium Coating: Resistance37: Impervium Armor: Psionic Resistance Level 1: Maiming SlashA: Superior Gauntleted Fist: Damage/RechargeTime37: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime37: Superior Gauntleted Fist: Damage/Endurance/RechargeTime40: Hecatomb: Damage/Recharge/Accuracy46: Hecatomb: Damage50: Hecatomb: Damage/Endurance Level 2: Battle AgilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed3: Shield Wall: Defense/Endurance3: Shield Wall: Defense9: Shield Wall: Defense/Endurance/Recharge13: Shield Wall: +Res (Teleportation), +5% Res (All) Level 4: ShredA: Superior Avalanche: Accuracy/Damage5: Superior Avalanche: Accuracy/Damage/Endurance5: Eradication: Chance for Energy Damage7: Armageddon: Chance for Fire Damage7: Touch of Lady Grey: Chance for Negative Damage9: Achilles' Heel: Chance for Res Debuff Level 6: Active DefenseA: Invention: Endurance Reduction Level 8: Against All OddsA: Invention: Endurance Reduction Level 10: True GritA: Aegis: Resistance/Endurance11: Aegis: Resistance11: Aegis: Resistance/Recharge13: Aegis: Psionic/Status Resistance29: Impervium Armor: Psionic Resistance40: Gladiator's Armor: TP Protection +3% Def (All) Level 12: Phalanx FightingA: Kismet: Accuracy +6% Level 14: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Vicious SlashA: Superior Might of the Tanker: Accuracy/Damage17: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge17: Superior Might of the Tanker: Damage/Endurance/Recharge19: Superior Might of the Tanker: Recharge/Chance for +Res(All)19: Hecatomb: Chance of Damage(Negative)21: Force Feedback: Chance for +Recharge Level 18: Kick(Empty) Level 20: HoverA: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Hypersonic: Flying / Increased Fly Protection45: Hypersonic: Flying Level 22: Shield ChargeA: Superior Gauntleted Fist: Accuracy/Damage23: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime23: Superior Gauntleted Fist: RechargeTime/+Absorb33: Obliteration: Damage/Recharge34: Obliteration: Chance for Smashing Damage34: Force Feedback: Chance for +Recharge Level 24: Rending FlurryA: Armageddon: Damage25: Armageddon: Damage/Recharge25: Armageddon: Damage/Recharge/Accuracy27: Armageddon: Recharge/Accuracy27: Armageddon: Damage/Endurance Level 26: ToughA: Unbreakable Guard: Resistance39: Unbreakable Guard: Resistance/Endurance/RechargeTime39: Unbreakable Guard: Resistance/Endurance39: Unbreakable Guard: +Max HP43: Unbreakable Guard: RechargeTime/Resistance43: Impervium Armor: Psionic Resistance Level 28: HastenA: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 30: Savage LeapA: Superior Avalanche: Accuracy/Damage/Recharge31: Superior Avalanche: Accuracy/Damage/Endurance/Recharge31: Eradication: Chance for Energy Damage31: Obliteration: Chance for Smashing Damage33: Perfect Zinger: Chance for Psi Damage33: Fury of the Gladiator: Chance for Res Debuff Level 32: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Shield Wall: Defense/Endurance42: Shield Wall: Defense43: Shield Wall: Defense/Endurance/Recharge45: Shield Wall: Endurance/Recharge Level 35: Focused AccuracyA: Adjusted Targeting: To Hit Buff/Endurance/Recharge42: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff/Endurance Level 38: Blood ThirstA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 41: Grant CoverA: Reactive Defenses: Scaling Resist Damage Level 44: FlyA: Winter's Gift: Slow Resistance (20%)46: Winter's Gift: Run Speed, Jump, Flight Speed, Range Level 47: One with the ShieldA: Steadfast Protection: Resistance/+Def 3%48: Impervium Armor: Psionic Resistance48: Preventive Medicine: Heal48: Preventive Medicine: Chance for +Absorb Level 49: Physical PerfectionA: Performance Shifter: Chance for +End50: Power Transfer: Chance to Heal Self ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth46: Celerity: RunSpeed Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Panacea: +Hit Points/Endurance36: Numina's Convalesence: +Regeneration/+Recovery36: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: Chance for +End36: Performance Shifter: EndMod40: Power Transfer: Chance to Heal Self Level 1: Blood Frenzy Level 32: Afterburner Picture: Spoiler Chunk: Spoiler |MBD;24016;1672;2232;BASE64;| |G89dEdWbGIBWB7w51FOyDrmaGvTQJ2H602odbvXi/KXyOu2kbTdtS+Yeh6X3bVqMfIC| |cOrmortj73XUtqCKXDTXxJ4RzpvzpEPpSKiseAisMwtSMnVuydPW1DgtIV3DDxaow9N| |b++6bfrD1habvuIgzKbL1a2v4aakIt3SoQHmkmKrPQ1T0cyI86EEZhsSGqkUHXdNzkt| |DCSEHL7X/JFhkXcqKiQvL5hXBfh6MjfKwSyjgLziwlZV9EDdkjVhKDISDAvM36Ou+Kc| |Gd3aGVZIjLPLFQnndrm+zmZLuF4EhSsljmWk7NopbM+aT3jd4gjEpCh4fUAQG3KByBe| |z3lFJXrrSPJYY45sfChuv5dQ6TQeGu165ZceCUur6XjCtXZBLfX+VDpv0WVhlZVzMz3| |L13nlpbw6actnVUvdDh1mXANlGUsOr3IWxx9yvhTJwCeDPbd6dzOCoqB0bhbyk/FiVE| |D967XfMvliV0HyybBNO+t4sCJkfCHi926y0KROPe/K1Ya3+g9VM8CaCcsuryrg15fBL| |plP3T4+OVB8e8ioMNjHk0u/x3wHecm6G4EXCLK+aYOrXR2HzZgpLZ226p7MTN32rp7C| |dUzf+jt9YpteFAYILuE2+wfZ4V7i5MNg2M1UuBwMvFlE6q594tMR1ncwphQlOBO9sAx| |qNiPAOu50X4ubjQJyztNF3dgdTtsUpd7vbEj0jMtW2SR5iTVuML2RULcfghf+2Q5aXo| 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