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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Mother Blight: Level 50 Science Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Radiation Armor

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Contaminated Strike -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(3), KntCmb-Acc/Dmg(3), KntCmb-Dmg/EndRdx/Rchg(33)

Level 1: Alpha Barrier -- RctArm-EndRdx/Rchg(A), RctArm-EndRdx(5), RctArm-ResDam/EndRdx(7), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam/Rchg(37), RctArm-ResDam(46)

Level 2: Gamma Boost -- PrfShf-End%(A), PrfShf-EndMod(15)

Level 4: Radioactive Smash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25)

Level 6: Fusion -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(9)

Level 8: Proton Armor -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(17), GldArm-RechRes(19), GldArm-Res/Rech/End(46), GldArm-RechEnd(48)

Level 10: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(19), ExpStr-Acc/KB(21)

Level 12: Super Jump -- Jump-I(A)

Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(15), RctArm-ResDam/Rchg(17), RctArm-EndRdx(23), RctArm-EndRdx/Rchg(50)

Level 16: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(21), LucoftheG-Def/EndRdx(23)

Level 18: Radiation Therapy -- Pnc-Heal/+End(A), Pnc-Heal(25), Pnc-Heal/Rchg(27), PrfShf-End%(27), PrfShf-EndMod/Rchg(29), PrfShf-EndMod/Acc(29)

Level 20: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-EndRdx/Rchg(36), Ags-ResDam(37), Ags-Psi/Status(46), Ags-ResDam/EndRdx/Rchg(48)

Level 22: Beta Decay -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(31), ShlBrk-Acc/EndRdx/Rchg(31), ShlBrk-DefDeb(31), ShlBrk-DefDeb/EndRdx/Rchg(37), ShlBrk-Acc/Rchg(50)

Level 24: Irradiated Ground -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/Rchg(40), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg(40), ScrDrv-Acc/Dmg/EndRdx(43)

Level 26: Radiation Siphon -- TchoftheN-Heal(A)

Level 28: Devastating Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(42)

Level 30: Particle Shielding -- Heal-I(A), RechRdx-I(42), EndMod-I(43), EndMod-I(43)

Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Rech/Fury(34), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(39)

Level 35: Ground Zero -- DctWnd-Heal(A), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45)

Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39)

Level 41: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(42)

Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(45)

Level 47: Meltdown -- StdPrt-ResDam/Def+(A)

Level 49: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Prv-Absorb%(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(48)

Level 50: Musculature Radial Boost

Level 50: Melee Total Radial Graft

------------

 

40% S/L Defence. 35% Melee, 24%Ranged, 30%AoE. 50-75% resistance all but cold and psi. Regen & Recovery both pretty good and have two heals to play with.

 

I want to keep Ground Zero as a useful heal (it's a wipe-saver) and Particle Shielding doesn't really have any great sets as it's locked into Heal sets but I mostly use it for the End regen.

 

Kick is there partly because I like the animation when on uneven ground where my vigilante stamps in people's faces.

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  • 5 weeks later

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