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Beam Rifle / Rad - advice and guidence


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So this is my first sentinel, 40K themed (Death Korps of Krieg ). Just hit lvl 35 and fairly enjoying my time, so far.

 

Would love to hear any feedback/advice

 

Hero Sentinel
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Beam Rifle
  • Secondary powerset: Radiation Armor
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Flight
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Concealment
  • Epic powerset: Weapon Mastery

──────────────────────────────

Powers taken:

Level 1: Charged Shot

  • A: Apocalypse: Damage
  • 3: Apocalypse: Damage/Recharge
  • 3: Apocalypse: Damage/Recharge/Accuracy
  • 5: Apocalypse: Recharge/Accuracy
  • 5: Apocalypse: Damage/Endurance
  • 7: Apocalypse: Chance of Damage(Negative)

Level 1: Alpha Barrier

  • A: Aegis: Resistance/Endurance
  • 50: Aegis: Resistance/Endurance/Recharge
  • 50: Aegis: Resistance
  • 50: Aegis: Psionic/Status Resistance

Level 2: Gamma Boost

  • A: Performance Shifter: Chance for +End
  • 37: Preventive Medicine: Chance for +Absorb
  • 39: Power Transfer: Chance to Heal Self

Level 4: Proton Armor

  • A: Titanium Coating: Resistance/Endurance
  • 37: Titanium Coating: Resistance/Endurance/Recharge
  • 37: Titanium Coating: Resistance
  • 39: Titanium Coating: Endurance

Level 6: Disintegrate

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 7: Superior Sentinel's Ward: Damage/RechargeTime
  • 9: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 9: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 11: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 11: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 13: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 10: Fallout Shelter

  • A: Impervium Armor: Resistance/Endurance
  • 43: Impervium Armor: Resistance/Endurance/Recharge
  • 43: Impervium Armor: Resistance
  • 43: Impervium Armor: Psionic Resistance

Level 12: Lancer Shot

  • A: Superior Winter's Bite: Accuracy/Damage
  • 13: Superior Winter's Bite: Damage/RechargeTime
  • 15: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 15: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 17: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 17: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 14: Hasten

  • A: Invention: Recharge Reduction
  • 19: Invention: Recharge Reduction

Level 16: Proton Therapy

  • A: Numina's Convalesence: Heal/Endurance
  • 40: Numina's Convalesence: Heal/Endurance/Recharge
  • 40: Numina's Convalesence: Heal
  • 40: Numina's Convalesence: +Regeneration/+Recovery

Level 18: Refractor Beam

  • A: Superior Frozen Blast: Accuracy/Damage
  • 19: Superior Frozen Blast: Damage/Endurance
  • 21: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 21: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 23: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 23: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 20: Particle Acceleration

  • A: Invention: Run Speed

Level 22: Piercing Beam

  • A: Ragnarok: Damage
  • 25: Ragnarok: Damage/Recharge
  • 25: Ragnarok: Damage/Recharge/Accuracy
  • 27: Ragnarok: Recharge/Accuracy
  • 27: Ragnarok: Damage/Endurance
  • 29: Artillery: Accuracy/Recharge/Range

Level 24: Particle Shielding

  • A: Panacea: Heal/Endurance
  • 46: Panacea: Heal/Recharge
  • 46: Panacea: Heal/Endurance/Recharge
  • 46: Panacea: Heal
  • 48: Panacea: Endurance/Recharge
  • 48: Panacea: +Hit Points/Endurance

Level 26: Overcharge

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 29: Superior Opportunity Strikes: Damage/RechargeTime
  • 31: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 31: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 31: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 33: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 28: Ground Zero

  • A: Superior Avalanche: Accuracy/Damage
  • 33: Superior Avalanche: Accuracy/Damage/Recharge
  • 33: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 34: Superior Avalanche: Recharge/Chance for Knockdown

Level 30: Meltdown

  • A: Gladiator's Armor: End/Resist
  • 36: Gladiator's Armor: Resistance/Rech/End
  • 36: Gladiator's Armor: Resistance
  • 36: Gladiator's Armor: TP Protection +3% Def (All)

Level 32: Fly

  • A: Hypersonic: Flying / Increased Fly Protection

Level 35: Tashibishi

  • A: Pacing of the Turtle: Accuracy/Slow
  • 39: Pacing of the Turtle: Endurance/Recharge/Slow

Level 38: Boxing

  • (Empty)

Level 41: Tough

  • A: Unbreakable Guard: Resistance
  • 42: Unbreakable Guard: Resistance/Endurance
  • 42: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 42: Unbreakable Guard: +Max HP

Level 44: Weave

  • A: Luck of the Gambler: Defense/Endurance
  • 45: Luck of the Gambler: Defense/Endurance/Recharge
  • 45: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Stealth

  • A: Reactive Defenses: Scaling Resist Damage
  • 48: Reactive Defenses: Defense/Endurance

Level 49: Infiltration

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Opportunity


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Miracle: +Recovery

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 34: Invention: Endurance Modification
  • 34: Invention: Endurance Modification

Level 1: Disintegrating


Level 32: Afterburner

 

 

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Edited by Naturallymorbid
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